Page 1 of 1
The Lair - CTF
Posted: Sat Oct 29, 2016 10:41 am
by Gollum
I posted this in maps in progress. Now after staying up way to late, it is complete!
My skill level is not high enough to ever put this up. But I would appreciate it if someone would!
Thanks, Enjoy!
Gollum
https://creativecommons.org/licenses/by-sa/3.0/
Re: The Lair - CTF
Posted: Sat Oct 29, 2016 7:49 pm
by macsforme
Re: The Lair - CTF
Posted: Tue Feb 07, 2017 1:17 pm
by ducatiwannabe
This has kind of a Secret place vibe. Should be great as FFA too.
Re: The Lair - CTF
Posted: Tue Feb 07, 2017 2:49 pm
by Gollum
DW lives!!!
Re: The Lair - CTF
Posted: Tue Feb 07, 2017 7:06 pm
by kierra
Gollum wrote:DW lives!!!
I'll believe it when i see him on a server
:D:D:D:D
MW2 ftw!
Re: The Lair - CTF
Posted: Thu Jan 18, 2018 6:14 am
by Gollum
Help Wanted:
When I made this map, my knowledge of material/Textures wasn't fully accurate. The good note, the map is hosted by allejo. Bad note, the blocks all look like crap.
Now, if I had time, or knew much anymore about configs I would totally fix this problem. Buuuut I don't.
So, if anyone is willing to kill some time, and wants to edit this config, pm me and I can send it to you.
Just hoping to get the map to a pleasant look, so people actually enjoy it.
Server: Bzflag.allejo.io 5137
Re: The Lair - CTF
Posted: Sun Oct 21, 2018 6:37 pm
by trpted
#1 I took your file.
#2 Reordered so all of the teleporters and links are near the bottom of the file, it is easier on my eyes to find them.
#3 I also removed all of the spaces for the teleporter names.
#4 However I have a question / I need some help.
a) Each of the teleporters I can't just drive through, I have to jump through.
Example
Code: Select all
teleporter mid_bottom
position 0 0 0
rotation 0
size 0.125 20 25
border 0
end
teleporter middle_top
position 0 0 150
rotation 0
size 0.125 20 25
border 0
end
link
from mid_bottom:f
to middle_top:f
end
link
from mid_bottom:b
to middle_top:b
end
link
from mid_top:f
to middle_bottom:f
end
link
from mid_top:b
to middle_bottom:b
end
b) Other than link from middle_bottom to middle_top, the links are broken.
Thank you
Re: The Lair - CTF
Posted: Sun Oct 21, 2018 11:52 pm
by Zehra
I'm not exactly sure, but I'm assuming you wish to be able to use the teleporter without having to jump.
If so, you will very likely need to lower/raise the teleporters and make some adjustments to them.
I'm not sure if this will help, but try commenting out the 'name' field from the teleporters.
This can be done by placing the '#' sign in front of the line you wish to comment out.
(This may fix the issue with the links to teleporters not working.)
One final note, you will very likely wish to add the following options to the map:
If you need additional help, feel free to contact me by private message too.
-Zehra
Re: The Lair - CTF
Posted: Mon Oct 22, 2018 12:33 am
by trpted
Zehra wrote: ↑Sun Oct 21, 2018 11:52 pm
#! I'm not exactly sure, but I'm assuming you wish to be able to use the teleporter without having to jump.
If so, you will very likely need to lower/raise the teleporters and make some adjustments to them.
#2 I'm not sure if this will help, but try commenting out the 'name' field from the teleporters.
This can be done by placing the '#' sign in front of the line you wish to comment out.
(This may fix the issue with the links to teleporters not working.)
#3 One final note, you will very likely wish to add the following options to the map:
#4 If you need additional help, feel free to contact me by private message too.
-Zehra
I numbered your comments so that it can it easier to reply to.
#1 While researching what it means that I can't just drive through, I saw that.
#2 Not sure if that is required, but that is one of the things that I did.
#3a Was already aware / figured out it was CTF by searching the file for the word base and looking it said anything about what team color.
#3b and 3d Good suggestions
#3c Of course required to jump - otherwise, I would of gone nuts about the teleporters not working at all.
#4 Will do, including the whole map file with all mods/changes that I made. Not sure of why the links were just numbers. Link 1 to 2..
Re: The Lair - CTF
Posted: Mon Oct 22, 2018 1:38 pm
by trpted
In the meantime as I wait a reply from the author or helper(s), I spot a problem with the teleporters.
a) First after I downloaded the file, I put all of the teleporters and links at the end of the file so that it is easier to view all of them together.
b) I told my web client/browser to view the file on HD. For example
file:///home/my-user-name/.bzf/worlds/ctf/links_need_f/org-links-and-teles_CTF-Gollums-Lair.bzw
c) I used the built in web client/browser search function to search for teleporters.
d) This is what I found, never mind the details where on the map (position, rotation, size).
#1 7 entries called Teleporter copy 1
#2 6 entries called Teleporter copy 2
#3 3 entries called Teleporter copy 3
#4 Need I go on?
Psst/Hint It would help that all of the Teleporter are unique.
If I was the author, no wonder why the links do not work.
Re: The Lair - CTF
Posted: Wed Oct 24, 2018 12:47 am
by trpted
Correction to the teleporter
#1
Code: Select all
teleporter middle_top
position 0 0 151 # raise by one unit
rotation 0
size 0.125 20 25
border 0
end
and two new links
#2
Code: Select all
link
from red_low:b
to red_top:b
end
link
from purp_low:f
to purp_top:f
end
So not to confuse people, here is the whole file - included.
Re: The Lair - CTF
Posted: Wed Oct 24, 2018 2:06 am
by trpted
While I know I can re-edit my post, I will not instead create a new post.
#1 Add in
Code: Select all
link
from North_W:f
to South_E:f
end
link
to South_E:f
from North_W:f
end
link
from North_E:f
to south_W:f
end
link
to south_W:f
from North_E:f
end
#2 For
This is what I have so far
Code: Select all
teleporter south_W #this one not linking to NE for some reason.
position -395 395 23
rotation -45
size 0.125 20 25
border 0
end
Upon reflection, there is always two links that work one way. They do not work the other way, for some reason....
For testing reasons only, I will move them to 0 (ground level).
[EDIT] Even at ground level, one way teleporter links.
teleporter south_W #this one not linking to NE for some reason
teleporter South_E #this one not linking to NW for some reason
Re: The Lair - CTF
Posted: Fri Oct 26, 2018 1:03 am
by trpted
Another update.
#1 Was pointed to
Convert BZEdit Teleporter Links - now online!
#2 Used it and converted the map.
#3 Raised one teleporter (the one that was at position 0 0 150)
Re: The Lair - CTF
Posted: Tue Nov 13, 2018 5:52 am
by Gollum
They worked at the time this map was up. This map is no longer hosted, and I rid it from my pc awhile ago.
Re: The Lair - CTF
Posted: Tue Nov 13, 2018 6:48 pm
by Zehra
There is a good reason for that, as there was some differences to the one hosted and the one released.
Most notably one was textured and had physics, while the other didn't.
I think that one was later modified a bit and put back online as the textures were local and didn't appear on other clients.
-Zehra
Re: The Lair - CTF
Posted: Fri Nov 16, 2018 3:53 am
by Gollum
That wasnt my point. lol.
Re: The Lair - CTF
Posted: Fri Nov 16, 2018 7:17 pm
by Zehra
It wasn't your point, but I wanted to clarify a few things.
First of all, the map released here had several differences from the one hosted. (It is the same map, but I felt the need to clarify that part.)
Secondly, the part is of the links working, the hosted version had working links, however the one released here did not.
Thirdly, the part of the options from the map file are also missing.
(So it just can't simply be hosted 'as is' unless one wants to have a FFA map without jumping, ricochet and single shot only.)
It's trivial for a mapper or a server owner to make the adjustments needed, but it will likely confuse anyone who hasn't done this before.
-Zehra
Re: The Lair - CTF
Posted: Sun Nov 25, 2018 4:23 am
by Gollum
The main reason this map was taken down, was way beyond the textures. The shots and everything were fine and set by allejo on his end. We had it all figured. But this map needed structural changes that I didnt have the time, or want to make. I gave up on this map for that reason, not for textures or shots.