Wingfights Fountains

User made maps to use on servers.
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alezakos
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Wingfights Fountains

Post by alezakos »

license: creative commons attribution 3.0 (CC-BY)

Code: Select all

##VARIABLES
-set _jumpVelocity 49
-set _gravity -23
-set _wingsJumpCount 5
-set _wingsGravity -23
-set _wingsJumpVelocity 43
-set _tankSpeed 63
-set _explodeTime 0.5
-set _shotsKeepVerticalVelocity 0
-set _wingsSlideTime 0.2
-set _rainType snow #on winter
-set _mirror "black 0.90"
-set _shotSpeed 600
-set _skyColor darkred
-set _weapons 0

#FLAGS
+f L{5}
+f WG{170}
+f V{10}
+f F{5}
+f SH{4}
+f GM{2}
-sl L 15
-sl SW 1

#ELSE
-loadplugin /path/to/wingsonspawn.so
-public "Wingfights Fountains: Fast bullet dogfight server"
fountains_py.bzw
mapfile
(100.47 KiB) Downloaded 160 times
http://eservergr.co.cc/images/phocagall ... fi0272.png
http://eservergr.co.cc/images/phocagall ... fi0323.png
http://eservergr.co.cc/images/phocagall ... fi0391.png
Last edited by alezakos on Thu Dec 09, 2010 9:38 pm, edited 3 times in total.
Tankboy84
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Re: Wingfights Fountains

Post by Tankboy84 »

Holy Moses! That would be an awesome map to try out. I always loved the low gravity mods. It was like a whole new game sometimes. Is the firing speed way up too? It's been a while, and I can't remember the "normal firing speed." I don't have it loaded on my work PC here.
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joevano
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Re: Wingfights Fountains

Post by joevano »

Looks rather plain and uninteresting...
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Mark_IV
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Re: Wingfights Fountains

Post by Mark_IV »

One question. You used path/to/wingsonspawn.cpp Doesn't the plug-in need to be compiled to a .dll or .so or something else? I thought .cpp was the C++ Skeleton of the plug-in.
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mrapple
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Re: Wingfights Fountains

Post by mrapple »

Mark_IV wrote:One question. You used path/to/wingsonspawn.cpp Doesn't the plug-in need to be compiled to a .dll or .so or something else? I thought .cpp was the C++ Skeleton of the plug-in.
Yep.
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alezakos
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Re: Wingfights Fountains

Post by alezakos »

corrected.
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