Yep, needs a new name, I noticed that
Played around a bit with EEYORE's template and created this simple two team CTF maze. Added some fog, high gravity, and I had a nice little maze.
Creative Commons Attribution 3.0
Looks quite different when actually playing
Maze CTF
Maze CTF
- Attachments
-
- MazeCTF.bzw
- Updated to include -j, -dd, and fixed typos
- (254.11 KiB) Downloaded 166 times
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- MazeCTFLarge.JPG
- Larger Screenshot
- (331.9 KiB) Not downloaded yet
Last edited by Camwow13 on Wed Jan 19, 2011 4:20 pm, edited 2 times in total.
- ahs3
- Private First Class
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Re: Maze CTF
You need to add -c to your options. Also no way to cap, you need to add -set _maxBumpHeight 1.5 or make your base z size 0 without jumping. probably the easy solution is to make you base z size 0.
Re: Maze CTF
Oh right, forgot about the -c option. Tanks can jump though, but just enough to clear shots and cap flags.
Re: Maze CTF
No they can't, unless you add -j.
Also, these errors:
And if you ask me, the maze is almost impossible to navigate without the radar.
Also, these errors:
Code: Select all
MazeCTF.bzw: warning (line 18022): unknown object parameter "roation" - skipping
MazeCTF.bzw: warning (line 18066): unknown object parameter "roation" - skipping
Re: Maze CTF
Yep, there is a reason why I'm still new to map making
Good point on the -j, again, spaced that one. Added it.
As for the errors, well now I'm confused. Got the thing to work perfectly with my server test setup. Will go through the .conf file and look for something I may have missed adding to the options.
Navigating without radar... well I got through it twice without much effort but that doesn't really count as I actually made the maze giving me a slight advantage. Ehh, maybe I will reactivate the radar.
Good point on the -j, again, spaced that one. Added it.
As for the errors, well now I'm confused. Got the thing to work perfectly with my server test setup. Will go through the .conf file and look for something I may have missed adding to the options.
Navigating without radar... well I got through it twice without much effort but that doesn't really count as I actually made the maze giving me a slight advantage. Ehh, maybe I will reactivate the radar.
- Cobra_Fast
- Dev Monkey
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Re: Maze CTF
Read those errors carefully. They are a typo, you typed "roation" instead of "rotation".Camwow13 wrote:As for the errors, well now I'm confused. Got the thing to work perfectly with my server test setup. Will go through the .conf file and look for something I may have missed adding to the options.
Re: Maze CTF
Yep, just noticed that after I went thought the config file and realized that there was nothing wrong with that. Off to go look for a typo in the map file. Thanks guys for the help. I'm learning quite a bit about map making.
Re: Maze CTF
Use rot for rotation, and pos for position. It saves a lot of time.
Darkid--Not a happy camper.
Re: Maze CTF
Map is now up on 1.Matrix-Premier.com:4853. The large amount of people playing have shown me quite a few minor changes I must make to fix some spawn killing, strategy, spawn, and navigation issues. Ehh... something to do this weekend.