Island Blitz by MDSKPR

User made maps to use on servers.
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mdskpr
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Island Blitz by MDSKPR

Post by mdskpr » Tue Sep 21, 2010 8:34 pm

Ello, this is my 6th map and perhaps my finest ;P. screenies are attached. bzw map is released in GPL-2! Happy tanking!

P.S. lemme know if you want to host it. Plz call it Island Blitz by MDSKPR (in blue color)

Thanks!
Attachments
archipelago.bzw
(160.08 KiB) Downloaded 113 times
bzfi0048.png
(600.65 KiB) Not downloaded yet
bzfi0047.png
(790.41 KiB) Not downloaded yet
bzfi0046.png
(570.53 KiB) Not downloaded yet

trepan
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Re: Island Blitz by MDSKPR

Post by trepan » Tue Sep 21, 2010 9:09 pm

Some improvements that you might consider:

1. Use "alphathresh" and "notexalpha" on the "leaf3" material
(this avoids the per-frame back-to-front sorting)

2. Use "noradar" on every object except the island meshes
(also, add "noradar" to your "ccwater" material).

3. Set the BZDB variable "_noShadows" to "1" to disable shadows

mdskpr
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Re: Island Blitz by MDSKPR

Post by mdskpr » Tue Sep 21, 2010 9:13 pm

ok cool i will update it! thanks!

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Re: Island Blitz by MDSKPR

Post by mdskpr » Tue Sep 21, 2010 9:26 pm

Here is the update after the revisions it tis attached!
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archipelago.bzw
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ahs3
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Re: Island Blitz by MDSKPR

Post by ahs3 » Tue Sep 21, 2010 9:53 pm

Its up at bzbattleground.com:5042


Enjoy :)

ahs3

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mrapple
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Re: Island Blitz by MDSKPR

Post by mrapple » Wed Sep 22, 2010 12:08 am

Looks great MDSKPR.

Nice to see you're still making maps :)

The only thing I'd change is add some shift to the water so it moves and noradar so radar looks nicer.
Image

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Re: Island Blitz by MDSKPR

Post by mdskpr » Wed Sep 22, 2010 12:56 am

Thanx ahs, yeah trepan suggested it

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zaphod
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Re: Island Blitz by MDSKPR

Post by zaphod » Wed Sep 22, 2010 8:36 am

.
great MDSKPR! you still can make good maps! I like it a lot!

only comment to improve the map is to add the notexalpha (as trepan mentioned) and the noradar for the 2D playing and radar starring tanks (pity we miss the great sight hanging out at the beach ;)

keep up the good work!



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Image

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Re: Island Blitz by MDSKPR

Post by mdskpr » Wed Sep 22, 2010 9:11 pm

I tried the notexalpha thing on the leaf3 texture(for the palms tree leaves) but it made it look really funky(the leaves had purple boxes around them) so i decided to leave that out.....

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Re: Island Blitz by MDSKPR

Post by anomaly » Sat Oct 02, 2010 1:11 pm

Where did you get that leaf3 texture from? It looks familiar. Here is how I did it originally.

Code: Select all

material
	name bark
	diffuse 0.627 0.322 0.176 1
	addtexture mesh
	occluder
end

material
	name leaf
	diffuse 0.1 0.8 0.1 1
	noradar
	nolighting
	noshadow
	noculling
	addtexture http://images.bzflag.org/msheppard/anomaly_palmleaf2.png
end
Adding this

Code: Select all

alphathresh 0.4
notexalpha
will work as trepan suggested.

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Re: Island Blitz by MDSKPR

Post by mdskpr » Thu Oct 07, 2010 3:25 pm

i got it from purple panzers desert war....

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mrapple
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Re: Island Blitz by MDSKPR

Post by mrapple » Thu Oct 07, 2010 9:40 pm

Might want to at least give credit for that in the map file and -srvmsg.

You can never give to much credit, but you can give to little.
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