Maze CTF

User made maps to use on servers.
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Camwow13
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Maze CTF

Post by Camwow13 » Wed Jan 19, 2011 3:23 am

Yep, needs a new name, I noticed that :roll:
Played around a bit with EEYORE's template and created this simple two team CTF maze. Added some fog, high gravity, and I had a nice little maze.
Creative Commons Attribution 3.0
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Looks quite different when actually playing
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MazeCTF.bzw
Updated to include -j, -dd, and fixed typos
(254.11 KiB) Downloaded 103 times
MazeCTFLarge.JPG
Larger Screenshot
(331.9 KiB) Not downloaded yet
Last edited by Camwow13 on Wed Jan 19, 2011 4:20 pm, edited 2 times in total.

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ahs3
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Re: Maze CTF

Post by ahs3 » Wed Jan 19, 2011 4:05 am

You need to add -c to your options. Also no way to cap, you need to add -set _maxBumpHeight 1.5 or make your base z size 0 without jumping. probably the easy solution is to make you base z size 0.

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Camwow13
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Re: Maze CTF

Post by Camwow13 » Wed Jan 19, 2011 4:16 am

Oh right, forgot about the -c option. Tanks can jump though, but just enough to clear shots and cap flags.

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macsforme
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Re: Maze CTF

Post by macsforme » Wed Jan 19, 2011 11:21 am

No they can't, unless you add -j.

Also, these errors:

Code: Select all

MazeCTF.bzw: warning (line 18022): unknown object parameter "roation" - skipping
MazeCTF.bzw: warning (line 18066): unknown object parameter "roation" - skipping
And if you ask me, the maze is almost impossible to navigate without the radar.

darkid
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Re: Maze CTF

Post by darkid » Wed Jan 19, 2011 11:45 am

Set _maxRadar 100 or something.
Darkid--Not a happy camper.

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Camwow13
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Re: Maze CTF

Post by Camwow13 » Wed Jan 19, 2011 4:07 pm

Yep, there is a reason why I'm still new to map making :roll:

Good point on the -j, again, spaced that one. Added it.

As for the errors, well now I'm confused. Got the thing to work perfectly with my server test setup. Will go through the .conf file and look for something I may have missed adding to the options.

Navigating without radar... well I got through it twice without much effort but that doesn't really count as I actually made the maze giving me a slight advantage. Ehh, maybe I will reactivate the radar.

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Cobra_Fast
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Re: Maze CTF

Post by Cobra_Fast » Wed Jan 19, 2011 4:13 pm

Camwow13 wrote:As for the errors, well now I'm confused. Got the thing to work perfectly with my server test setup. Will go through the .conf file and look for something I may have missed adding to the options.
Read those errors carefully. They are a typo, you typed "roation" instead of "rotation".

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Camwow13
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Re: Maze CTF

Post by Camwow13 » Wed Jan 19, 2011 4:15 pm

Yep, just noticed that after I went thought the config file and realized that there was nothing wrong with that. Off to go look for a typo in the map file. Thanks guys for the help. I'm learning quite a bit about map making.

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Re: Maze CTF

Post by darkid » Wed Jan 19, 2011 10:39 pm

Use rot for rotation, and pos for position. It saves a lot of time.
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Camwow13
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Re: Maze CTF

Post by Camwow13 » Fri Jan 21, 2011 5:19 am

Map is now up on 1.Matrix-Premier.com:4853. The large amount of people playing have shown me quite a few minor changes I must make to fix some spawn killing, strategy, spawn, and navigation issues. Ehh... something to do this weekend.

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