Project Meniscus

User made maps to use on servers.
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Jefenry
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Project Meniscus

Post by Jefenry » Wed Apr 01, 2009 12:39 am

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This is my latest and final map. It takes place in the late 80's at a secret Soviet chemical weapons plant far out in the Arctic tundra. They are tasked with synthesizing a chemical weapon far more potent than any other known nerve agent. However, due to budget cuts and upheaval as the Soviet Union begins to collapse, necessary maintenance has not been performed and one of the storage tanks has sprung a leak spewing deadly cryosarinic acid over a large portion of the military base.

Don your gas masks and head to bzbattleground.com:8888 to give it a try!

Unfortunately, I think it's time to retire from making BZFlag maps. I've found another game that I'd like to get involved with more, but I don't really have time to make maps for both it and BZFlag. I'll probably be around occasionally, but if not, thanks for all the great memories and friendships. :)

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Thanks to LouMan, R3lax, Spazzy McGee, Winny, and Yallaire for great textures I'd never be able to make myself. Also thanks to ahs3 for hosting and Optic Delusion for working out a drawInfo bug.
Last edited by Jefenry on Thu Apr 02, 2009 2:45 am, edited 2 times in total.

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Bambino
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Re: Project Meniscus

Post by Bambino » Wed Apr 01, 2009 12:50 am

Holy cow, that's amazing and very cool!. It looks really nice, the textures, the layout, the...everything! amazing work Jefenry. What did you use to make it? Wings3d?
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Re: Project Meniscus

Post by ahs3 » Wed Apr 01, 2009 2:13 am

Great map again Jefenry.

Unfortunately, I think it's time to retire from making BZFlag maps. I've found another game that I'd like to get involved with more, but I don't really have time to make maps for both it and BZFlag. I'll probably be around occasionally, but if not, thanks for all the great memories and friendships. :)
You will certainly be missed :( , thanks for all the help with bzbg server. Don't be a stranger, come back to visit, from time to time. It was great fun working with you. :) .

see you around good friend. (I hope)

--ahs3

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Bambino
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Re: Project Meniscus

Post by Bambino » Wed Apr 01, 2009 2:45 am

Oh man, I didn't read that part. Bye Jefenry! Hope to see you back some day, it was a pleasure! Nice yo went out with a bang
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: Project Meniscus

Post by LegoKid » Wed Apr 01, 2009 3:23 am

You are leaving?! Nooooooooo! You will be missed! Nice map though...

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Re: Project Meniscus

Post by zaphod » Wed Apr 01, 2009 7:16 am

thank you Jefenry for all those fabulous maps you made!!!
bzflag is about to loose a great guy and you certainly left a very positive signature to this game!
(i just wonder if there is really a better game out there ::: nah ::: impossible ;-)
so many great maps and this looks like the last masterpiece of a great bzflag mapmaker artist!!!
good luck with everything!


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Jefenry
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Re: Project Meniscus

Post by Jefenry » Wed Apr 01, 2009 2:39 pm

Positive Gravity wrote:What did you use to make it? Wings3d?
Wings3d for the models, ModelTool to convert to .bzw, DI-Machine to make the drawInfo, Gimp to make a few textures, and a healthy dose of the good old TextEdit.
ahs3 wrote:Don't be a stranger, come back to visit, from time to time. It was great fun working with you. :)
It was great being part of bzbattleground. :D
LegoKid wrote:You are leaving?! Nooooooooo! You will be missed! Nice map though...
I'll still be around some, most likely.
zaphod wrote:so many great maps and this looks like the last masterpiece of a great bzflag mapmaker artist!!!
I'm not so sure about the masterpiece part, you don't see all the bugs and messed up stuff that I do. ;)

Thanks for the comments.

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clarahobbs
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Re: Project Meniscus

Post by clarahobbs » Wed Apr 01, 2009 5:39 pm

Wow, that looks really cool. I will certainly miss you, what is the new game you're playing?
FKA Ratfink

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Jefenry
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Re: Project Meniscus

Post by Jefenry » Wed Apr 01, 2009 6:24 pm

Ratfink wrote:Wow, that looks really cool. I will certainly miss you, what is the new game you're playing?
Urban Terror, their maps have so many more features ;D You can climb ladders, run up slopes, aim independently of which direction you're moving, and their physics are more realistic. Too bad map making isn't as easy as just using a text editor though.

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Re: Project Meniscus

Post by Green Manalishi » Wed Apr 01, 2009 10:11 pm

this is the best map with a story since dutchrai's sandblaster. great work. like easter island, eye candy and playability go hand in hand. i'll definitely vote tankovich! :P i hope you'll just take a break from making maps and won't leave bz for that lame game you mention. *prejudiced*

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joevano
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Re: Project Meniscus

Post by joevano » Wed Apr 01, 2009 10:40 pm

All I have to say is you rank right up there with LouMan. I can't think of anything else that would express my respect for your mapping skills. Thank you.
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PlasticTank
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Re: Project Meniscus

Post by PlasticTank » Thu Apr 02, 2009 1:19 am

Great Map Jef! We will miss you! (what game are you leaving bz for?)

-PT

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Bambino
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Re: Project Meniscus

Post by Bambino » Thu Apr 02, 2009 1:59 am

Jefenry wrote:Urban Terror
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Jefenry
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Re: Project Meniscus

Post by Jefenry » Thu Apr 02, 2009 2:39 am

April Fools! You're not getting rid of me just yet ;)

I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map.

A few more fun things about this map:
  • 1. Took 2.5 months to make
    2. Three drawInfo objects
    3. Three death physics
    4. Three dynamicColors
    5. Eight textureMatrixes
    6. Fifty textures
    7. 25,600 lines of code
Green Manalishi wrote:this is the best map with a story since dutchrai's sandblaster.
My map was directly inspired by that story. What an awesome design using such simple objects.
joevano wrote:All I have to say is you rank right up there with LouMan. I can't think of anything else that would express my respect for your mapping skills. Thank you.
Thanks :D
Last edited by Jefenry on Thu Apr 02, 2009 6:50 pm, edited 1 time in total.

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Re: Project Meniscus

Post by Green Manalishi » Thu Apr 02, 2009 3:21 am

lol you got us! :mrgreen: maps with stories ftw!

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Bambino
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Re: Project Meniscus

Post by Bambino » Thu Apr 02, 2009 3:37 am

Jefenry wrote:April Fools! You're not getting rid of me just yet ;)
Oh, you're evil, you got me :P
Jefenry wrote:
I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map.

A few more fun things about the map:
  • 1. Took 2.5 months to make
    2. Three drawInfo objects
    3. Three death physics
    4. Three dynamicColors
    5. Eight textureMatrixes
    6. Fifty textures
    7. 25,309 lines of code
Oh wow, I want to see some of them released soon :wink:
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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gentle giant
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Re: Project Meniscus

Post by gentle giant » Thu Apr 02, 2009 3:47 am

Geese! You have the coolest maps of our time. I just wish they didn't require udp. Stupid udp. I could hang out on your map for ages.
My motives from an awesome teacher:

"If life gives you lemons, make lemonade"

"If you fail to prepare, you prepare to fail"

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Re: Project Meniscus

Post by Bambino » Thu Apr 02, 2009 3:52 am

gentle giant wrote:I just wish they didn't require udp. Stupid udp. I could hang out on your map for ages.
The server requires UDP, not the map. A map is run on a server.
You should try to get it fixed, not having UDP really limits the number of maps you can play on.
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Re: Project Meniscus

Post by zaphod » Thu Apr 02, 2009 7:11 am

good one Jefenry!!! (Urban Terror :: LOL)
i hate april fools :wink:

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Re: Project Meniscus

Post by ducatiwannabe » Thu Apr 02, 2009 1:45 pm

Splendid piece of work.

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Re: Project Meniscus

Post by LegoKid » Thu Apr 02, 2009 4:04 pm

Oh *beep* you, jeffy :shock:

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gentle giant
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Re: Project Meniscus

Post by gentle giant » Thu Apr 02, 2009 6:39 pm

Positive Gravity wrote:
gentle giant wrote:I just wish they didn't require udp. Stupid udp. I could hang out on your map for ages.
The server requires UDP, not the map. A map is run on a server.
You should try to get it fixed, not having UDP really limits the number of maps you can play on.
Yeah, wish i could. I'm pretty sure its my ISP. We get the standard internet pakage and they threw in a crappy cable modem, trying to make us upgreade to get the good modem. Except, than its $30 more dollars a month. The way my parents are they wont upgrade.
My motives from an awesome teacher:

"If life gives you lemons, make lemonade"

"If you fail to prepare, you prepare to fail"

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Jefenry
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Re: Project Meniscus

Post by Jefenry » Thu Apr 02, 2009 7:12 pm

zaphod wrote:good one Jefenry!!! (Urban Terror :: LOL)
i hate april fools :wink:
Actually, I play Urban Terror much more than BZFlag, although for chatting with people and making maps, BZFlag can't be beaten.
ducatiwannabe wrote:Splendid piece of work.
Thanks, so many of the models had to be thrown out because they looked horrible. I'd imagine most of the objects have been remade at least 2-3 times.
LegoKid wrote:Oh *beep* you, jeffy :shock:
Glad you liked it ;)

Here's the map file, it's the most recent version. There's still a lot of variables to tweak, but I'll try to keep this post updated to the correct map. http://creativecommons.org/licenses/by-nc-nd/3.0/
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ProjectMeniscus.bzw
http://creativecommons.org/licenses/by-nc-nd/3.0/
(17.12 KiB) Downloaded 89 times
Last edited by Jefenry on Wed Jun 17, 2009 3:48 am, edited 1 time in total.

LegoKid
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Re: Project Meniscus

Post by LegoKid » Thu Apr 02, 2009 7:33 pm

Is it just me or is that a little big? Seemed like a pretty simple map to me... (besides the drawinfo)

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Re: Project Meniscus

Post by Zac » Thu Apr 02, 2009 11:09 pm

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Last edited by Zac on Fri Apr 03, 2009 4:12 am, edited 1 time in total.

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