No way out war

User made maps to use on servers.
Post Reply
Dazzling124
Private First Class
Private First Class
Posts: 17
Joined: Sun May 20, 2012 11:36 pm

No way out war

Post by Dazzling124 » Mon Jun 11, 2012 10:14 pm

This is my map it, a 1vs 1 map i hope someone host my map!
Attachments
No way out war.bzw
Awesome
(17.19 KiB) Downloaded 100 times

Iskskskks
Private First Class
Private First Class
Posts: 180
Joined: Thu Dec 29, 2011 4:09 am
Location: California

Re: No way out war

Post by Iskskskks » Mon Jun 11, 2012 10:15 pm

Can you add a picture?

Dazzling124
Private First Class
Private First Class
Posts: 17
Joined: Sun May 20, 2012 11:36 pm

Re: No way out war

Post by Dazzling124 » Mon Jun 11, 2012 10:17 pm

I don't know, how to?

Avatar
Private First Class
Private First Class
Posts: 132
Joined: Sun Sep 18, 2005 9:28 pm

Re: No way out war

Post by Avatar » Mon Jun 11, 2012 10:53 pm

And the lesson for tonight is:

Never underestimate the ability of a newb to expect instant success and cry "cheat!" when they don't get it. Don't hate the newb, just give them plenty of learning opportunities. ;)

Dazzling124
Private First Class
Private First Class
Posts: 17
Joined: Sun May 20, 2012 11:36 pm

Re: No way out war

Post by Dazzling124 » Mon Jun 11, 2012 11:34 pm

I don't know how to get a license.

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Re: No way out war

Post by joevano » Mon Jun 11, 2012 11:43 pm

You need to read the forum rules about posting maps... http://forums.bzflag.org/viewtopic.php?f=64&t=10575
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
"How many legs does a dog have if you call his tail a leg? Four. Calling a tail a leg doesn't make it a leg." -- Abraham Lincoln

User avatar
blast
General
General
Posts: 4681
Joined: Fri Mar 21, 2003 3:49 pm
Location: playing.cxx
Contact:

Re: No way out war

Post by blast » Tue Jun 12, 2012 2:30 am

You don't need to "get" a license. You need to figure out what license you want to release your work under. A license would describe what we can do with your map (such as modifying, distributing, or displaying it). If you want to keep some control over your work, but allow others to use, modify, and make other works based on it, Creative Commons Attribution 3.0 might be an option. Read the topic that has been linked to you twice for more information.

Also, I cleaned up this thread quite a bit. If you need to figure out how to make a screenshot, just look it up on Google.
"In addition to knowing the secrets of the Universe, I can assure you that I am also quite potty trained." -Koenma (Yu Yu Hakusho)

Image

User avatar
SkillDude
Private First Class
Private First Class
Posts: 336
Joined: Sun Apr 01, 2007 4:50 pm
Location: United States

Re: No way out war

Post by SkillDude » Tue Jun 12, 2012 5:15 am

Screenshots
http://sigonasr2.servegame.org/uploader ... fi0008.png
http://sigonasr2.servegame.org/uploader ... fi0010.png

I have two screenshots of the map for you, one is the map's view, the other is a clear view of the radar of the map. You'll see why I took the second one in a second.

First off, it seems like you made this map with some sort of drag and drop system. This is easy to tell because every single map object is not lined up with anything else in any matter. I highly suggest in the future, whether you are hand editing map files or if you use an editor (It doesn't matter to me or anyone else what you use) you use absolute values based on reference points so your map is actually symmetrical, or looks half decent.

Also, there is an info and end block right at the beginning of the file. This object is not existent in bzfs and caused an error. I suggest you remove it and fix your map file.

Finally, you have an options block, but you did not specify any options at all! You said this map was 1vs1? How about you specify some options? Set the max shots (-ms #), jumping (-j), since obviously players can use the blocks, perhaps (-sb) to spawn tanks on buildings, and the number of players and teams to 2 of the colors (such as -mp 0,1,1,0,0,20).

You also have some stray defines....Since these objects are numbered, it is apparent you used an editor. But did you test your map after using an editor? No, because it wouldn't start up for anyone that tried it. I suggest before you get further along in map development you learn the tools you are using and the basics of maps, configuration, and testing.

Iskskskks
Private First Class
Private First Class
Posts: 180
Joined: Thu Dec 29, 2011 4:09 am
Location: California

Re: No way out war

Post by Iskskskks » Tue Jun 12, 2012 2:22 pm

sigonasr2 wrote:Screenshots
http://sigonasr2.servegame.org/uploader ... fi0008.png
http://sigonasr2.servegame.org/uploader ... fi0010.png

I have two screenshots of the map for you, one is the map's view, the other is a clear view of the radar of the map. You'll see why I took the second one in a second.

First off, it seems like you made this map with some sort of drag and drop system. This is easy to tell because every single map object is not lined up with anything else in any matter. I highly suggest in the future, whether you are hand editing map files or if you use an editor (It doesn't matter to me or anyone else what you use) you use absolute values based on reference points so your map is actually symmetrical, or looks half decent.

Also, there is an info and end block right at the beginning of the file. This object is not existent in bzfs and caused an error. I suggest you remove it and fix your map file.

Finally, you have an options block, but you did not specify any options at all! You said this map was 1vs1? How about you specify some options? Set the max shots (-ms #), jumping (-j), since obviously players can use the blocks, perhaps (-sb) to spawn tanks on buildings, and the number of players and teams to 2 of the colors (such as -mp 0,1,1,0,0,20).

You also have some stray defines....Since these objects are numbered, it is apparent you used an editor. But did you test your map after using an editor? No, because it wouldn't start up for anyone that tried it. I suggest before you get further along in map development you learn the tools you are using and the basics of maps, configuration, and testing.
Thanks for the screenshots Sig! Maybe you should add something special about your map that makes it different from others like super flags for example....Just regular flags not made up flags but just regular but no GM,L or G.

mr64bit
Private First Class
Private First Class
Posts: 89
Joined: Fri May 06, 2011 4:58 pm
Location: Hang on, let me get a map...
Contact:

Re: No way out war

Post by mr64bit » Wed Jun 13, 2012 3:06 pm

a bullet gone crazy wrote: Thanks for the screenshots Sig! Maybe you should add something special about your map that makes it different from others like super flags for example....Just regular flags not made up flags but just regular but no GM,L or G.
If this is to be a 1vs1, I would say no superflags. Or if there are, no WG, GM, and maybe none of the other more powerful flags, and use the fair play 1vs1 plugin. (think that's what it's called) Basically, if there are only two people playing, after you kill the other tank, you drop your flag. I can't find it now, but it used to be (and maybe still is) on MoFo:Passion.

Image
My guess is that you're using BZWorkbench. If so, turning on the snap setting is easy. Just check "Snap"! (blue circle) Then, you can click "Snap Config" (red circle) to change the resolution of the snaps. The smaller the number, the greater the precision, but harder to get it exactly where you want it. (and visa-versa)
NOTE: you will have to check the "Snap" box and redo any changes you made in "Snap Config" each time you start BZWorkbench.
If you're not using BZWorkbench, then look around in the menus and such for the snap setting, it has to be somewhere!
As for cleaning up the map you've already made, the easiest way is probably a text editor. Go through and truncate (or round, your choice) to a whole number, then load your map back into you graphical editor, and making sure snap is on then move the objects where you want them

Hope this helps! I don't want anybody asking more silly questions, I think I've made it quite clear! :P
Attachments
BZWsnap.JPG
BZWsnap.JPG (16.69 KiB) Viewed 2033 times
Last edited by mr64bit on Wed Jun 13, 2012 3:16 pm, edited 1 time in total.
---mr64bit

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5172
Joined: Fri Dec 13, 2002 4:11 am
Location: [Redacted]
Contact:

Re: No way out war

Post by JeffM » Wed Jun 13, 2012 3:12 pm

It still needs a license or it's going to be removed.

User avatar
Sniper752
Private First Class
Private First Class
Posts: 192
Joined: Tue Dec 15, 2009 8:43 pm
Location: TRAVL Headquarters, Orbiting Mars in the year 2236

Re: No way out war

Post by Sniper752 » Wed Jun 13, 2012 3:55 pm

I've been talking with dazz an he/she still has no clue what a license is. I think he thinks you have to obtain it like a drivers license.
[center]::|:|::|Sniper752|::|:|::
Map Maker
Avid Airsofter
Owner: Hosting.BZAddict.net ports 5242 and 5243
Admin: bzsupreme.webarts.bc.ca[/center]

Dazzling124
Private First Class
Private First Class
Posts: 17
Joined: Sun May 20, 2012 11:36 pm

Re: No way out war

Post by Dazzling124 » Wed Jun 13, 2012 4:17 pm

The license i using, is Creative commons Attributton 3.0.

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5172
Joined: Fri Dec 13, 2002 4:11 am
Location: [Redacted]
Contact:

Re: No way out war

Post by JeffM » Wed Jun 13, 2012 4:20 pm

That is acceptable.

The thing to remember about licenses is that YOU are giving us the license to use it, not the other way around :)

The only thing that you may want to think about with the CC BY license is what is acceptable "attribution". Is it ok for your name to just be in the source for the license? or do you want more?

Dazzling124
Private First Class
Private First Class
Posts: 17
Joined: Sun May 20, 2012 11:36 pm

Re: No way out war

Post by Dazzling124 » Wed Jun 13, 2012 4:29 pm

I found a host so you guy not hosting my map and.Thank you all the support you gave me and advice!

User avatar
Sniper752
Private First Class
Private First Class
Posts: 192
Joined: Tue Dec 15, 2009 8:43 pm
Location: TRAVL Headquarters, Orbiting Mars in the year 2236

Re: No way out war

Post by Sniper752 » Wed Jun 13, 2012 5:51 pm

I am not guarantying that I will host your map, Im just saying that I'll test it; and if it is good enough, then I might host it for awhile.
btw, Dazz told me that he/she is using Creative Commons Attribution 3.0
[center]::|:|::|Sniper752|::|:|::
Map Maker
Avid Airsofter
Owner: Hosting.BZAddict.net ports 5242 and 5243
Admin: bzsupreme.webarts.bc.ca[/center]

User avatar
JeffM
Staff Sergeant
Staff Sergeant
Posts: 5172
Joined: Fri Dec 13, 2002 4:11 am
Location: [Redacted]
Contact:

Re: No way out war

Post by JeffM » Wed Jun 13, 2012 6:23 pm

Dazzling124 already posted the license, so its all good on that front. Just so you know, we can not accept "second hand" license postings, it must be from the author, and in this case all is well.

Iskskskks
Private First Class
Private First Class
Posts: 180
Joined: Thu Dec 29, 2011 4:09 am
Location: California

Re: No way out war

Post by Iskskskks » Wed Jun 13, 2012 9:48 pm

mr64bit wrote:
a bullet gone crazy wrote: Thanks for the screenshots Sig! Maybe you should add something special about your map that makes it different from others like super flags for example....Just regular flags not made up flags but just regular but no GM,L or G.
If this is to be a 1vs1, I would say no superflags. Or if there are, no WG, GM, and maybe none of the other more powerful flags, and use the fair play 1vs1 plugin. (think that's what it's called) Basically, if there are only two people playing, after you kill the other tank, you drop your flag. I can't find it now, but it used to be (and maybe still is) on MoFo:Passion.

Image
My guess is that you're using BZWorkbench. If so, turning on the snap setting is easy. Just check "Snap"! (blue circle) Then, you can click "Snap Config" (red circle) to change the resolution of the snaps. The smaller the number, the greater the precision, but harder to get it exactly where you want it. (and visa-versa)
NOTE: you will have to check the "Snap" box and redo any changes you made in "Snap Config" each time you start BZWorkbench.
If you're not using BZWorkbench, then look around in the menus and such for the snap setting, it has to be somewhere!
As for cleaning up the map you've already made, the easiest way is probably a text editor. Go through and truncate (or round, your choice) to a whole number, then load your map back into you graphical editor, and making sure snap is on then move the objects where you want them

Hope this helps! I don't want anybody asking more silly questions, I think I've made it quite clear! :P
Yes now I agree with Mr.64bit that's a great idea! Thanks!

User avatar
Sniper752
Private First Class
Private First Class
Posts: 192
Joined: Tue Dec 15, 2009 8:43 pm
Location: TRAVL Headquarters, Orbiting Mars in the year 2236

Re: No way out war

Post by Sniper752 » Thu Jun 14, 2012 12:15 am

Sorry bout that. Didn't realize he already posted it. And I should have figured about the second hand licenses.
[center]::|:|::|Sniper752|::|:|::
Map Maker
Avid Airsofter
Owner: Hosting.BZAddict.net ports 5242 and 5243
Admin: bzsupreme.webarts.bc.ca[/center]

trpted
Private First Class
Private First Class
Posts: 97
Joined: Mon Feb 21, 2005 8:29 pm

Re: No way out war

Post by trpted » Thu Sep 10, 2015 12:56 pm

Since the images where hosted on third party sites, those third party sites are down, the user who uploaded the file does not exist in the data base anymore, the user who posted the links for the images also does not exist in the data base anymore - here are some screen shots..
Attachments
bzfi0003.png
(422.44 KiB) Not downloaded yet
bzfi0002.png
(499.42 KiB) Not downloaded yet
bzfi0001.png
(127.71 KiB) Not downloaded yet

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest