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Yet another castle map..

Posted: Fri Aug 13, 2010 9:14 pm
by slon02
Even though Bzflag has many castle maps as it is, I decided to make one too! 2 team ctf, screenshots should do most of the explaining.

Comments, suggestions and questions are welcome.

Creative Commons Attribution-ShareAlike 3.0

Re: Yet another castle map..

Posted: Sat Aug 14, 2010 2:13 pm
by diing for the team
It seems a little open to me. Maybe if you added a little bit of ground cover such as pyramids and boxes.

Re: Yet another castle map..

Posted: Sat Aug 14, 2010 5:42 pm
by slon02
I added some cover. How does it look now?

Re: Yet another castle map..

Posted: Sat Aug 14, 2010 6:56 pm
by diing for the team
I am not trying to take full control of your map. I am just trying to help some of the graphical and playability aspects of the map. May I suggest making the drive through walls around the bases and within being passable from the inner side of the base, and for the gm towers inside the base camp them with a pyramid so that you cannot hide a flag on top of them. Some how you made it so that flags are spawning on the teleporters on your left and right mid gm towers. For the sniping teles in the bases make their borders 0 so it doesn't really clash, but a better suggestion is getting rid of the tele and making a 1 way passable mesh there. You should use named links rather than the standard bzedit links so that it is less confusing. When I said ground cover I meant some pyramids. By adding pyramids it will stop some of the crazy ricos that end up killing yourself or your teammates. It is especially important to have some rico killers in the bases. for a map this large a laser or two might be nice but it isn't necessary.

Re: Yet another castle map..

Posted: Mon Aug 16, 2010 2:27 am
by hutty
I think the map is great.

:D

Re: Yet another castle map..

Posted: Thu Aug 19, 2010 4:10 pm
by The Black Kitten
Very interesting map! :D