Tricati 3 Team CTF

User made maps to use on servers.
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ahs3
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Tricati 3 Team CTF

Post by ahs3 »

A 3 Team version of the Ducati League maps. I made this one by hand, but i may work out a script to generate this automatically, to keep the map changing.

Image

Image

Its up at bzbattleground.com:5050

give it a try :)

http://www.gnu.org/licenses/gpl-3.0.txt

--ahs3
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lep
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Re: Tricati 3 Team CTF

Post by lep »

Very cool idea. This map will "up" the difficulty of the no-jump process due to more players. Great idea and good job ahs3!
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Bambino
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Re: Tricati 3 Team CTF

Post by Bambino »

Looks amazing, time for me to learn some new ricos :)
Ahs3, once again you've taken a standard 2 team CTF and changed it to a 3 team CTF amazing work.
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Re: Tricati 3 Team CTF

Post by lep »

I think ahs3 is too good for mapping :p just kidding. Bambino is right, another good piece...
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clarahobbs
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Re: Tricati 3 Team CTF

Post by clarahobbs »

That's really good! It would be nice to make a script to generate a random map of that style so that someone can't get too good on one map. I doubt this will really catch on though, 3-team CTF maps tend to not be too popular in the long run.
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Re: Tricati 3 Team CTF

Post by lep »

A script would be nice that way each new/random map makes a challenge for each team. In some random maps, one teambase may be exposed more than others...
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Re: Tricati 3 Team CTF

Post by Grace F »

I like the script idea. I was thinking about this earlier today.

LittleLep wrote:A script would be nice that way each new/random map makes a challenge for each team. In some random maps, one teambase may be exposed more than others...
I always thought if a CTF map was randomized, the map would remain symmetrical to keep fairness amongst teams. I've found that only one map has pulled this off and that was based on a war where one side defended from land, and the other had to cross water. I apologize I have forgetten the name, but that map worked quite well. I believe many of the top BZ Map makers took part in its design.
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Re: Tricati 3 Team CTF

Post by ahs3 »

Thank you all for the great comments.

I always thought if a CTF map was randomized, the map would remain symmetrical to keep fairness amongst teams. I've found that only one map has pulled this off and that was based on a war where one side defended from land, and the other had to cross water. I apologize I have forgetten the name, but that map worked quite well. I believe many of the top BZ Map makers took part in its design.
I remember that I think it was the "Battle of Normandy", great map
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Re: Tricati 3 Team CTF

Post by lep »

Grace F A three-team CTF is to hard to be made symmetrical. I would think that random buildings would be best...
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Re: Tricati 3 Team CTF

Post by Bambino »

If you open the map file he grouped the map and rotated it 2 more times to make it symetrical. If it is random then there could be a extra block to hide behind or protecting the base.
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Re: Tricati 3 Team CTF

Post by ahs3 »

I have made Tricati random. Basically I made 18 versions of tricati and put it on a rotation server, that changes every 3 days. The script is such I can add more versions, and I plan to.

It was the most requested update to the map. So have at it, more Tricatis for more fun :)

bzbattleground.com:5050

Thanks

--ahs3
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Re: Tricati 3 Team CTF

Post by meeba »

Oh man, I made a PHP script that could randomly generate a 3-team CTF map. I wonder if I still have that anywhere, I could patch that up and send it your way, ahs3.
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Re: Tricati 3 Team CTF

Post by ahs3 »

TangenT wrote:Oh man, I made a PHP script that could randomly generate a 3-team CTF map. I wonder if I still have that anywhere, I could patch that up and send it your way, ahs3.


ooh nice, that would be cool. thanks TangenT
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