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BZ Bowl Released - Beta Version

Posted: Sun May 29, 2005 5:09 am
by LouMan
Attached is my latest map, BZ Bowl - running in Beta test on my server (louman.homelinux.net:5154). Please feel free to host this map on other servers, but please give some sort of credit to me in the public server description :wink: Screenshots are also attached.

Posted: Sun May 29, 2005 5:41 am
by Sir_Pants
did i mention that i think you are a total insane genius??? another stunner from louman, sigh* so hard to keep up

Posted: Sun May 29, 2005 8:13 am
by I_Died_Once
How about a map where we're all playing on a huge Monopoly board?

Posted: Sun May 29, 2005 8:14 am
by Dervish
Amazing, simply amazing. Awesome job, LouMan. How many other "a" words can I use to thank you for the 'awe-inspiring', 'astonishing' work? :D

Posted: Sun May 29, 2005 9:01 am
by Guest
LouMan: I'm asking you to stop. Please!
You'r maps put mine to so much shame! lol.
Great work, man! :)

Posted: Sun May 29, 2005 3:52 pm
by The Red Baron
I_Died_Once wrote:How about a map where we're all playing on a huge Monopoly board?
I second that idea! complete with houses, hotels, the stackes of money, the chance cards... The little tokens, the player pieces...

The WORKS!

Posted: Sun May 29, 2005 4:52 pm
by spldart
Umm... Wow....
Now let me get my socks back on :lol-old:

Posted: Sun May 29, 2005 4:56 pm
by LouMan
I actually tried making the Monopoly map, but the modeling of the pieces was getting pretty hairy (especially the dog :wink: ). Also, I couldn't find a good image of the board and the whole thing was looking pretty stinky when I gave up. Perhaps I will retry the map sometime in the future...

Posted: Sun May 29, 2005 6:58 pm
by Guest
I had a very very very quick tinker with the idea of a Monopoly board myself earlier... I tried to have one meshbox covering the whole floor and then letters which are about 0.0000001 units taller than the base...
I couldn't drive over them.
I tried increasing the bump height thing with /se from 0.33 to thinks like 50 and you still couldn't just drive over them...
If you kept pushing into them long enough, the tank jumped up on its own... But that would suck if it was all over the map.
So, the other opton would be to use a Modeller and I am still a beginner with Wings3D so I'm out.

Back to the BZ Bowl:
I played it today and it rocks. Keep it up, LouMan. :)

Posted: Sun May 29, 2005 7:10 pm
by Dervish
CannonBallGuy wrote:I couldn't drive over them. I tried increasing the bump height thing with /se from 0.33 to thinks like 50 and you still couldn't just drive over them...
Yes, I've noticed this inability too. BZFlag doesn't seem to do this properly by design -- it's quite quirky. I've tried a number of different things, and for some very small objects at 0.2 units high or below, the tanks run up them, but other objects that are wider, tanks stick to them in the "sealed" mode.

I completely gave up with doing this for wide objects, like roadways, ramps, etc. I only do this for a few small objects (where a tank is wider than the object).

Revision 1 of BZ Bowl

Posted: Tue May 31, 2005 5:58 am
by LouMan
Revision 1 of BZ Bowl is now available and corrected for some minor issues with the Beta release. The new version is attached.

Posted: Tue May 31, 2005 8:05 pm
by M1A2AbramsTank
Loved the map, wish I had enough skill to make a map, i should try once. Is there anywhere to take a crash course in map building?

Posted: Fri Jun 03, 2005 9:33 pm
by birdie
i played today for the first time on it ...

and all i can say is wow, really impressed, amazing map, great work

Posted: Fri Jun 03, 2005 9:35 pm
by Guest
Dervish wrote:
CannonBallGuy wrote:I couldn't drive over them. I tried increasing the bump height thing with /se from 0.33 to thinks like 50 and you still couldn't just drive over them...
Yes, I've noticed this inability too. BZFlag doesn't seem to do this properly by design -- it's quite quirky. I've tried a number of different things, and for some very small objects at 0.2 units high or below, the tanks run up them, but other objects that are wider, tanks stick to them in the "sealed" mode.

I completely gave up with doing this for wide objects, like roadways, ramps, etc. I only do this for a few small objects (where a tank is wider than the object).
I found out, the bump thing works only with boxes, not mesh objects or meshboxes, etc.
But, If I make the drivethrough, it doesnt matter anyway. :)

Posted: Fri Jun 03, 2005 10:42 pm
by TD-Linux
This map is AWESOME!!!!!!!
I played it with my sister (Rabbit Chase) and it gets really crazy, especially with ST. I just LOVE making field goals!!!!

Yes, listen to CannonBallGuy. Just make the letters drivethrough and that solves all of your problems.

Posted: Sat Jun 04, 2005 12:04 am
by imsome
dude that map was so unbielivably sweet