Gravity Flip

User made maps to use on servers.
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flying_popcorn
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Gravity Flip

Post by flying_popcorn » Tue Jul 15, 2008 3:58 am

This is a map where you can jump and flip gravity...
If you jump high enough,you will flip over and you will drive on the sky. Then if you jump high enough onto a block on the ground, you will flip back over and you will drive on the ground.

For now it is just a randomized map, but I might make it into a non-random map later.

Image - Image
Attachments
flip.bzw
A randomization of the map
(12.32 KiB) Downloaded 131 times
map.pl.zip
A Perl script to create randomizations of the map
(1.04 KiB) Downloaded 114 times

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Astroman
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Post by Astroman » Tue Jul 15, 2008 3:20 pm

Wow, that's sweet. I never even thought of driving on the sky...
"I would rather walk with God in the dark than go alone in the light." -Mary Gardiner Brainard

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Triumph of the Soul
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Post by Triumph of the Soul » Tue Jul 15, 2008 3:46 pm

Pretty cool concept. I like how you pulled this off.
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Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed

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flying_popcorn
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Post by flying_popcorn » Tue Jul 15, 2008 6:40 pm

Thanks!
I'm having a problem where you sometimes spawn on the wrong blue base (There are two bases, for each flipped state).
Does anyone know how to make it so you always spawn on one blue base?

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Post by F687/s » Wed Jul 16, 2008 2:59 pm

Hmm, sounds like somebody has been playing too much Shift... ;-)

This is actually a pretty neat gameplay idea, despite the fact that there really isn't a way to do this properly (due to the whole "upright tanks" thing). The only thing that concerns me is, "how do you get down?"

lol_u died

Post by lol_u died » Wed Jul 16, 2008 4:11 pm

Nice map! Is it being hosted right now?

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flying_popcorn
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Post by flying_popcorn » Wed Jul 16, 2008 8:34 pm

Hmm, sounds like somebody has been playing too much Shift... ;-)
Not really, I had no idea what "Shift" was until I googled it a few minutes ago... :)

how do you get down?
It already says how in the first post
If you jump high enough,you will flip over and you will drive on the sky. Then if you jump high enough onto a block on the ground, you will flip back over and you will drive on the ground.
It works by having two copies of the map, one is flipped, and is above the other. The "sky" is just a textured mesh you can jump through, and it takes you to the other copy of the map that is flipped over. Once you're driving on the sky, to get back down to the ground, you jump up to a box that you can hit from the sky. You go up through and invisible one-way mesh right below the box. This mesh has a physics driver, linear 50 0 -999999. That is fast enough to send you straight through the mesh, through the sky, and back down to the ground.

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Jefenry
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Post by Jefenry » Wed Jul 16, 2008 8:52 pm

flying_popcorn wrote:Thanks!
I'm having a problem where you sometimes spawn on the wrong blue base (There are two bases, for each flipped state).
Does anyone know how to make it so you always spawn on one blue base?
I'd make the upside down base a meshbox and texture it. The only way I've found to use multiple bases and get people to spawn on the right one is to use freeCtfSpawns and zones.

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Post by flying_popcorn » Sat Aug 02, 2008 10:42 pm

New version.
Updates:
(I think I) fixed the problem where you'd spawn sealed.
I lowered and raised boxes that were about 15-20 units high. So now there aren't any boxes that just barely don't flip you.
I fixed a few of the phydrv's that would slide you instead of flipping you.

BTW it is now hosted at ahs3.no-ip.biz:5643
Attachments
flip.bzw
(11.28 KiB) Downloaded 87 times

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