Metropolis

User made maps to use on servers.
AlliedArmour
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Post by AlliedArmour »

His car has a decent amount of smooth edges - that'll probably mean a decent amount. And if you meant mine my second has over 1500
trepan
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Post by trepan »

the question is for LouMan
AlliedArmour
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Post by AlliedArmour »

Sorry
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LouMan
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Post by LouMan »

The car has 2556 - way too many - need to somehow simplify. The curved surfaces drove the poly count through the roof, but it didn't look right without them. Still a work in progress, and I will be making more vehicles. I plan a truck (will have fewer polys - squareness), and perhaps a few other simple vehicles - maybe I can make a cool Tron lightcycle ;)

The fire hydrant has 476 - mainly due to several curved surfaces. I did manage to use a texture for the fluting on the main body of hydrant, but there is still a lot of curved geometry.

The parking meter has 208 - again, due to the curved surfaces of the meter head.
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LouMan
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Post by LouMan »

I'm not sure if this should be in map releases, screenshots, or prefabs section, but since the car model discussion in Metropolis started here...

I have worked on the car model quite a bit (see screenshots) and managed to get it down to 1276 polygons - this is approximately half of the polygons used in the first model. Can anyone tell what car this is 'loosely' modeled from? Hints - side profile screenshot is most accurate, and it is from one of the US auto makers...

The model is set up such that the body is one mesh and the rest of the components (lights, windows, tires, etc.) are another mesh. This will allow me to use duplicates of the car in the Metropolis map and make them different colors.

If anyone wants the model posted to the "models and prefabs" section of the forum, please let me know. I can provide it in .bzw or .obj (minus materials) form, and the tire texture will need to be provided as well.
Attachments
car03.jpg
Car 3
(76.07 KiB) Downloaded 230 times
car02.jpg
Car 2
(77.69 KiB) Downloaded 207 times
car01.jpg
Car 1
(80.28 KiB) Downloaded 247 times
AlliedArmour
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Post by AlliedArmour »

Dodge Charger?
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LouMan
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Post by LouMan »

Ding ding ding - we have a winner! That was much faster than I expected!

I'm glad it was recognized :)
AlliedArmour
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Post by AlliedArmour »

Yahoo! I'm sure glad that I recently looked at a side pic of the Charger! :D And I'm glad that I was watching this! :lol-old:
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Post by Guest »

Nice job Louman!! :D
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dartman
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Post by dartman »

Nice car!
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Aribeth
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Post by Aribeth »

Very nice car, but somehow I seem to remember the Dodge Charger looking a whole lot different, circia 1969. :P
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Post by dartman »

Just thinking...what would that car look like to people who can't download textures? X_X

Giant white cinderblocks in plae of wheels...*shiver* Weird looking.
AlliedArmour
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Post by AlliedArmour »

He could just do what I did with my Cumulus, if you look at it's wheels they're modelled. It's easy.

Aribeth:
Look at the latest Dodge Charger(dodge.com or dodge.ca) and you'll see the similarities on a side view.
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BIYA
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Post by BIYA »

Would paste the .obj or .lwo in the prefabs and objects forum? I have lightwave so i can take the textures I think :D
metanoia
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Post by metanoia »

I've played this map -- very cool work, BTW -- but how do you get out of the sewers? Seems that once you're in there, you're stuck down there!
styx
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Post by styx »

metanoia wrote:I've played this map -- very cool work, BTW -- but how do you get out of the sewers? Seems that once you're in there, you're stuck down there!
there are some teleporters down there.

and also, my fav. car is the Dodge Charger :)
"A fool and his money are soon elected" -- Will Rogers
metanoia
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Post by metanoia »

Cool. Got that.

Is there another map out there that's a bit more open than Metropolis? I'd like a mix of open space and towers so you have a bit of variety ;-)
Remington0
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Post by Remington0 »

I made a city once too, but it was so big it was impossible to have anybody host it.
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Post by ducatiwannabe »

Remington, can you PM it to me?
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LouMan
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Revision 1.6

Post by LouMan »

Attached is Revision 1.6 of Metropolis.

* Added inside coordinates to buildings to prevent flag spawns and players lagging into them.

If there are any problems with the map, please let me know and I will fix asap.
Attachments
MetropolisR1-6.zip
Metropolis Revision 1.6
(200.68 KiB) Downloaded 208 times
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