Biscuit

User made maps to use on servers.
Post Reply
User avatar
macsforme
General
General
Posts: 1992
Joined: Wed Mar 01, 2006 5:43 am

Biscuit

Post by macsforme » Fri Jun 25, 2010 11:34 pm

Author: Constitution
License: Creative Commons Attribution-Share Alike 3.0

Image

This is a red versus green 2-team CTF-style map. The bases are on a dog bone shaped island in the middle of the map. Bounce pads provide access to the cliffs, which provide sniping opportunities as well as access to the underwater area via teleporters.

Enjoy.

February 23, 2011
Updated to version 1.1.

January 11, 2013
Updated to version 1.2.
Attachments
biscuit.bzw
Biscuit 1.2
(80.94 KiB) Downloaded 82 times

Avatar
Private First Class
Private First Class
Posts: 132
Joined: Sun Sep 18, 2005 9:28 pm

Re: Biscuit

Post by Avatar » Sat Jun 26, 2010 4:37 am

Ah, the test map you had up earlier this week. AWESOME map, Constitution - simple while still being incredibly frustrating at times.
And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)

User avatar
hutty
Private First Class
Private First Class
Posts: 227
Joined: Thu Jul 02, 2009 8:09 pm

Re: Biscuit

Post by hutty » Mon Jun 28, 2010 8:29 pm

This is a really good one.

btw,, how did you do the teles that send me underground?
For all of you who have asked what a hutty is, there is one as my avatar.

instant map... just add water

User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Biscuit

Post by Bambino » Mon Jun 28, 2010 8:56 pm

Make two meshes and a teleporter. Put the teleporter slightly under the top mesh and have the lower mesh catch the tank.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague

User avatar
zaphod
Sergeant
Sergeant
Posts: 352
Joined: Sun Jan 23, 2005 3:20 pm
Location: beteigeuze-system
Contact:

Re: Biscuit

Post by zaphod » Tue Jun 29, 2010 7:58 am

good job constitution!
but i would have preferred to see some "anti-sniping-opportunities" ;-)
anyway glad to see that bzf keeps you busy!



.
.
.
.
Image

User avatar
mrapple
Sergeant Major
Sergeant Major
Posts: 460
Joined: Wed May 27, 2009 11:59 am
Location: Unknown
Contact:

Re: Biscuit

Post by mrapple » Tue Jun 29, 2010 5:28 pm

Constitution - great map.

Love being able to play on it :)

The gameplay is great and as usual its very nice to look at :P

In my opinion, there are still a few to many flags though. Maybe try taking a few of them out?

Otherwise nice work :D
Image

Avatar
Private First Class
Private First Class
Posts: 132
Joined: Sun Sep 18, 2005 9:28 pm

Re: Biscuit

Post by Avatar » Tue Jun 29, 2010 9:57 pm

Also, does Identify still report all flags as Steamroller (I ask because I haven't had an opportunity to play on it since it was still in testing)?
And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)

User avatar
macsforme
General
General
Posts: 1992
Joined: Wed Mar 01, 2006 5:43 am

Re: Biscuit

Post by macsforme » Wed Jun 30, 2010 8:57 pm

They issue with ID identifying every flag as PZ (it was PZ, wasn't it?) was an odd problem, but I removed all the ID and all the PZ before posting the map. Now that we've played it a few times, I thought about adding IB flags and possibly giving the bouncers enough velocity to bounce you to the cliffs without jumping... thoughts?

User avatar
mrapple
Sergeant Major
Sergeant Major
Posts: 460
Joined: Wed May 27, 2009 11:59 am
Location: Unknown
Contact:

Re: Biscuit

Post by mrapple » Wed Jun 30, 2010 11:40 pm

IB flags would be nice and yes i think the bouncers would be better without having to jump. It will save a few noobs some extra deaths and frustration ;)
Image

User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Biscuit

Post by Bambino » Thu Jul 01, 2010 12:45 am

Definatly add more bounce to the jumpers. Maybe change the laser so it can still cover the length of the map but not have insane spam like it does now. You could also add some pyramids to the lower main level to also control the laser ricochet. I'd also recommend removing some of the flags as there are a bit to many of them.

I noticed that the sides aren't used very much, this may be because the jumpers are harder to use.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague

User avatar
macsforme
General
General
Posts: 1992
Joined: Wed Mar 01, 2006 5:43 am

Re: Biscuit

Post by macsforme » Wed Feb 23, 2011 8:13 am

I have updated the map. Changes include:

* Added Invisible Bullet flags
* Reduced the quantity of most flag types
* Shortened the Laser range (it can still reach from one corner of the map to the other)
* Made the cliff bouncers larger and made them bounce farther
* Completely redesigned the cliff towers

Currently up at fairserve.bzflag.net:5154.

Enjoy.

Image

User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Biscuit

Post by Bambino » Thu Feb 24, 2011 6:39 am

Cool beans. I like the new cliff structures as they look more sophisticated :)

Did you get a new server? Or who are you hosting with?
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague

User avatar
macsforme
General
General
Posts: 1992
Joined: Wed Mar 01, 2006 5:43 am

Re: Biscuit

Post by macsforme » Thu Feb 24, 2011 1:01 pm

I just threw my server stuff back on my cheap VPS... hosting isn't that great. If you still have a server and are willing to put it back up, go for it. :-)

User avatar
mrapple
Sergeant Major
Sergeant Major
Posts: 460
Joined: Wed May 27, 2009 11:59 am
Location: Unknown
Contact:

Re: Biscuit

Post by mrapple » Sat Feb 26, 2011 9:57 pm

Bambino/I will. I'm usually on more, so PM me the map file and I will update it.
Image

User avatar
Bambino
Private First Class
Private First Class
Posts: 1210
Joined: Mon Apr 21, 2008 10:27 pm
Location: Alberta, Canada

Re: Biscuit

Post by Bambino » Sat Feb 26, 2011 10:51 pm

The map file was updated in the original post. Thx mrapple :) I'm almost never have time for bz now :/
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague

User avatar
mrapple
Sergeant Major
Sergeant Major
Posts: 460
Joined: Wed May 27, 2009 11:59 am
Location: Unknown
Contact:

Re: Biscuit

Post by mrapple » Sun Feb 27, 2011 3:25 pm

Bambino wrote:The map file was updated in the original post. Thx mrapple :) I'm almost never have time for bz now :/
Hehe, didn't see :) Map updated :book:
Image

User avatar
macsforme
General
General
Posts: 1992
Joined: Wed Mar 01, 2006 5:43 am

Re: Biscuit

Post by macsforme » Fri Jan 11, 2013 6:50 pm

Updated the map again, with changes to the teleporters so that the burrow zones work correctly in BZFlag 2.4.

Diamond Miner
Private
Private
Posts: 1
Joined: Fri Jan 25, 2013 8:16 pm

Re: Biscuit

Post by Diamond Miner » Mon Jan 28, 2013 6:20 pm

Love this map!!!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests