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Kiddy-Korner Map
Posted: Sat Jul 21, 2018 3:27 am
by Gollum
Here is my latest creation. This map is specifically for
fast pace Lasers!!
Multiple towers, hiding spots, and more!
Feel free to host and mess with speeds/ideas for flags!
- Gollum
https://creativecommons.org/licenses/by-sa/3.0/
Re: Kiddy-Korner Map
Posted: Sun Jul 22, 2018 12:18 am
by Zehra
Nice map, looks pretty good in terms of play-ability.
Small side note, you might want to use names other than "tester" and give a more descriptive map name.
(People might have more than one map downloaded and it becomes confusing to find who has made it and the name of the map, license..etc..)
-Zehra
Re: Kiddy-Korner Map
Posted: Sun Jul 22, 2018 6:18 pm
by Gollum
Thanks to R3lax for hosting!
Map is up: r3lax.net:5161
Re: Kiddy-Korner Map
Posted: Wed Jul 25, 2018 1:52 am
by Gollum
Updates been happening, come check it out!
Re: Kiddy-Korner Map
Posted: Mon Oct 22, 2018 2:09 pm
by trpted
Yeah again nice map except that the teleporter's links are not working.
For the public server, they do not have any teleporters.
For anyone who wants the teleporter with links working, for example to get started..
#1 For the teleporter at position 0 0 0, re-name it from
name Teleporter to
center
like so
Code: Select all
teleporter middle
#name Teleporter
position 0 0 0
rotation 90
size 0.125 60 5
border 1
end
#2 For the teleporter at position 380 0 0, re-name it from
name Teleporter to
side1
#3 For the teleporter at position -380 0 0, re-name it
name Teleporter copy to
side2
#4 and then for the links, this is what I have so far
Code: Select all
link
from middle:f
to side1:f
end
link
from middle:b
to side2:b
end
At this time with that code, you can not to get from either side to center Or from one side to the other- but I started you off what I believe is the correct direction.
Re: Kiddy-Korner Map
Posted: Wed Nov 07, 2018 5:32 pm
by ducatiwannabe
This map is a ton of fun, thanks for making it and to the host for putting it up for our enjoyment! I really like the recent updates with new textures/adjusting the bridge to a very dark blue. It helps with concealing sneaky tanks crossing and overall it just looks good and plays well.
Re: Kiddy-Korner Map
Posted: Tue Nov 13, 2018 5:50 am
by Gollum
Woah DW lives????
Re: Kiddy-Korner Map
Posted: Wed Nov 14, 2018 7:12 pm
by ducatiwannabe
Faker wrote: ↑Tue Nov 13, 2018 5:50 am
Woah DW lives????
Haha, sometimes.
My tank squeaks and needs a little oil can, but it still runs if you kick it a few times.
Re: Kiddy-Korner Map
Posted: Fri Nov 16, 2018 3:52 am
by Gollum
My tank is about the same, old farts we are.