Trench Warfare by justice

User made maps to use on servers.
Post Reply
User avatar
G1c
Private First Class
Private First Class
Posts: 28
Joined: Wed Apr 23, 2008 11:35 pm
Location: Goshen,IN

Trench Warfare by justice

Post by G1c »

Here is my brand new map "trench warfare"
should be up before to long. bza is gonna host it for me:)
--Justice
Attachments
Trench Warfare.bzw
(10.58 KiB) Downloaded 109 times
bzfi0092.png
(854.93 KiB) Downloaded 44 times
bzfi0091.png
(820.43 KiB) Downloaded 27 times
bzfi0090.png
(842.29 KiB) Downloaded 23 times
Image
J@BZA
User avatar
teamvss
Private First Class
Private First Class
Posts: 49
Joined: Thu Mar 01, 2007 12:21 pm

Re: Trench Warfare by justice

Post by teamvss »

I like this map ,I press to participate in the war trenches... :mrgreen:
:::Overdoze Extended :::
User avatar
Cobra_Fast
Dev Monkey
Dev Monkey
Posts: 322
Joined: Sat Oct 07, 2006 11:51 am
Location: Germany
Contact:

Re: Trench Warfare by justice

Post by Cobra_Fast »

Up at wtwrp.de:50210 "Trench Warfare by justice" :)
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Trench Warfare by justice

Post by Bambino »

justice wrote:bza is gonna host it for me:)
So BZAgency will host it on there server. and I suggest taking it down because no point in having map copies.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: Trench Warfare by justice

Post by joevano »

Technically it has been "released". Needs a map license, but it cannot be posted here if it is not an open license. So... since the license would be open, you kinda loose control over who can and cannot host it.

Justice: Please read the "Read this first before posting a map" (http://my.bzflag.org/bb/viewtopic.php?f=64&t=10575) for this forum and post a map license.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln
User avatar
G1c
Private First Class
Private First Class
Posts: 28
Joined: Wed Apr 23, 2008 11:35 pm
Location: Goshen,IN

Re: Trench Warfare by justice

Post by G1c »

license is: Creative Commons Attribution-ShareAlike 3.0
Image
J@BZA
User avatar
Agent West
Private First Class
Private First Class
Posts: 318
Joined: Thu Jan 31, 2008 1:32 pm

Re: Trench Warfare by justice

Post by Agent West »

awesome map, but please do add some more trenches and bigger spawn zones to keep TK down.
:)
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
User avatar
G1c
Private First Class
Private First Class
Posts: 28
Joined: Wed Apr 23, 2008 11:35 pm
Location: Goshen,IN

Re: Trench Warfare by justice

Post by G1c »

i was on it a while today today and tk did not seem to much of a problem :) thanks though
Image
J@BZA
User avatar
Agent West
Private First Class
Private First Class
Posts: 318
Joined: Thu Jan 31, 2008 1:32 pm

Re: Trench Warfare by justice

Post by Agent West »

it's not 'till you get 14 people on each team :)
it was full for a while, and had some players with 8-9 TKs there.
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
User avatar
G1c
Private First Class
Private First Class
Posts: 28
Joined: Wed Apr 23, 2008 11:35 pm
Location: Goshen,IN

Re: Trench Warfare by justice

Post by G1c »

oh ok :) ill see what i can do
Image
J@BZA
User avatar
Spectre
Private First Class
Private First Class
Posts: 174
Joined: Sat May 24, 2008 2:33 pm

Re: Trench Warfare by justice

Post by Spectre »

Pretty nice, justice.
Keeping Latin alive in 2766 AUC.
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Trench Warfare by justice

Post by Bambino »

I like it a lot, I tried it on a private server with at bot and it was ok, then I tried it with actual players! It's great nice job justice.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
BzStealth
Private
Private
Posts: 2
Joined: Fri Mar 20, 2009 8:42 pm

Re: Trench Warfare by justice

Post by BzStealth »

You should a Stealth zones in the bases/trench. It sucks having to look everywhere for a St flag. I really like this map, it's well made. If it's possible try to make the center area invisible on radar, as this makes it harder to see the radar, just a suggestion.
User avatar
clarahobbs
Private First Class
Private First Class
Posts: 272
Joined: Thu Jan 10, 2008 1:45 am
Location: The Fourth Dimension

Re: Trench Warfare by justice

Post by clarahobbs »

This is my favorite map (well, it is for now anyway)! I agree with BzStealth that you should make the ground in the middle invisible on radar. That is a trivial task, all you have to do is add this line to the texture you used for that box:

Code: Select all

noradar
and it will be invisible on radar.
FKA Ratfink
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Trench Warfare by justice

Post by Bambino »

You may want to put a strip of oncap weapons along the entire bunker because spawn killing and flag cap running can become a problem.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
G1c
Private First Class
Private First Class
Posts: 28
Joined: Wed Apr 23, 2008 11:35 pm
Location: Goshen,IN

Re: Trench Warfare by justice

Post by G1c »

Thanks ratfink :) oh and bzstealth, there is a st zone in the trench i made sure of that :)....pG i will see what i can come up with as far as the WW goes :) Thanks all for the input
Image
J@BZA
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Trench Warfare by justice

Post by Bambino »

Awesome, can't wait to see the update.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
Zac
Private First Class
Private First Class
Posts: 359
Joined: Fri Oct 20, 2006 11:59 pm

Re: Trench Warfare by justice

Post by Zac »

seems to be quite a popular map. however that may just be because its new and lots of new players are simply playing there because its high on the server list.

but its a good map and we will simply have to see. does it have a geno in the middle. if not i suggest one and with only one or two shots. gj matey
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Trench Warfare by justice

Post by Bambino »

Zac wrote: does it have a geno in the middle. if not i suggest one and with only one or two shots. gj matey
Nope, no geno mid. It's a landmine with the name "Boom! You hit a landmine!"
Least I think it's what it says...I stay away from it :wink:
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
gentle giant
Private First Class
Private First Class
Posts: 144
Joined: Fri Feb 20, 2009 9:49 pm
Location: USA

Re: Trench Warfare by justice

Post by gentle giant »

Yes, awesome map justice. This is my favorite for three reasons.1, can't get kicked from game because of my terrible jitter and lag, unless by a poll of course. 2, does not make you have UDP, which I don't have.3, very creative and one of a kind map. Just wondering, how come the level above the trench is empty? The leading team usually has snipers on it which makes it impossible to get on.
My motives from an awesome teacher:

"If life gives you lemons, make lemonade"

"If you fail to prepare, you prepare to fail"
User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Trench Warfare by justice

Post by Bambino »

gentle giant wrote:Just wondering, how come the level above the trench is empty? The leading team usually has snipers on it which makes it impossible to get on.
Yes, I would add some spots to hide behind, kinda like a castle wall, like segmented so you can hide behind.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
User avatar
ducatiwannabe
Private First Class
Private First Class
Posts: 3258
Joined: Tue Aug 10, 2004 3:55 pm
Location: Planet Earth
Contact:

Re: Trench Warfare by justice

Post by ducatiwannabe »

This was pretty fun to play on. I experienced it with a maximum of four players. Still, I like the gameplay idea.
Post Reply