Battlefield: Chaos - First Map

User made maps to use on servers.
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A Meteorite
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Battlefield: Chaos - First Map

Post by A Meteorite » Mon Jul 18, 2005 2:50 am

Here is is! I've been working on this for about 3-4 days. All hand coded, no BZEdit is used in the making of this map. :D Basically consists of 4 symetrical bases that are well-gaurded. Many teles to help you move around fast. I wanted to keep it simple so that's what I did. More small updates to come. 8) For now here are some screenshots:

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I would appreciated if you give credit to me if you host this and that changes aren't made to it without permission.
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Version 1.0. Please look!
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Post by dartman » Mon Jul 18, 2005 3:28 am

Whoa. Cool map, meteorite. I look forward to playing it. :)

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Post by A Meteorite » Mon Jul 18, 2005 3:45 am

Thank you! I hope that more people will tell me what they think and their suggestions. :)
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Post by Brennen The Great » Mon Jul 18, 2005 3:53 am

wow!!!! i remember u always giving me a hard time about insulting you map, but now it has turned out really nice! i hope u dont host it cause i want u to host my map :P.(just joking) i would like to see this hosted, but by sum1 else. like, cause, uhm, i want my map hosted too :DDDDD
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Post by ducatiwannabe » Mon Jul 18, 2005 2:14 pm

I KNEW you would do good A Meteorite :)! Yay, rising stars, let's see...brennan...sir pants...meteor....343 guilty spark....

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Post by Guest » Mon Jul 18, 2005 4:26 pm

ducatiwannabe wrote:I KNEW you would do good A Meteorite :)! Yay, rising stars, let's see...brennan...sir pants...meteor....343 guilty spark....
It's ok. No need to mention me... My maps suck anyway. :)

And Meteorite: I like the map.

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Post by A Meteorite » Mon Jul 18, 2005 4:58 pm

Fixed a major bug. Caused you to shoot yourself if you went in the "bunker." (The boxes with a tele and a pyramid on top.) v1.1 is coming soon... :)
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Version 1.0.1
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Post by A Meteorite » Mon Jul 18, 2005 5:00 pm

ducatiwannabe wrote:I KNEW you would do good A Meteorite :)! Yay, rising stars, let's see...brennan...sir pants...meteor....343 guilty spark....
Thanks! Once I do a few more maps my name will really be known. :D Glad you like it DW and CBG. (I'm not bragging aout the name thing. :wink:)
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Post by A Meteorite » Mon Jul 18, 2005 5:36 pm

I acutually need to test my maps before posting. :wink: I'll get the bugs worked out. Bug fix release.
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battlefield-v1_0_2.bzw
Version 1.0.2
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Post by ducatiwannabe » Mon Jul 18, 2005 7:31 pm

Looking good Meteorite.
It's ok. No need to mention me... My maps suck anyway. Smile
Well pffffft whatever :) Your maps are awesome. I really enjoy them.

The dots mean that there are more coming.

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Post by ^nightmare^ » Mon Jul 18, 2005 7:36 pm

*turns to dw* you shouldnt have said anything :0 now your gonna have to go down the map realeses and name everyone who made a map :lol-old:
Last edited by ^nightmare^ on Mon Jul 18, 2005 9:35 pm, edited 1 time in total.
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Post by Guest » Mon Jul 18, 2005 7:41 pm

ducatiwannabe wrote:Looking good Meteorite.
It's ok. No need to mention me... My maps suck anyway. Smile
Well pffffft whatever :) Your maps are awesome. I really enjoy them.

The dots mean that there are more coming.
Geee... *blush*
Ya didn't have to say that... :oops:

Heh.
If I remember correctly, i still havent released my second proper map, only my first and 2 mini's. I will try to do a few more over the next couple of weeks and release them together-ish.

Meteorite: Yes. You really should test your maps... :P

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Post by ducatiwannabe » Mon Jul 18, 2005 8:28 pm

Lol, like nightmare, he does good also :D Stars everywhere? Anybody know where I can get autographs?

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Post by TD-Linux » Mon Jul 18, 2005 10:04 pm

ducatiwannabe wrote:Anybody know where I can get autographs?
The closest thing that I can think of would be to copy Meteorite's aviatar.

Good job, Meteorite! This definitely beats my only completed map, MicroCastles! In fact, after playing this map, I might delete MicroCastles off my hard drive, along with BZEdit!

Oooh Aahhh..

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Post by Brennen The Great » Mon Jul 18, 2005 10:41 pm

Thanks for mentioning me DW except, once again, my name is spelt BrennEn.
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Post by ducatiwannabe » Mon Jul 18, 2005 11:24 pm

Aw TD don't do that. Sorry BrennEn :)

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Post by khazhyk » Tue Jul 19, 2005 10:02 pm

THIS IS YOUR FIRST?!?!?!?!?!?!?!?!?!?!?!??!?!
It's Way too good to be your First, mabye 5th but 1st?(this is NOT a insult this is a complement)
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Post by A Meteorite » Wed Jul 27, 2005 8:11 pm

Working on new updated version with bugs fixed... :) Then it's on to my next map.
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Version 2!

Post by A Meteorite » Thu Jul 28, 2005 12:21 am

OK, new version ready! It's version 2 of Battlefield: Chaos! Now with artillery from AlliedArmour and world weapons. If you don't like the artillery I can post an non-one with all the bug fixes and other features. I will be hosting this map shortly. :D Thanks to all that helped!
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Version 2; Check it out!
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Post by AlliedArmour » Thu Jul 28, 2005 12:34 am

Nice work Meteorite. I hadn't seen your first one - but I like this one. Simple and well done, this'll be fun. And I really like the way you coordinated the artillery and GM's.

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Post by A Meteorite » Thu Jul 28, 2005 4:19 am

Alright, if there's no bugs then you know you did something wrong. :wink: The tele problems from v1 are still haunting me. Here's a fixed version.

IMPORTANT: This version has an anti-camp SW at each base. If you do not like this or do not have CVS (CVS is required) feel free to remove it. It's at the beginning of the map file and starts with "CVS only!" and ends: "End CVS." Enjoy!

If anyone wants no artillery and have the old bunkers back, feel free to post here. So far everyone likes the artillery. :)
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v2.0.1 - Use this over v2.0
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Post by dartman » Thu Jul 28, 2005 2:48 pm

Eh, if it's an anti-camp SW, how would you keep it from going off when the team spawns back at their base? That would be just like an SW camper.

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Post by A Meteorite » Thu Jul 28, 2005 3:44 pm

Before the team can spawn it goes off. Just about a second or two, though. :)
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Post by Hannibal » Thu Jul 28, 2005 3:48 pm

it originates from the area ASA the flag is capped, but the ppl dont spawn there for 2 or 3 seconds...so the sw wont kill them, shouldnt...
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Post by dartman » Thu Jul 28, 2005 5:35 pm

Ah, okay.

I'd like to see the new version. :)

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