Metropolis

User made maps to use on servers.
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LouMan
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Metropolis

Post by LouMan » Fri Jul 15, 2005 11:51 pm

Attached is Revision 1.3 of Metropolis. Fixed a few more bugs and seems to be running ok now. The darkness problem 'should' be fixed. I cannot replicate any such issue and everything looks ok to me now.
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MetropolisR1-3.zip
Metropolis Revision 1.3
(183.59 KiB) Downloaded 357 times
Last edited by LouMan on Fri Jul 22, 2005 12:11 am, edited 1 time in total.

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dartman
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Post by dartman » Sat Jul 16, 2005 4:42 pm

Yeah, metropolis is one of my faves, Loman. If only I could download textures...

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Post by TD-Linux » Sat Jul 16, 2005 10:02 pm

Just played this one for the first time today. Here is a completely unoriginal phrase to describe your efforts: Great job, LouMan!

This map has no bugs at all. I sat down in the sewer, pretending to be the green sewer monster and being killed by all the other tanks. :P

One thing: Your antenna is really messed up, the antenna tower kills you and not the antenna. You really should learn about antenna isolation. Your antenna won't transmit at all, as it is grounded from being connected to the tower.

Is the antenna a ham repeater? Cell tower? Microwave ISP? Radio broadcasting tower? Whatever it is, it must be 100+ KW to kill a tank.

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Post by ducatiwannabe » Sun Jul 17, 2005 1:00 am

It's still dark...at least at louman.bzflag.bz. The sewers are as dark as ever.

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LouMan
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Post by LouMan » Sun Jul 17, 2005 5:11 am

The antenna tower is electrically isolated by invisible transdimensional ceramic insulators and is entirely conductive due to the nature of it's broadcast spectrum. The antennas are actually used for mind control and the frequency that they transmit is in the ULF band, requiring very tall superconductive, supercooled transmission towers. Without going into too much detail regarding the ultra-secret transmission technology, the electroniceribellumigraphic emissions excite the microneurocapacitive elements in the frontal lobe of adrenaline enhanced tank operators, causing temporary disorientation and a desire to destroy everything in their immediate surroundings. This is especially true for those tank operators using shockwave, as the frequencies used by the mind-controlling transmission towers nearly match the phase of the shockwave's spectrum. The combination of frequencies creates an exponential increase in EMF immediately surrounding the shockwave armed tanks. This incredible amount of ULF EMF creates a huge degree of panic for tank operators in the immediate vicinity of the shockwave armed tank, causing an incredible urge to drive in the opposite direction as quickly as possible.

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Post by TD-Linux » Sun Jul 17, 2005 7:41 pm

Ahh, so that's why I always run toward shockwave armed tanks on other maps?

Interesting how the mind control passes all the way from your computer to the Internet, into my cable modem, passes through my firewall unharmed, travels via Ethernet to my computer, is passed to the WLAN card, is emitted from the 802.11g card's two loop antennas imbedded in the laptop screen, and is recieved in my head. Can you PM me a basic block diagram of your technology, please?

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LouMan
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Metropolis Revision 1.5

Post by LouMan » Fri Jul 22, 2005 12:13 am

Attached is latest revision that remedies the darkness in the sewers some players complained about.
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MetropolisR1-5.zip
Metropolis Revision 1.5
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Post by AlliedArmour » Fri Jul 22, 2005 12:54 am

Thanks! This is now Great. Really nice work LouMan. You must have done a lot of work on it!

PS: Darkness All Gone :D

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Post by dartman » Fri Jul 22, 2005 1:55 am

And don't forget....cars. :D

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Post by AlliedArmour » Fri Jul 22, 2005 2:12 am

Cars? :roll:

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BIYA
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Post by BIYA » Fri Jul 22, 2005 4:04 am

Lou said he would look into it :).... But right now im trying to get everything right for just this occasion. Might make 2 different models if he wants me to. He is more than capable to make his own.

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Post by AlliedArmour » Fri Jul 22, 2005 4:15 am

Sounds nice. This'll be an interesting map when he(and maybe you :) ) are done.

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Post by dartman » Fri Jul 22, 2005 7:21 pm

^You mean a very interesting map. It already rocks. :)

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Post by AlliedArmour » Fri Jul 22, 2005 9:06 pm

That's true. In which case you're right a Very Interesting map. Keep it up LouMan.

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Post by RPG » Fri Jul 22, 2005 9:15 pm

Can you make one of teh cars a Mitsubishi Lancer Evolution VIII?

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dartman
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Post by dartman » Fri Jul 22, 2005 9:51 pm

No. A Model T. :P OLD SCHOOL CITY!

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Post by AlliedArmour » Sat Jul 23, 2005 12:07 am

If you want a car - here's a pretty modern one.
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Car.jpg
Car
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trepan
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Post by trepan » Sat Jul 23, 2005 12:10 am

AlliedArmour:
Looks like you've got skills. Polycount? Modeller?

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dartman
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Post by dartman » Sat Jul 23, 2005 12:16 am

Whoa. That look's better than BIYA's! His are good, but your's is definitely better. Looks more realistic. :)

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Post by AlliedArmour » Sat Jul 23, 2005 2:19 am

I'm sorry for taking all that incorrect praise! :lol-old: It's from Amazing 3D. 9907 Faces. I used Wings to convert it, Notepad to rotate it. I don't like Wings and use Caligari gameSpace Light for my models. I haven't any done at the moment, but am working on some.


I can give the BZW if you want it

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dartman
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Post by dartman » Sat Jul 23, 2005 2:38 am

Oh. Okay.

BIYA pwns j00! :twisted:

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Post by AlliedArmour » Sat Jul 23, 2005 2:39 am

I'm afraid I don't understand. :(

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dartman
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Post by dartman » Sat Jul 23, 2005 2:41 am

Translation:

BIYA owns you! :twisted:

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Post by AlliedArmour » Sat Jul 23, 2005 2:43 am

Oh. Well - I could build a car if you want(but it wouldn't be as good as the one I've already shown). Or - show you a pic of a WW2 Bomber i'm making. Please don't have me taken to jail for robbery. :cry:

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Post by dartman » Sat Jul 23, 2005 2:50 am

Oh man...YOU HORRIBLE, DIRTY LAW-BREAKER!! DO YOU KNOW HOW MANY PEOPLE YOU KILLED BY SHOWING THAT PIC?!?!??! You evil, evil, person...

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