Pitch-rogue

User made maps to use on servers.
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tainn
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Pitch-rogue

Post by tainn » Sat Feb 09, 2019 12:01 am

Rogue-only map titled Pitch-rogue; combination of 'pitch-black' and 'rogue'.

Relatively simplistic. No radar. Ricochet in the middle. Attempt at creating rogue color-based neon lights in sheer darkness.

The attachments include a screenshot, and a zip that includes the bzw and conf files.

License: CC BY-SA 4.0
Attachments
pitch.png
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pitch.zip
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Zehra
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Re: Pitch-rogue

Post by Zehra » Sat Feb 09, 2019 12:48 am

Interesting design and concept.
If you are trying to create 'neon' lights, I would recommend you take advantage of the 'emission' materials property.

So for example, you may wish to do something similar to the following:

Code: Select all

material
  color 0.5 0.5 0.5 0.5
  emission 0.5 0.5 0.5 0.5
end
The above is simply an example and would require some adjustments to work with your materials.

-Zehra
Those who are critical of me, I'll likely be the same of them. ~Zehra
There's always something to remember and it's been a game I love. ~Zehra
The time spent is a time which can never be regained, so it's a time to enjoy. ~Zehra
The decisions we make are the ones we look forward too and the ones we regret. ~Zehra
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Bertman
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Re: Pitch-rogue

Post by Bertman » Sat Feb 09, 2019 3:09 am

Map in in the mapchange list on bmbz.freemyip.com:5198. Enjoy!

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tainn
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Re: Pitch-rogue

Post by tainn » Sat Feb 09, 2019 9:48 am

Thank you, Bertman!

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tainn
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Re: Pitch-rogue

Post by tainn » Sat Feb 09, 2019 12:31 pm

Due to a minor bug being found when spawning, the zone attributes have been changed a bit.

The attachment includes an adjusted bzw file.
Attachments
pitch.bzw
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