Yet another castle map..

User made maps to use on servers.
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slon02
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Yet another castle map..

Post by slon02 » Fri Aug 13, 2010 9:14 pm

Even though Bzflag has many castle maps as it is, I decided to make one too! 2 team ctf, screenshots should do most of the explaining.

Comments, suggestions and questions are welcome.

Creative Commons Attribution-ShareAlike 3.0
Attachments
map12test.bzw
(28.78 KiB) Downloaded 115 times
bzfi0041.png
(600.01 KiB) Not downloaded yet
bzfi0042.png
(468.26 KiB) Not downloaded yet
bzfi0043.png
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Current Server: hosting.BZADDICT.net:5173
Former Server: Fairserve.bzflag.org:5259

diing for the team
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Re: Yet another castle map..

Post by diing for the team » Sat Aug 14, 2010 2:13 pm

It seems a little open to me. Maybe if you added a little bit of ground cover such as pyramids and boxes.
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slon02
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Re: Yet another castle map..

Post by slon02 » Sat Aug 14, 2010 5:42 pm

I added some cover. How does it look now?
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bzfi0051.png
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bzfi0050.png
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bzfi0049.png
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map12test.bzw
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Current Server: hosting.BZADDICT.net:5173
Former Server: Fairserve.bzflag.org:5259

diing for the team
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Re: Yet another castle map..

Post by diing for the team » Sat Aug 14, 2010 6:56 pm

I am not trying to take full control of your map. I am just trying to help some of the graphical and playability aspects of the map. May I suggest making the drive through walls around the bases and within being passable from the inner side of the base, and for the gm towers inside the base camp them with a pyramid so that you cannot hide a flag on top of them. Some how you made it so that flags are spawning on the teleporters on your left and right mid gm towers. For the sniping teles in the bases make their borders 0 so it doesn't really clash, but a better suggestion is getting rid of the tele and making a 1 way passable mesh there. You should use named links rather than the standard bzedit links so that it is less confusing. When I said ground cover I meant some pyramids. By adding pyramids it will stop some of the crazy ricos that end up killing yourself or your teammates. It is especially important to have some rico killers in the bases. for a map this large a laser or two might be nice but it isn't necessary.
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hutty
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Re: Yet another castle map..

Post by hutty » Mon Aug 16, 2010 2:27 am

I think the map is great.

:D
For all of you who have asked what a hutty is, there is one as my avatar.

instant map... just add water

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The Black Kitten
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Re: Yet another castle map..

Post by The Black Kitten » Thu Aug 19, 2010 4:10 pm

Very interesting map! :D
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More Fun 1.0 FFA (BZJunkie.net:6000)
More Fun 2.0 FFA (BZJunkie.net:4001)
Contact me : http://tinyurl.com/kitten-contact

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