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Hollows

Posted: Sun Mar 17, 2019 4:44 pm
by tainn
CTF map titled Hollows.

3 shots, jumping with gravity four times stronger than normal, no rico, no flags. To prevent waiting on the ground upon death, the respawn time is four times shorter. No teamkills, though this could easily change.

While the bases are close to each other and tanks initially spawn on them, the team flags are located in the corners of the map. Overall, a pretty simplistic fast-paced CTF, slightly inspired by Pillbox.

The attachments include a screenshot, and a zip that includes the bzw and conf files.

License: CC BY-SA 4.0

Re: Hollows

Posted: Sun Mar 17, 2019 5:26 pm
by Bertman
Map is up.... bmbz.freemyip.com:6001

Enjoy!
Bertman

Re: Hollows

Posted: Sun Mar 17, 2019 5:28 pm
by tainn
Thank you, Bertman!

Re: Hollows

Posted: Sun Mar 17, 2019 6:31 pm
by tainn
Updated the bzw to include the drivethrough argument in all major hollows, as people had to self-destruct when spawning inside them at times. All walls that did not present any issues are still solid.

This also results in the possibility of dropping the flag while in the object to send it back to its zone, not just above the pyramids.

Re: Hollows

Posted: Mon Mar 18, 2019 4:33 pm
by mathiaz
Nice one.

I will test it with rico !!

Thanks

Re: Hollows

Posted: Sun Mar 24, 2019 8:06 pm
by R3laX
Interesting style, gj