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Twisted

Posted: Sat Jan 01, 2011 5:00 am
by Tanx
This is twisted.
FFA, five shots, rico, jumping, and of course superflags.
license is Creative Commons Attribution 3.0
Comments are encouraged

***attribution requirements are listed here: http://ckwlife.blogspot.com/2011/04/map-licensing.html

Re: Twisted

Posted: Sat Jan 01, 2011 11:03 am
by Bambino
Good looking map!

Re: Twisted

Posted: Sat Jan 01, 2011 3:13 pm
by blast
Running at bzexcess.com port 5500. I removed the -dddd from the map file as that is an unnecessary amount of debugging (plus, I use logDetail instead). I also noticed that I couldn't drive on all of the paths. Here is a screenshot of where I couldn't move forward.

Re: Twisted

Posted: Sun Jan 02, 2011 9:41 am
by Agent West
this might be a good base for a multi-layer map

Re: Twisted

Posted: Sun Jan 02, 2011 3:03 pm
by Tanx
I couldn't find the problem you described after testing it out locally, and on your server.
on the other hand I found I misplaced an object, which is fixed in the file below.

Re: Twisted

Posted: Sun Jan 02, 2011 4:17 pm
by Mark_IV
Blast, why are some things green on your radar?

Re: Twisted

Posted: Sun Jan 02, 2011 5:47 pm
by Cobra_Fast
Mark_IV wrote:Blast, why are some things green on your radar?
He's using the "Fast Sorted" radar mode.

Re: Twisted

Posted: Sun Jan 02, 2011 7:26 pm
by blast
Actually just "Fast".
Tanx wrote:I couldn't find the problem you described after testing it out locally, and on your server.
on the other hand I found I misplaced an object, which is fixed in the file below.
I'm on Windows, if that matters. Anyways, I'll update the map.

Re: Twisted

Posted: Mon Jan 03, 2011 1:46 am
by mrapple
As for the bug, happens with weird shift/spins/etc on arcs (and sometimes boxes).

If you 360 from all of the spins I doubt blast will run into that problem again.