Overlord + Grassroots (on one Map)

User made maps to use on servers.
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Brennen The Great
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Overlord + Grassroots (on one Map)

Post by Brennen The Great » Fri Aug 05, 2005 5:06 am

i made overlord and grassroots on one map today. check it out

PS: can someone put in the code to make the big 400 400 200 box the grass mesh. thanks. (i have no idea how to.)
Attachments
Overlord + Grassroots.bzw
This is the version with the meshbox so it seems like ur on the ground while playing grassroots. (if ur hosting it plz host this one)
(15.77 KiB) Downloaded 220 times
Overlord + Grassroots.JPEG
Overlord Grassroots screenie.
(130.29 KiB) Downloaded 157 times
Overlord + Grassroots.bzw
Overlord + Grassroots map.
(15.75 KiB) Downloaded 217 times
Last edited by Brennen The Great on Fri Aug 05, 2005 7:23 pm, edited 2 times in total.
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Post by A Meteorite » Fri Aug 05, 2005 6:40 am

Oh my gosh! That's amazing. Now we don't need any rotation servers. :shock: But... um... how do you get up to the second level? [kidding about the rotation servers :wink:]
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Post by L4m3r » Fri Aug 05, 2005 6:58 am

Great, now stick Pillbox on top and disable jumping there! :lol:

BTW, to change the texture on that box, change "box" to "meshbox" and add a line inside that says "matref GroundMaterial" (no quotes).
Optimism is just a milder alternative to denial.

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Post by Guest » Fri Aug 05, 2005 1:15 pm

Meteorite: there are teleporters... ;)

Nice one BrennEn. ;)
Last edited by Guest on Fri Aug 05, 2005 2:05 pm, edited 1 time in total.

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Post by ducatiwannabe » Fri Aug 05, 2005 1:28 pm

Wow :) Good job.

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Post by ^nightmare^ » Fri Aug 05, 2005 2:06 pm

CannonBallGuy wrote:Meteorite: there are teleporters... ;)

Nice one BrennEn. ;)
also when you spawn on bases it would split them up on each base.
Nice job brenen
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Post by dartman » Fri Aug 05, 2005 4:21 pm

Whoa.

Great job, BrennEn!

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Post by Brennen The Great » Fri Aug 05, 2005 7:17 pm

Thank you guys, i now put the meshbox one in. so... yea. and meteorite there are 3 teleporters to each one of the maps. one in the center. one by each base.
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Post by Brennen The Great » Fri Aug 05, 2005 7:25 pm

L4m3r wrote:Great, now stick Pillbox on top and disable jumping there! :lol:

BTW, to change the texture on that box, change "box" to "meshbox" and add a line inside that says "matref GroundMaterial" (no quotes).
this may be possible, just have penalty flags last forever and put a ton of no jumping flags on top and have the antidotes be on the bottom levels!
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Post by penguinix » Fri Aug 05, 2005 8:03 pm

Wow that looks sick. What server is it on, i must play it.

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Post by Brennen The Great » Fri Aug 05, 2005 11:07 pm

It isnt hosted... yet...
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Post by Gnurdux » Sat Aug 06, 2005 12:57 pm

want me to host? looks kind of cool. one thing is i have this pacman map i hacked to become ctf on here already. this map IS ctf right?

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Post by ducatiwannabe » Sat Aug 06, 2005 2:48 pm

Don't really know what you mean by 'hacked' but ya it's ctf. Red vs green. Two bases each. You could add:

#Extra Team flags
+f R* +f G*

And red and green would have two team flags. So both bases would have a flag :)

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hmmm

Post by Gnurdux » Sat Aug 06, 2005 2:56 pm

im running it and some things are messed up. first of all i know this is prolly impossible but it would be nice if the radar only shows the nap you are on, otherwise its pretty useless. also, the metrf didnt work. it doeasnt show up and the server say this when its starting up: warning: duplicate texture matrix (LinkMaterial)
warning: duplicate material name (LinkMaterial)
the first material will be used
couldn't find reference material: GroundMaterial
Overlord + Grassroots.bzw: warning (line 1351): unknown object parameter "matref" - skipping
im not quite sure what the hell that means :)

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Post by Brennen The Great » Sat Aug 06, 2005 3:08 pm

well i just listened to l4m3r on how to make the big block a grass mesh. im sry but i know nothing about radar stuff. I am just a 13 year old boy that has been playing bzflag for about 5 months. i just started map making 2 months ago so i dont know much. But maybe some kind gentleman can look at the world file and fix some things for me :).
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Post by Gnurdux » Sat Aug 06, 2005 3:09 pm

also soem of tthe teleports are too small to fit through

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Post by Brennen The Great » Sat Aug 06, 2005 3:11 pm

Gnurdux wrote:also soem of tthe teleports are too small to fit through
The teleporters are 20x5... (same as gamesunited). and a tank is about 1x2 units i think.
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Brennen connect to server ok?

Post by Gnurdux » Sat Aug 06, 2005 3:24 pm

Brennen connect to server ok?
gnurdux.homelinux.net

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wait Brennen

Post by Gnurdux » Sat Aug 06, 2005 3:24 pm

13 years! smae as me :D!

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Post by Gnurdux » Sat Aug 06, 2005 3:48 pm

wait... teleports do worK :) my mistake.

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Post by A Meteorite » Sat Aug 06, 2005 5:03 pm

Brennen The Great wrote:
L4m3r wrote:Great, now stick Pillbox on top and disable jumping there! :lol:

BTW, to change the texture on that box, change "box" to "meshbox" and add a line inside that says "matref GroundMaterial" (no quotes).
this may be possible, just have penalty flags last forever and put a ton of no jumping flags on top and have the antidotes be on the bottom levels!
Nope not even that. To do no jumping use this physics driver:

Code: Select all

physics
name nojumping
linear 0 0 -100
end
Hope that helps!
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ok

Post by Gnurdux » Sat Aug 06, 2005 5:04 pm

ok well we firts we must fix teleports. also if possible fix radar. also fixthe meshbox thing. ill send you my version of the map. pm me your email.

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Re: ok

Post by A Meteorite » Sat Aug 06, 2005 5:11 pm

Gnurdux wrote:ok well we firts we must fix teleports.
I can take a look at them, but if Brennen says they're that big it should work... :?
Gnurdux wrote:also if possible fix radar.
From my experience that is impossible to change.
Gnurdux wrote:also fixthe meshbox thing.
Meshbox shouldn't be hard at all, I've used quite a bit (maybe not as much as some... :wink:) in my first map.
Gnurdux wrote:ill send you my version of the map. pm me your email.
If you're really talking to me maybe let the map owner do it? I don't mind modding maps just as long as Brennen is OK with it.
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Post by ^nightmare^ » Sat Aug 06, 2005 5:17 pm

this should fix the teleporters, i dont have time to test it right now.
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Overlord + Grassroots.bzw
teleporters fixed
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Post by Gnurdux » Sat Aug 06, 2005 5:48 pm

sry i was talking specifically to nightmare. he came on my sevrver :). also my only changes were on bugfix and colors

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