Twilight House

User made maps to use on servers.
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flying_popcorn
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Twilight House

Post by flying_popcorn » Sat May 23, 2009 2:47 am

Twilight House

Image

License: http://creativecommons.org/licenses/by-nc-nd/3.0/

Play it at bzbattleground.com:9123. (If it is no longer there, it will be on the mapchange server at port 9250 and on my website)

This is my most recent map. It is basically composed of 8 rooms in a 3x3 grid (the center room is inaccessible). It is a 2-team CTF, 2 shots, small hops, and rico flags (though subject to change).

Please tell me what you think and give me some suggestions -- would you prefer small hops or no jumping, and are rico flags or full rico better?

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lep
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Re: Twilight House

Post by lep » Sat May 23, 2009 4:53 am

Wow looks amazing f_p. It actually reminds me of a course on Mario Kart DS of the castles. Anyway, I like the layout of the map, especially its textures. The only thing I dont like but am still ok with is the middle room. Does it serve a purpose? You stated that it was inaccesible, but why? Thats a good geno spot...!

As for your options, I like them. The short hop adds a learning curve to gameplay. As for rico, use flags and make players work. And two shots is all you need..!

Great job fp
ll@bza

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flying_popcorn
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Re: Twilight House

Post by flying_popcorn » Sat May 23, 2009 4:21 pm

Wow looks amazing f_p.
Thanks
Anyway, I like the layout of the map, especially its textures.
Most of the textures were yallaire's (images.bzflag.org/yallaire).
The only thing I dont like but am still ok with is the middle room. Does it serve a purpose? You stated that it was inaccesible, but why? Thats a good geno spot...!
The middle room doesn't really exist, it's just a big solid block that makes getting to the center impossible. This makes it so players can't just cut through the center, they have to go around and think about where to go. This also makes the corners used more. In my opinion it adds more strategy to the map and at least makes it different than other maps. I thought about making a center room but decided against it for the above reasons.
As for your options, I like them. The short hop adds a learning curve to gameplay. As for rico, use flags and make players work. And two shots is all you need..!
Ok :wink:

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gentle giant
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Re: Twilight House

Post by gentle giant » Sat May 23, 2009 11:04 pm

I had fun at your map hopping away from u, or another admin :roll: :lol-old: . Yeah, this is one of the most maps with effort ive seeen other thans jefenrys battlefield maps. GJ
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Bambino
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Re: Twilight House

Post by Bambino » Thu May 28, 2009 12:22 am

Very fun map. Great for dodging and great corner stand-offs, the vertical velocity on shots is a nice twist for jumping into people for a heads-up fight, can shoot and trick people by jumping straight into your shots. Good job!
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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