"good day gone bad" Obstacle course by AW

User made maps to use on servers.
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Agent West
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"good day gone bad" Obstacle course by AW

Post by Agent West »

3-part "obstacle cource"/"shooting galery"
or it can be 3 maps in one, if you prefer.

obstacles are simple since tanks have 3 shots, and with many ppl (and many bullets flying around) it will get hard :)
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bzfi0129.png
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Last edited by Agent West on Wed Jan 21, 2009 1:03 am, edited 1 time in total.
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Zac
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Re: "good day gone bad" Obstacle coarce by AW

Post by Zac »

the map looks great. but one of those first sections looks a little to simple. i suggest some water moats that need to be jumped over and some world weapons,(a continuous laser WW across one section). nice map :D
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Re: "good day gone bad" Obstacle course by AW

Post by ahs3 »

its up at bzbattleground.com:5450

enjoy :)
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PlasticTank
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Re: "good day gone bad" Obstacle course by AW

Post by PlasticTank »

neat map! I will try it.
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Re: "good day gone bad" Obstacle course by AW

Post by Bambino »

Nice map, tried it out, pretty fun.
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Re: "good day gone bad" Obstacle course by AW

Post by Bambino »

There is now one shot and a very very short reload time(quite fun) and it is great for practicing mouse precision jumping. One problem is some players love to F5 there. All in all great job.
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Re: "good day gone bad" Obstacle course by AW

Post by Agent West »

so u think 1 (insted of 3) shot is good?

this map is practice/fun map, so if some one F5s, it's their problem. if they get too annoying, /poll kick/kill/ban them...
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Re: "good day gone bad" Obstacle course by AW

Post by Bambino »

One shot with that reload time is fun, keep it.
F5ers get warned kicked shortban
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Re: "good day gone bad" Obstacle course by AW

Post by op90 »

Hi,

I 'm new to bzflag (playing for a month). Running this map on my private server to practice and having great fun with it and learned a lot about jumping. Managed to do the middle section, that is the jumping training rooms with the pyramids and high ledges.
However I can't seem get to the sections on the left or the right.
Also, are the teleporters supose to work? I can drive through them but nothing happens.

Have fun,
Frans.
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Re: "good day gone bad" Obstacle course by AW

Post by blast »

The teleporters and links it uses are on the old format and will not work with newer versions of bzfs. Simple fix would be to delete the "name" line on all of the teleporters. A proper fix would be to use the teleporter names in the links instead of the index. (for example, 'from Shooting:f' instead of something like 'from 0')
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Re: "good day gone bad" Obstacle course by AW

Post by Bambino »

Or you can copy and paste the whole map into this script flying_popcorn made. It should work.
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Re: "good day gone bad" Obstacle course by AW

Post by Agent West »

fixed teles
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Re: "good day gone bad" Obstacle course by AW

Post by mrapple »

everyone seems to be doing maze type maps now. :P

good job agent west ;)
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Re: "good day gone bad" Obstacle course by AW

Post by Agent West »

thanks, apple! :)
will you (or did you) try hosting the fixed version yet? is it working ok?
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Re: "good day gone bad" Obstacle course by AW

Post by Bambino »

It's up at bztraining.org port 5101

teles still not working... :|
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Re: "good day gone bad" Obstacle course by AW

Post by blast »

They kinda work. You seem to have to jump through them. Also note that the teleporter at the very start is only a destination. You can't teleporter anywhere by going through it.
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Re: "good day gone bad" Obstacle course by AW

Post by Agent West »

interesting... it worked fine on my private test server. let me get into the code once again...
EDIT: new and improved version done :)
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Re: "good day gone bad" Obstacle course by AW

Post by mrapple »

up at bzbureau.com:5166

(by request)
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Re: "good day gone bad" Obstacle course by AW

Post by Agent West »

couple more changes
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Re: "good day gone bad" Obstacle course by AW

Post by mrapple »

new map up at bzbureau.com:5166 and waiting for players ;)
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Re: "good day gone bad" Obstacle course by AW

Post by io »

i get sealed as a linux user can't play it...
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