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Posted: Wed Jul 27, 2005 8:26 pm
by AlliedArmour
His car has a decent amount of smooth edges - that'll probably mean a decent amount. And if you meant mine my second has over 1500

Posted: Wed Jul 27, 2005 8:29 pm
by trepan
the question is for LouMan

Posted: Wed Jul 27, 2005 8:31 pm
by AlliedArmour
Sorry

Posted: Wed Jul 27, 2005 9:02 pm
by LouMan
The car has 2556 - way too many - need to somehow simplify. The curved surfaces drove the poly count through the roof, but it didn't look right without them. Still a work in progress, and I will be making more vehicles. I plan a truck (will have fewer polys - squareness), and perhaps a few other simple vehicles - maybe I can make a cool Tron lightcycle ;)

The fire hydrant has 476 - mainly due to several curved surfaces. I did manage to use a texture for the fluting on the main body of hydrant, but there is still a lot of curved geometry.

The parking meter has 208 - again, due to the curved surfaces of the meter head.

Posted: Sat Jul 30, 2005 8:56 pm
by LouMan
I'm not sure if this should be in map releases, screenshots, or prefabs section, but since the car model discussion in Metropolis started here...

I have worked on the car model quite a bit (see screenshots) and managed to get it down to 1276 polygons - this is approximately half of the polygons used in the first model. Can anyone tell what car this is 'loosely' modeled from? Hints - side profile screenshot is most accurate, and it is from one of the US auto makers...

The model is set up such that the body is one mesh and the rest of the components (lights, windows, tires, etc.) are another mesh. This will allow me to use duplicates of the car in the Metropolis map and make them different colors.

If anyone wants the model posted to the "models and prefabs" section of the forum, please let me know. I can provide it in .bzw or .obj (minus materials) form, and the tire texture will need to be provided as well.

Posted: Sat Jul 30, 2005 8:59 pm
by AlliedArmour
Dodge Charger?

Posted: Sat Jul 30, 2005 9:02 pm
by LouMan
Ding ding ding - we have a winner! That was much faster than I expected!

I'm glad it was recognized :)

Posted: Sat Jul 30, 2005 9:05 pm
by AlliedArmour
Yahoo! I'm sure glad that I recently looked at a side pic of the Charger! :D And I'm glad that I was watching this! :lol-old:

Posted: Sat Jul 30, 2005 10:16 pm
by Guest
Nice job Louman!! :D

Posted: Mon Aug 01, 2005 5:18 am
by dartman
Nice car!

Posted: Mon Aug 08, 2005 11:26 pm
by Aribeth
Very nice car, but somehow I seem to remember the Dodge Charger looking a whole lot different, circia 1969. :P

Posted: Tue Aug 09, 2005 3:25 pm
by dartman
Just thinking...what would that car look like to people who can't download textures? X_X

Giant white cinderblocks in plae of wheels...*shiver* Weird looking.

Posted: Tue Aug 09, 2005 3:30 pm
by AlliedArmour
He could just do what I did with my Cumulus, if you look at it's wheels they're modelled. It's easy.

Aribeth:
Look at the latest Dodge Charger(dodge.com or dodge.ca) and you'll see the similarities on a side view.

Posted: Tue Aug 09, 2005 6:49 pm
by BIYA
Would paste the .obj or .lwo in the prefabs and objects forum? I have lightwave so i can take the textures I think :D

Posted: Wed Feb 15, 2006 6:11 pm
by metanoia
I've played this map -- very cool work, BTW -- but how do you get out of the sewers? Seems that once you're in there, you're stuck down there!

Posted: Wed Feb 15, 2006 8:00 pm
by styx
metanoia wrote:I've played this map -- very cool work, BTW -- but how do you get out of the sewers? Seems that once you're in there, you're stuck down there!
there are some teleporters down there.

and also, my fav. car is the Dodge Charger :)

Posted: Wed Feb 15, 2006 8:29 pm
by metanoia
Cool. Got that.

Is there another map out there that's a bit more open than Metropolis? I'd like a mix of open space and towers so you have a bit of variety ;-)

Posted: Thu Feb 16, 2006 12:42 am
by Remington0
I made a city once too, but it was so big it was impossible to have anybody host it.

Posted: Thu Feb 16, 2006 12:50 am
by ducatiwannabe
Remington, can you PM it to me?

Revision 1.6

Posted: Tue Feb 20, 2007 4:27 am
by LouMan
Attached is Revision 1.6 of Metropolis.

* Added inside coordinates to buildings to prevent flag spawns and players lagging into them.

If there are any problems with the map, please let me know and I will fix asap.