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Posted: Sun Jul 10, 2005 3:27 am
Attached is the bzw file and screenshots for a map I just released called Metropolis. It is a city layout with underground sewers, currently in beta test on louman.homelinux.net:5154.
Posted: Sun Jul 10, 2005 3:58 am
Great map! I saw it on your server. Love the tunnels, only you can get stuck if you're not careful.
Posted: Sun Jul 10, 2005 7:02 am
Nice! i went to ur server and its kind of hard to navigate. its a great map tho.
Posted: Sun Jul 10, 2005 9:15 am
LouMan: You have WAY too much time on your hands!
I'll try to play it today!
Posted: Sun Jul 10, 2005 3:42 pm
louman, it there ANY map you CAN'T biuld?
love the map. but i can't figure out what you used for those serwer lids. what did you use for them?
Posted: Sun Jul 10, 2005 4:18 pm
Thanks for the compliments! I used the texture red_basetop.png for the manhole covers (UV mapped to fit, and colored).
By the way, I have removed the limits on the radar so that the whole map can be seen. I originally thought that it might be a good idea to limit the range of the radar, but it seems too difficult to find other players when there are only 2 or 3.
So, if you host the map, please remove or comment out the following line:
-set _radarLimit 200
Posted: Sun Jul 10, 2005 7:57 pm
that looks like alot of fun to play. Are ther any plans on making it a CTF or rabbit chase version
Posted: Sun Jul 10, 2005 9:46 pm
I have thought about rabbit chase (actually, it was my first thought) - perhaps I will run it as such in the near future. Or maybe someone else will host it as rabbit chase...
Posted: Sun Jul 10, 2005 10:41 pm
Yeah. it would be cool... CTF not so much, maps not symmetrical so it could be uneven...
Posted: Mon Jul 11, 2005 4:15 pm
Holy crud, that's amazing!
Posted: Mon Jul 11, 2005 7:11 pm
great map. gotto love original ideas
.. my only problem was when in the sewer system you cant turn easily sometimes, the walls can be more smooth and round..
Coming soon - Revision 1
Posted: Mon Jul 11, 2005 8:26 pm
Attached is a screenshot from my modeler - window textures will soon be a part of this map if all goes well.
Posted: Mon Jul 11, 2005 8:29 pm
That is gonna bring my FPS down.
Posted: Mon Jul 11, 2005 8:43 pm
It shouldn't - they are just textures.
Posted: Mon Jul 11, 2005 11:42 pm
Are you restarting your server... I can't find you in the serverlist
Posted: Mon Jul 11, 2005 11:57 pm
bzflag.bz had a networking glitch today. it looks like it's been fixed.
P.S. LouMan, the server was restarted with -mp 10,10,10,10,10,10
Posted: Tue Jul 12, 2005 12:34 am
Thanks trepan - I see it on the list, but I cannot connect for some reason
Metropolis Revision 1
Posted: Tue Jul 12, 2005 7:45 pm
Attached is Revision 1 of the Metropolis map and a few screenshots.
Some of the changes:
1) Textures, textures, textures. UV mapping, UV mapping, UV mapping. See screenshots.
2) Measures to reduce/eliminate player/flag spawn in buildings and outside of playing area.
3) The tunnel bottoms have been extruded and are much easier to drive in - tanks don't get "stuck" while driving along the wall.
4) I added a simple stoplight and a few lights on top of the towers.
5) Made a shot limit of 20 with SW.
Posted: Tue Jul 12, 2005 8:13 pm
sereosly, is there ANY map you CANNOT do? You are amazing!
Posted: Tue Jul 12, 2005 8:29 pm
in your beta test server who got stuck in a tower(and he is rabbit unlucky him)
but still awseome map
Posted: Tue Jul 12, 2005 9:00 pm
Wow, that's cool. They look like real buildings now
I made a stoplight:
I think you should add sidewalks and a stopsign
:):). City maps are my preference
Metropolis Revision 1.2
Posted: Thu Jul 14, 2005 4:37 am
Attached is Metropolis revision 1.2. Made improvements to flag and player spawns and cleaned up some miscellaneous mistakes.
Posted: Thu Jul 14, 2005 10:31 pm
Really great work. Can I stop the sewers from being so dark? I preferred the first style.
Posted: Fri Jul 15, 2005 12:43 am
I barely talk in the bzflag forums.
I mentioned the sewers being too dark before...Louman's working on it.
Louman, in that image that RPG posted...could you add street lines, markings on the road. If you can get those stoplights that would be sweet but would take a huge amount of FPS from polygons.
You working on the outside of the city textures background (instead of the mountains)? Hope you can do it, it would be sweet.
Posted: Fri Jul 15, 2005 2:01 am
if you make any "map" changes can you please post it here, my bzflag died