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Daft CTF

Posted: Fri Jun 05, 2009 3:19 am
by ahs3
original discussion here. http://my.bzflag.org/bb/viewtopic.php?f=66&t=14132

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Its up at bzbattleground:5022

enjoy :)

http://www.gnu.org/licenses/gpl.txt

Re: Daft CTF

Posted: Thu Jun 18, 2009 10:11 am
by zaphod
hosted on an euro-server too!

bzflag.fr:5141
DAFT ::: CTF Red Vs Green ::: by ahs3


very good map!!!



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Re: Daft CTF

Posted: Tue Jun 23, 2009 12:52 pm
by tobylane
Very daft. It's something you are 10% used to after 10 minutes, 50% used to after 30 and probably 70% used to after a few hours. It's just not intuiative, and for how simple it is that means it doesn't completely work. Such close combat doesn't go well with such close capping.

Re: Daft CTF

Posted: Tue Jun 23, 2009 9:54 pm
by Crallion
First of all, its to open. If you have a very open map, you need superflags to detract from the gap that the spaces form. I was playing this with some people and it just didn't have enough playing styles.

Re: Daft CTF

Posted: Wed Jun 24, 2009 7:34 am
by zaphod
this is not a map, where you can grab a GM-flag, hide and snipe!
it needs skill ::: not super-flags!
the open space with all the great rico-possibilities around you makes this map very challenging and unique! a few boxes give you the chance to escape if you are getting in serious trouble!
but the entire map works on only 2 levels with a fast game-play and no place to hide!
only a real team-play lets you capture or defend your flag!
this map needs skill (or you can learn it there, what it means to have a real good "mano a mano" fight and how to master your tank! to be a sniper needs no learning!)


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