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3 Tanks.

Posted: Sat Oct 17, 2009 8:12 am
by Agent West
As some of you may know, i took over the "4 tanks" project. Later, it was decided to make it in "3 tanks". so here is the map (finished/ tested on private server).

Original topic: ... 2&start=25

Re: 3 Tanks.

Posted: Sat Oct 17, 2009 1:13 pm
by mrapple
glad to see this got done! awesome job Agent West!

up at


Are you sure you tested the blue and green bases? once I drive off the actual base, you can't move. Ive left the map up for now just incase it was maybe a problem with my client (doubt it)

But you might want to test/fix that :)

Re: 3 Tanks.

Posted: Sat Oct 17, 2009 4:15 pm
by Agent West
all 3 bases were tested.
it did happend before that a map was perfect in private server, and glitchy in public. this might be the case here.
i used "spin" to rotate the tanks, just like it was done in the original 2 Tanks, so i don't see why it's doing that here.
thanks for hosting!

Re: 3 Tanks.

Posted: Sat Oct 17, 2009 7:34 pm
by wonderous fellow
Hope you get it fixed soon, when I played you couldn't even drive on any of the three tanks :( . When you do get it fixed, I'd love to play on it.

See you soon,

Re: 3 Tanks.

Posted: Sat Oct 17, 2009 7:48 pm
by tobylane
Happens on green and blue bases.

The middle thing is silly, it's very hard to climb without WG. The sides of your base tank aren't at all safe, but under is, both of which are the opposite of the better way round on two tanks. I don't like the texture.

The pyramids are good, though the gameplay it is good for isn't likely.

Re: 3 Tanks.

Posted: Sat Oct 17, 2009 9:33 pm
by Jefenry
I've had trouble with tanks sticking to a rotated group before. You might try rotating the group the opposite way, like if it's currently rotated 120 degrees, try -240.

At least that's how I fixed my maps with this problem.

Re: 3 Tanks.

Posted: Sun Oct 18, 2009 1:14 am
by SammyTin
Two Tanks is my absolute favorite map. EVER. It's a personal goal to be the #1 ranked player there one day. If it spawned off of two tanks there is no room for failure. Good Luck, hope to see it out on the server list soon!

3 Tanks. Version-3.4

Posted: Mon Oct 19, 2009 5:05 am
by Agent West
Blue spawn zone: fixed!
"Silly" center: fixed!
"Tanks" shooting you to other "tanks" (bases): fixed!
Textures: fixed!
Driving on green/blue tanks: works fine in privarte server, however needs to be tested publically.

Enjoy! :)

Re: 3 Tanks.

Posted: Mon Oct 19, 2009 4:39 pm
by mrapple
Agent West I have to hand it to ya. AMAZING!

This new update just made the map about 800x better.

The bases now work, the center is amazing, and the teles: What a great idea!!

Spawn zones are awesome. Thank you so much for putting so much hard work into it!

new updated map up at

Re: 3 Tanks.

Posted: Mon Oct 19, 2009 8:09 pm
by tobylane
Brilliant changes, but I think the flying time is too short, the teles above the turrets should be very near the others in the middle. Also, there are too many laser flags on the ground, at least thats the way two tanks is (none on ground).

3 Tanks. Version-3.7

Posted: Tue Oct 20, 2009 11:46 pm
by Agent West
Flying time: increased!
Number of "L" flags on the ground: reduced!
Clear walls around the arena: now shoot-through! (to keep Laser from going aroung in a big ol' "web" and killing alot of people")

In memory of Alice D !

3 Tanks. Version-3.11

Posted: Wed Oct 21, 2009 5:39 pm
by Agent West
Walls closer to tanks: moved!
G and SW limits: set!
Middle teles: fixed!
Platforms on backs of tanks: fixed!

3 Tanks. Version-3.12

Posted: Thu Oct 22, 2009 12:33 am
by Agent West
Team flags un-pickup-able: fixed!

3 Tanks. Version-3.14

Posted: Thu Oct 22, 2009 2:23 am
by Agent West
More Agility flags: fixed!
"sliders" to ST platforms: added!

Hopefully this is the last time i ave to change anything.

Re: 3 Tanks.

Posted: Fri Oct 23, 2009 2:12 am
by Grumpy Smurf
The team flags are again hanging in mid air. Strange!

Thanks AW

Re: 3 Tanks.

Posted: Fri Oct 23, 2009 3:41 am
by Agent West
spawn zones for team flags are "size 1 1 1" over the centers of bases.

I'm havibg same problem with GM flags in the "two bombers" (work in progress) that Mudsquisher wanted so much. In this one, flags don't spawn in a "shaft", but hower at the top of it.

in both cases, as far as i know, flags are pick-up-able, and -fb is enabled.

3 Tanks. Version-3.17

Posted: Sat Oct 31, 2009 4:13 am
by Agent West
Accreditation: fixed!
Laser spamming through barrel: fixed!
Sniping from tank to tank: fixed!

Re: 3 Tanks.

Posted: Sat Dec 12, 2009 9:39 pm
by mrapple
Just a quick update to this great map.

Added the CF/Alice D billboards behind the bases and around the edges of the map and fixed a few minor bugs.

Map is attached, still up and running at

Re: 3 Tanks.

Posted: Wed Dec 16, 2009 8:22 pm
by Sniper752
thanks Agent West!
i was dissapointed when Mud- told me that he gave up on 4 tanks
You really britened by day!