Vertical Bullets
Posted: Fri Jul 01, 2011 10:58 pm
Hello. This is a map I made!
The map file and screenshots are attached below. It is licensed http://creativecommons.org/licenses/by-nc-sa/3.0/
Anyway, this map was an idea a friend came up with, and I created a map out of it. It's a small (150x150) 2-team CTF map with three layers (underground, ground, platforms in the air). The bases are on the middle layer, separated by a river. This river can be crossed by jumping across the ice blocks in the middle, but it's difficult to cross it this way. There are pits in the ground on each side leading to an underground area that connects the two sides, and there are towers and floating platforms in the air. The towers can be reached by jumping off the map's boundary wall, or by going through a teleporter in the underground area.
The middle and upper layers are connected with boxes tilted 45 degrees, so shots can ricochet to different layers. This way, players on the ground can shoot players on the platforms, and vice versa. Also, players can shoot at players on the other side of the river this way.
If someone could host it so we can try it out and see if it plays well or not, that would be great. Hopefully the ricochets aren't too crazy.
Thanks!
The map file and screenshots are attached below. It is licensed http://creativecommons.org/licenses/by-nc-sa/3.0/
Anyway, this map was an idea a friend came up with, and I created a map out of it. It's a small (150x150) 2-team CTF map with three layers (underground, ground, platforms in the air). The bases are on the middle layer, separated by a river. This river can be crossed by jumping across the ice blocks in the middle, but it's difficult to cross it this way. There are pits in the ground on each side leading to an underground area that connects the two sides, and there are towers and floating platforms in the air. The towers can be reached by jumping off the map's boundary wall, or by going through a teleporter in the underground area.
The middle and upper layers are connected with boxes tilted 45 degrees, so shots can ricochet to different layers. This way, players on the ground can shoot players on the platforms, and vice versa. Also, players can shoot at players on the other side of the river this way.
If someone could host it so we can try it out and see if it plays well or not, that would be great. Hopefully the ricochets aren't too crazy.
Thanks!