The Cathedral

User made maps to use on servers.
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Astroman
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The Cathedral

Post by Astroman » Sat Oct 25, 2008 2:57 pm

Here is a map I have been working for about four months. It is a very large cathedral complete with pews and and an altar. It still needs work including sections of roof, arc problems, and the towers. All suggestions are appreciated, good or bad.

Thank you to all who have offered support and suggestions, and a special thanks to:

ahs3 (for hosting) and Jefenry (for encouragement).

You can test it out at bzbattleground.com:5862

Screenshots:
Attachments
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The outside in a sunrise.
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Just inside the main door.
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Inside one of the side doors.
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"I would rather walk with God in the dark than go alone in the light." -Mary Gardiner Brainard

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Quantum Tank
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Post by Quantum Tank » Sat Oct 25, 2008 8:24 pm

Very very good! Only one suggestion: most of the fighting is done outside, where there is just open space, so it would be nice to put more stuff out there, or find some way of making the actual cathedral the main stage for fighting.

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Wreckage
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Post by Wreckage » Sat Oct 25, 2008 8:37 pm

Nice. Cool how you can shoot under pews but no drive under them. Good advice qt.
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Astroman
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Post by Astroman » Sat Oct 25, 2008 9:26 pm

Quantum Tank wrote:Only one suggestion: most of the fighting is done outside, where there is just open space, so it would be nice to put more stuff out there, or find some way of making the actual cathedral the main stage for fighting.
I am planning on either: enlarging the cathedral to fill more map, making the world size smaller, or putting the entire building on a hill in order to discourage and make fighting outside harder. That should create more "skirmishes" and thus make the playability better.
"I would rather walk with God in the dark than go alone in the light." -Mary Gardiner Brainard

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Agent West
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Post by Agent West » Sun Oct 26, 2008 1:29 pm

placing the cathedral on a hill (or maybe even a cliff) is a good idea. the map will look better that way.

great job, Astroman
Rest in peace, AliceD (AKA Happy Alice)! miss ya!

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Gabriel G
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Post by Gabriel G » Sun Oct 26, 2008 1:58 pm

Played this.. :)

It's a great map!
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Post by Avatar » Mon Oct 27, 2008 1:19 am

Or you could close off the cathedral and define all the tank spawn zones as being inside... :P

Seriously, though, I would just resize the world and put more obstacles on the exterior grounds.
And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)

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