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Battle For The Bridges 2 Team CTF V 2.5 Up and Running
Posted: Sun Aug 24, 2008 11:38 pm
Posted: Mon Aug 25, 2008 5:35 am
You can not force anyone to tell you that they are using the map. They must simply say that you made it and not mis-represent it as theirs.
You can REQUEST that they notify you but you can not REQUIRE it.
If you add the REQUIREMENT as a rider on to the license ( you may as it is your work ), you may not list it on these forums.
Posted: Mon Aug 25, 2008 1:51 pm
I fixed it.
Also Since i think this is my first *GOOD* Map and if someone else thinks it's *GOOD* lol i will create updates with meshes and other more advanced things.
I've been trying to set up a server but road runner/ time warner cable isn't fast enough and my computer is a little outdated (2001) I might need a t1 connection and i don't have a Server.
Posted: Mon Aug 25, 2008 5:48 pm
I have it running on my.bzpro.net:5163.
Thanks you so much
Posted: Mon Aug 25, 2008 6:34 pm
Thanks alot ^_^ If you don't like it or don't have time to run it or anything thats ok too i8 know running a server takes alot.
Re: Thanks you so much
Posted: Mon Aug 25, 2008 7:13 pm
Delta Lead wrote:If you don't like it or don't have time to run it or anything thats ok too i8 know running a server takes alot.
It's running from my dedicated server, so I don't have to worry about the normal concerns of running a server from a local machine. If you have any modifications to the map and you want me to update, feel free to PM me the map file.
Also, if you have any groups you want me to give permissions to on the server, PM me those as well.
Posted: Mon Aug 25, 2008 8:26 pm
I'm almsot Finished with V2.5
One problem has come up.
When ever i use bzedit or pybzedit they both freeze when i try to add teleporters.
What should i do?
Posted: Mon Aug 25, 2008 8:30 pm
Here are your options
1. Try, try, again
2. Add teleporters by hand
3. Fix bzedit yourself
4. Find the author of bzedit and get him to fix it
5. Fix pybzedit yourself
6. Find the author of pybzedit and get him to fix it
My money is on #2
Posted: Mon Aug 25, 2008 9:13 pm
MMK yah #2 is best
I already tried alot and i got tired of restarting the omputer =P
Theres also # 7,8,and 9
Curse and scream and hit your computer until something happens
#8 Press Buttons Randomly
#9Buy a new computer and have a heart attack when nothing happens..
Posted: Mon Aug 25, 2008 11:36 pm
i can add the teleporters for you if you want my help. i can do it pretty fast unless i have homework
but besides that i can help you with that. just tell me which teleporters lead to what teleporter.
Posted: Wed Aug 27, 2008 4:49 pm
I fixed the bug It was easy actually =/ Took me 5 minutes. Anyways
Version 2.5 Is up and running at the same place!
Updates for V 3.0
- Mesh, Textures.
Other= Check out the server and give me some suggestions!
Posted: Thu Aug 28, 2008 3:19 pm
When I joined as a team and tried to spawn (I always spawn on the base when I first join like most ctf maps), it autokicked me for being "outside the payer area". Obviously a bug, but when I had joined earlier it didn't give me any problems.
Posted: Thu Aug 28, 2008 6:38 pm
ya it happened to me to. i spawned on red bas but when i moved i got autokicked.
Posted: Sat Aug 30, 2008 1:28 am
So far you have to shut down the server.
Any admin typing "/reset *" will screw it up.
Posted: Sat Aug 30, 2008 5:32 am
I highly recommend hand editing. It does a lot of things that pybzedit, bzedit, ibzedit can't do. Don't get me wrong, those editors are great for making maps, but on the sense of making mesh, globes, angles, etc... I'd go with hand editing. Also, you might want to check out Wings3D, it's a pretty good modeler.
Posted: Sat Aug 30, 2008 5:40 am
If you set the world size with -set _worldSize instead of the 'size' paramater of the 'world' object, I think that /reset * works fine, assuming that the version of BZFS is fairly recent.
Posted: Sat Aug 30, 2008 2:53 pm
Problem though, I don;t know who to correctly utilize wings and blender im not getting into that. Thats why im Waiting for bzwb so i can do it all. How do i make a mesh on 2 side of a box?
Posted: Sat Aug 30, 2008 3:11 pm
Delta Lead wrote:Thats why im Waiting for bzwb so i can do it all.
Chances are you will be waiting a very, very long time. No active development is currently being done on BZWorkbench.
Posted: Sat Aug 30, 2008 3:21 pm
Well anyway i just fogured out wings by messing aroun with it. I made a tower but somewhere i read that bzflag has a place to host meshes, where is that? Like the link
Lol i tried learning python off of google and i read like 10 pages and all i read was how much better it is then it's comptetors..... It's supposed to be a tutorial but it sounds more like advertisement and slinging mud in other companies. So i wasted 30 minutes looking for a lie.
Im want to help ratfink with his editor. Maybe we can make it somewhat like bzwb. MAYBE THE ABILITY TO SUPPORT MSHES AND FLAGS, AS WELL AS OBJ FILE AND JPG.
Posted: Sat Aug 30, 2008 7:59 pm
BZFlag does not support JPEG images. Only PNG.
Anyways, learning to program isn't something you can do in a day or two... especially not something to the scale of writing a fully 2.0 capable map editor.
Posted: Sat Aug 30, 2008 8:03 pm
blast wrote:BZFlag does not support JPEG images. Only PNG.
But you can always rename the format right? Like doing Save AS and then put the name as
Posted: Sat Aug 30, 2008 8:05 pm
That's not "renaming" the picture.
That is exporting it in a new format. Of course it works.
Posted: Sat Aug 30, 2008 8:27 pm
Assuming you actually SAVE it as that format, not just change the extension of the file. Your image editor has to support saving files in PNG format.