CTF DUC DUNGEON (script generated)

User made maps to use on servers.
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mathiaz
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CTF DUC DUNGEON (script generated)

Post by mathiaz »

Salut,

In attached file, a script to generate a funny map.

Script is under AGPL licence.
Feel free to modify it.
Or delete the hudge shockwave, mass destruction spell.
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tainn
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Re: CTF DUC DUNGEON (script generated)

Post by tainn »

This actually looks pretty darn nice. Might be cool to try a no-jump no-radar version.
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novembre
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Re: CTF DUC DUNGEON (script generated)

Post by novembre »

Does the script generate random maps, as for ducati?

I wouldn't know about a no-radar version; as far as I know, it is no-jump with superflags, including one that allows to jump - which could be quite interesting, tactically.

I've played there a couple of times and I had a lot of fun.
Very nice work, mathiaz!
I look forward to play there again, and to try the map in a fm.

Nove.
non che d'i fiori e de le foglie nove
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mathiaz
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Re: CTF DUC DUNGEON (script generated)

Post by mathiaz »

Yes the script generate a random map as for ducati.

Yes no radar, may be interesting. But the map seems too big for 2 player with no radar.
So an option could be to decrease radar range :
-set _radarLimit 150
or less

Jump in enable with super flag.
So team flag carrier can t jump, and must drive through corridor.
While other player who reach jump flag can cross map faster.
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tainn
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Re: CTF DUC DUNGEON (script generated)

Post by tainn »

Yeah, radar sizes and alike are conf-based changes anyway, so we can try any combination. The important thing is the generated bzw.
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