Zoned.bzw

User made maps to use on servers.
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darkid
Private First Class
Private First Class
Posts: 131
Joined: Wed Aug 12, 2009 5:03 pm

Zoned.bzw

Post by darkid » Sat Jan 09, 2010 11:28 pm

This is the first map to make (almost any) use of the Phantom Zone flag.
It exists in many places... but here we have a battlefield of phantoms and not.
This causes for much fun (and insanity) when looking at the radar... for you may be shot (or not) by many people, or none.
Flag ctf-ing and placement has been thought out, as well as level design.
any suggestions... joe@blackmantravis.org

Code: Select all

# Created with iBZEdit on Sun Jan 03 20:40:35 2010
#ibzcam 38.886089 -18.538532 1.570000 97.717812 0.986851 60.
#ibzwindow 5. 163. 820. 615.
#line errors in iBZEdit on: 63, 64, 70, 71, 77. Should be there. (due to flags)
#globe is not my design.

world
  size 250
end

physics
 name globeofdoom
 death The weight of the world was too much for you.
end

weapon
 name gswonrcap
 position 0 0 0
 rotation 0
 color 2
 tilt 0
 initdelay 0
 type SW
 trigger oncap
 eventteam 1
end

weapon
 name rswongcap
 position 0 0 0
 rotation 0
 color 1
 tilt 0
 initdelay 0
 type SW
 trigger oncap
 eventteam 2
end

material
 name clear
 diffuse 0 0 0 0
end

options
  +r
  -c
  -dd
  -j
  -sb
  -fb
  -set _shockAdLife 1
  -set _shotsKeepVerticalVelocity 7
  -set _shockOutRadius 350
  -set _tankSpeed 33
  -set _explodeTime 0
  -set _tankHeight .8
  -set _muzzleHeight .6
  -set _wingsJumpVelocity 22
  -ms 7
  -mp 0,5,5,0,0,30
  -sl pz 10
  -sl sb 7
  -sl wg 1
end

zone
  size 12.5 250 0.1 
  pos -237.5 0 0
  zoneflag PZ 5
  zoneflag SB 5
end

zone
  size 12.5 250 .1
  pos 237.5 0 0
  zoneflag PZ 5
  zoneflag SB 5
end

zone
  size 0 0 0
  pos 0 0 0
  zoneflag WG 1
end

zone
  size 12.5 250 5 
  pos -237.5 0 0
  team 1
end

zone
  size 12.5 250 5
  pos 237.5 0 0
  team 2
end

box
  name block-xy
  position -150 150 0
  size 10 50 7
  rotation 0
end

box
  name block-x-y
  position -150 -150 0
  size 10 50 7
  rotation 0
end

box
  name blockx-y
  position 150 -150 0
  size 10 50 7
  rotation 0
end

box
  name blockxy
  position 150 150 0
  size 10 50 7
  rotation 0
end

mesh
  vertex -225 -250 .8
  vertex 225 -250 .8
  vertex 225 250 .8
  vertex -225 250 .8
  vertex -225 -250 1
  vertex 225 -250 1
  vertex 225 250 1
  vertex -225 250 1
  face
      vertices 0 1 5 4
      drivethrough
  endface
  face
      vertices 1 2 6 5
      drivethrough
  endface
  face
      vertices 2 3 7 6
      drivethrough
  endface
  face
      vertices 3 0 4 7 
      drivethrough
  endface
  face
      vertices 0 1 2 3
      drivethrough
  endface
  face
      vertices 4 5 6 7
  endface
end

box
  name redcover
  position -237.5 0 0.9
  size 12.5 244 0.1
  rotation 0
  matref clear
end

box
  name greencover
  position 237.5 0 0.9
  size 12.5 244 0.1
  rotation 0
  matref clear
end

box
  name blockcenter
  position 0 0 0
  size 10 50 7
  rotation 0
end

base
  name redbase
  color 1
 oncap 1
  position -237.5 0 -0.1
  size 12.5 250 0.1
  rotation 0
end

base
  name greenbase
  color 2
 oncap 2
  position 237.5 0 -0.1
  size 12.5 250 0.1
  rotation 0
end

teleporter tele-xy
  position -150. 150 0
  size 0.56 50 5
  rotation 0
  border 0
end

link
  from tele-xy:f
  to tele-x-y:f
end

link
  from tele-xy:b
  to tele-x-y:b
end

teleporter tele-x-y
  position -150. -150 0
  size 0.56 50 5
  rotation 0
  border 0
end

link
  from tele-x-y:f
  to tele-xy:f
end

link
  from tele-x-y:b
  to tele-xy:b
end

teleporter telex-y
  position 150. -150. 0.
  size 0.560000 50. 5.
  rotation 0.
  border 0.
end

link
  from telex-y:f
  to telexy:f
end

link
  from telex-y:b
  to telexy:b
end

teleporter telexy
  position 150. 150. 0.
  size 0.560000 50. 5.
  rotation 0.
  border 0.
end

link
  from telexy:f
  to telex-y:f
end

link
  from telexy:b
  to telex-y:b
end

teleporter green_tele
  position 225 0 0
  size 0.56 250 25
  rotation 0
  border 5
end

link
  from green_tele:f
  to green_tele:b
end

link
  from green_tele:b
  to green_tele:b
end

teleporter red_tele
  position -225 0 0
  size 0.56 250 25
  rotation 0
  border 5
end

link
  from red_tele:f
  to red_tele:f
end

link
  from red_tele:b
  to red_tele:f
end

teleporter telecenter
  position 0 0 0
  size 0.56 50 7
  rotation 0
  border 0
end

link
  from telecenter:f
  to green_tele:b
end

link
  from telecenter:b
  to red_tele:f
end

textureMatrix 
  name matrix 
  spin 0
  shift .1 0
  center .5 .5
end 

textureMatrix 
  name matrix2
  spin 0
  shift -.1 0
  center .5 .5
end 

material
	name post2
	addtexture http://trepan.bzflag.bz/planets/earth.png 
	color 1 1 1 1
	texmat matrix2
end

material
	name core
         addtexture title.png
	color 1 1 1 1
	texmat matrix
	dyncol -1
	notexalpha
end

sphere 
  name redcore
  divisions 18
  position 0 0 41
  size 20 20 20 
  radius 20
  specular 0.5 0.5 0.5
  shininess 64
  rotation 0
  smoothbounce
  matref post2
  texsize 1 1 1 .5
  phydrv globeofdoom
end

arc
  name blacksky
  divisions 48
  angle 360
  ratio .1
  position 0 0 36.5
  specular 0.5 0.5 0.5
  shininess 64
  size 30 30 9
  rotation 0
  smoothbounce
  matref core
  texsize 4 1 1 .5
end
Attachments
Zoned.bzw
(4.46 KiB) Downloaded 81 times
Darkid--Not a happy camper.

User avatar
JeffM
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Posts: 5182
Joined: Fri Dec 13, 2002 4:11 am
Location: https://github.com/OmniTanks
Contact:

Re: Zoned.bzw

Post by JeffM » Sat Jan 09, 2010 11:54 pm

Please specify a map license, as stated here, http://my.bzflag.org/bb/viewtopic.php?f=64&t=10575

darkid
Private First Class
Private First Class
Posts: 131
Joined: Wed Aug 12, 2009 5:03 pm

Re: Zoned.bzw

Post by darkid » Sun Jan 10, 2010 1:57 am

public domain.
Darkid--Not a happy camper.

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