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Biscuit

Posted: Fri Jun 25, 2010 11:34 pm
by macsforme
Author: Constitution
License: Creative Commons Attribution-Share Alike 3.0

Image

This is a red versus green 2-team CTF-style map. The bases are on a dog bone shaped island in the middle of the map. Bounce pads provide access to the cliffs, which provide sniping opportunities as well as access to the underwater area via teleporters.

Enjoy.

February 23, 2011
Updated to version 1.1.

January 11, 2013
Updated to version 1.2.

Re: Biscuit

Posted: Sat Jun 26, 2010 4:37 am
by Avatar
Ah, the test map you had up earlier this week. AWESOME map, Constitution - simple while still being incredibly frustrating at times.

Re: Biscuit

Posted: Mon Jun 28, 2010 8:29 pm
by hutty
This is a really good one.

btw,, how did you do the teles that send me underground?

Re: Biscuit

Posted: Mon Jun 28, 2010 8:56 pm
by Bambino
Make two meshes and a teleporter. Put the teleporter slightly under the top mesh and have the lower mesh catch the tank.

Re: Biscuit

Posted: Tue Jun 29, 2010 7:58 am
by zaphod
good job constitution!
but i would have preferred to see some "anti-sniping-opportunities" ;-)
anyway glad to see that bzf keeps you busy!



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Re: Biscuit

Posted: Tue Jun 29, 2010 5:28 pm
by mrapple
Constitution - great map.

Love being able to play on it :)

The gameplay is great and as usual its very nice to look at :P

In my opinion, there are still a few to many flags though. Maybe try taking a few of them out?

Otherwise nice work :D

Re: Biscuit

Posted: Tue Jun 29, 2010 9:57 pm
by Avatar
Also, does Identify still report all flags as Steamroller (I ask because I haven't had an opportunity to play on it since it was still in testing)?

Re: Biscuit

Posted: Wed Jun 30, 2010 8:57 pm
by macsforme
They issue with ID identifying every flag as PZ (it was PZ, wasn't it?) was an odd problem, but I removed all the ID and all the PZ before posting the map. Now that we've played it a few times, I thought about adding IB flags and possibly giving the bouncers enough velocity to bounce you to the cliffs without jumping... thoughts?

Re: Biscuit

Posted: Wed Jun 30, 2010 11:40 pm
by mrapple
IB flags would be nice and yes i think the bouncers would be better without having to jump. It will save a few noobs some extra deaths and frustration ;)

Re: Biscuit

Posted: Thu Jul 01, 2010 12:45 am
by Bambino
Definatly add more bounce to the jumpers. Maybe change the laser so it can still cover the length of the map but not have insane spam like it does now. You could also add some pyramids to the lower main level to also control the laser ricochet. I'd also recommend removing some of the flags as there are a bit to many of them.

I noticed that the sides aren't used very much, this may be because the jumpers are harder to use.

Re: Biscuit

Posted: Wed Feb 23, 2011 8:13 am
by macsforme
I have updated the map. Changes include:

* Added Invisible Bullet flags
* Reduced the quantity of most flag types
* Shortened the Laser range (it can still reach from one corner of the map to the other)
* Made the cliff bouncers larger and made them bounce farther
* Completely redesigned the cliff towers

Currently up at fairserve.bzflag.net:5154.

Enjoy.

Image

Re: Biscuit

Posted: Thu Feb 24, 2011 6:39 am
by Bambino
Cool beans. I like the new cliff structures as they look more sophisticated :)

Did you get a new server? Or who are you hosting with?

Re: Biscuit

Posted: Thu Feb 24, 2011 1:01 pm
by macsforme
I just threw my server stuff back on my cheap VPS... hosting isn't that great. If you still have a server and are willing to put it back up, go for it. :-)

Re: Biscuit

Posted: Sat Feb 26, 2011 9:57 pm
by mrapple
Bambino/I will. I'm usually on more, so PM me the map file and I will update it.

Re: Biscuit

Posted: Sat Feb 26, 2011 10:51 pm
by Bambino
The map file was updated in the original post. Thx mrapple :) I'm almost never have time for bz now :/

Re: Biscuit

Posted: Sun Feb 27, 2011 3:25 pm
by mrapple
Bambino wrote:The map file was updated in the original post. Thx mrapple :) I'm almost never have time for bz now :/
Hehe, didn't see :) Map updated :book:

Re: Biscuit

Posted: Fri Jan 11, 2013 6:50 pm
by macsforme
Updated the map again, with changes to the teleporters so that the burrow zones work correctly in BZFlag 2.4.

Re: Biscuit

Posted: Mon Jan 28, 2013 6:20 pm
by Diamond Miner
Love this map!!!