"good day gone bad" Obstacle course by AW
- Agent West
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"good day gone bad" Obstacle course by AW
3-part "obstacle cource"/"shooting galery"
or it can be 3 maps in one, if you prefer.
obstacles are simple since tanks have 3 shots, and with many ppl (and many bullets flying around) it will get hard
or it can be 3 maps in one, if you prefer.
obstacles are simple since tanks have 3 shots, and with many ppl (and many bullets flying around) it will get hard
- Attachments
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- bzfi0130.png
- (420.58 KiB) Downloaded 57 times
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- bzfi0129.png
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- trainer.bzw
- (18.02 KiB) Downloaded 138 times
Last edited by Agent West on Wed Jan 21, 2009 1:03 am, edited 1 time in total.
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: "good day gone bad" Obstacle coarce by AW
the map looks great. but one of those first sections looks a little to simple. i suggest some water moats that need to be jumped over and some world weapons,(a continuous laser WW across one section). nice map
- ahs3
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Re: "good day gone bad" Obstacle course by AW
its up at bzbattleground.com:5450
enjoy
enjoy
- PlasticTank
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Re: "good day gone bad" Obstacle course by AW
neat map! I will try it.
Re: "good day gone bad" Obstacle course by AW
Nice map, tried it out, pretty fun.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: "good day gone bad" Obstacle course by AW
There is now one shot and a very very short reload time(quite fun) and it is great for practicing mouse precision jumping. One problem is some players love to F5 there. All in all great job.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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- Agent West
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Re: "good day gone bad" Obstacle course by AW
so u think 1 (insted of 3) shot is good?
this map is practice/fun map, so if some one F5s, it's their problem. if they get too annoying, /poll kick/kill/ban them...
this map is practice/fun map, so if some one F5s, it's their problem. if they get too annoying, /poll kick/kill/ban them...
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: "good day gone bad" Obstacle course by AW
One shot with that reload time is fun, keep it.
F5ers get warned kicked shortban
F5ers get warned kicked shortban
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: "good day gone bad" Obstacle course by AW
Hi,
I 'm new to bzflag (playing for a month). Running this map on my private server to practice and having great fun with it and learned a lot about jumping. Managed to do the middle section, that is the jumping training rooms with the pyramids and high ledges.
However I can't seem get to the sections on the left or the right.
Also, are the teleporters supose to work? I can drive through them but nothing happens.
Have fun,
Frans.
I 'm new to bzflag (playing for a month). Running this map on my private server to practice and having great fun with it and learned a lot about jumping. Managed to do the middle section, that is the jumping training rooms with the pyramids and high ledges.
However I can't seem get to the sections on the left or the right.
Also, are the teleporters supose to work? I can drive through them but nothing happens.
Have fun,
Frans.
Re: "good day gone bad" Obstacle course by AW
The teleporters and links it uses are on the old format and will not work with newer versions of bzfs. Simple fix would be to delete the "name" line on all of the teleporters. A proper fix would be to use the teleporter names in the links instead of the index. (for example, 'from Shooting:f' instead of something like 'from 0')
Re: "good day gone bad" Obstacle course by AW
Or you can copy and paste the whole map into this script flying_popcorn made. It should work.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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- Agent West
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Re: "good day gone bad" Obstacle course by AW
fixed teles
- Attachments
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- trainer.bzw
- (18.34 KiB) Downloaded 125 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: "good day gone bad" Obstacle course by AW
everyone seems to be doing maze type maps now.
good job agent west
good job agent west
- Agent West
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Re: "good day gone bad" Obstacle course by AW
thanks, apple!
will you (or did you) try hosting the fixed version yet? is it working ok?
will you (or did you) try hosting the fixed version yet? is it working ok?
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: "good day gone bad" Obstacle course by AW
It's up at bztraining.org port 5101
teles still not working...
teles still not working...
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: "good day gone bad" Obstacle course by AW
They kinda work. You seem to have to jump through them. Also note that the teleporter at the very start is only a destination. You can't teleporter anywhere by going through it.
- Agent West
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Re: "good day gone bad" Obstacle course by AW
interesting... it worked fine on my private test server. let me get into the code once again...
EDIT: new and improved version done
EDIT: new and improved version done
- Attachments
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- trainer.bzw
- (19.39 KiB) Downloaded 102 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
- Agent West
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- Joined: Thu Jan 31, 2008 1:32 pm
Re: "good day gone bad" Obstacle course by AW
couple more changes
- Attachments
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- trainer.bzw
- (24.2 KiB) Downloaded 122 times
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
Re: "good day gone bad" Obstacle course by AW
new map up at bzbureau.com:5166 and waiting for players
Re: "good day gone bad" Obstacle course by AW
i get sealed as a linux user can't play it...
Marzipan
Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
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Why be normal when you can be yourself?
We dance because we can not fly
Legalize it!
I created a map, i just can't remeber because i were high.
bzflag.norang.ca
Openleague
Linuxratings
Soccer-Tournament