All Hands On Deck

User made maps to use on servers.
trepan
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All Hands On Deck

Post by trepan » Tue Jan 03, 2006 1:03 am

From the server message:

Game Rules
- the target platform is shown with SW's
- someone on your team must have your team flag
- you and your entire team must be sitting on
the target platform to get a capture


The map is junk, I'm more interestied in seeing if
if the slight modification in game play helps to
promote more teamwork.

Obligatory screenshot:
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khazhyk
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Post by khazhyk » Tue Jan 03, 2006 1:24 am

interesting... I like it

so does the target platform change every capture?

How many teams are on that map?

What happens if all your team are on the paltform, does it work like a normal capture (crowd chears and cap'd team goes back to base) or somthing else?
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ducatiwannabe
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Post by ducatiwannabe » Tue Jan 03, 2006 1:30 am

Awesome!

trepan
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Post by trepan » Tue Jan 03, 2006 1:31 am

- 2 teams (R & G)
- target platform changes after every capture
- team flags get reset after every capture
- losing team players all die
- winning team gets to keep their flags
- no crowd cheering, but you do get a message
- team scores are managed properly

- impossible to "ctf spawn" camp
Last edited by trepan on Tue Jan 03, 2006 1:37 am, edited 1 time in total.

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khazhyk
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Post by khazhyk » Tue Jan 03, 2006 1:32 am

are there any bases, i don't see any on the map...
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Tanner
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Post by Tanner » Tue Jan 03, 2006 1:38 am

Looks like fun. I think it would help teamwork.

But I could see new users of BZFlag joining and having no clue what to do.

-Tanner

trepan
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Post by trepan » Tue Jan 03, 2006 1:40 am

Nope, there are no "base" objects in the map.
Instead, I've modified the bzfs code to treat the
hexagonal structures in the corner as bases
(note the SW circle in the screenshot).

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^nightmare^
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Post by ^nightmare^ » Tue Jan 03, 2006 1:44 am

Very neat. Great job trepan, you always make good maps :)
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

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Hannibal
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Post by Hannibal » Tue Jan 03, 2006 1:54 am

I absolutely love the map!!
Games don't make people violent, lag does.
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Post by AlliedArmour » Tue Jan 03, 2006 2:43 am

Looks great!! Should be fun, an interesting twst to gameplay

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Tanner
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Post by Tanner » Tue Jan 03, 2006 5:03 am

Just played on the server for a bit. Besides being a bit confusing at the beginning. It is very fun, and requires a lot more teamwork then you usually use. Very fun, and has lots of teamwork in it. You just need one more member, and then the enemy blow you all up so you have to start over.

10 starts in my book.

-Tanner 8)

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netochka nezvanova
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Post by netochka nezvanova » Tue Jan 03, 2006 2:00 pm

great map nut only for bigger teams
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im fine u?
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Post by im fine u? » Tue Jan 03, 2006 2:57 pm

I do not understand how you can shape the map to your liking....
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Tanner
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Post by Tanner » Tue Jan 03, 2006 2:58 pm

Oh it's hard with bigger teams. We had teams of what 7-10-ish? It took a very long time for a team to capture.

-Tanner

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Post by ^nightmare^ » Tue Jan 03, 2006 4:20 pm

im fine u? wrote:I do not understand how you can shape the map to your liking....
World
noWalls
end

Then usually you make boundry walls (just for looks and so people wont get kicked if they woder off to far)
Then you make zones inside the map. Its really easy :)

Trepan
Rules in german :)

Spiel ordnet
- die Zielplattform wird mit Schaltern gezeigt
- jemand auf Ihrer Mannschaft muß Ihre Mannschaftmarkierungsfahne haben an
- Sie und Ihre gesamte Mannschaft müssen auf der Zielplattform sitzen, um eine Sicherung zu erhalten
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm

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Post by Guest » Tue Jan 03, 2006 5:33 pm

Trepan:
First, it's a great map, whatever mode is played on it. Its also a great idea.

It just does not work with more than 4 players per team. I would limit it to 12 players, at most.

People need to be reminded what to do. The help file "ahod" could be including in the "every 15min server message"...

This could be great as a league/tournament where actual "Teams" or "Clans" know what to do, and they have a match in this style, without having to explain the rules to n00bs, etc.

It may also be an idea to make it so that only 65%, say, of the team is needed on the base for a capture.
Of course, if 60% is not an interger, the closest value would be required.
For example: 1 of 2, 2 of 3, 3 of 4, 3 of 5, 4 of 6, etc.
There could also be a clause that this 60% only applies if there are 4 or more players on a team, like this:
2 of 2, 3 of 3, 3 of 4, 3 of 5, 4 of 6, etc.

Edit: Oh, also, could there be some kind of indicator on the map (as opposed to radar) to show which platform the teams should go to...? ;)

Just some thoughts,
- CBG

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Tue Jan 03, 2006 5:52 pm

so if there are base as such then what would happen if you took there flag to oyur base? noting or capture?
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TGPH

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Post by Guest » Tue Jan 03, 2006 5:56 pm

There is only one "base" like platform.
The idea is that each team has to get all their players AND their own flag onto that platform before the other team.

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The Knights Who Say Ni
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Post by The Knights Who Say Ni » Tue Jan 03, 2006 5:58 pm

ow so doesnt that mean that there wont be any shoting its just a race against the other team
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Post by Spazzy McGee » Tue Jan 03, 2006 7:01 pm

CBG wrote:Oh, also, could there be some kind of indicator on the map (as opposed to radar) to show which platform the teams should go to...?
yeah that would be good. A good idea for an 'enhancement' would be the ability to change a dyncol or texture on demand from the server.
"Life is what happens to you while you're busy making other plans." - John Lennon

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Tanner
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Post by Tanner » Tue Jan 03, 2006 7:16 pm

The Knights Who Say Ni wrote:ow so doesnt that mean that there wont be any shoting its just a race against the other team
Oh there's shooting.....

-Tanner

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Post by Guest » Tue Jan 03, 2006 8:24 pm

Tanner is right. There is shooting - and that's fine. Just as long as players know what to do and don't just play FFA, or worse, camp at the enemy spawn zone. :evil: /kicky time, anyone?

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Hannibal
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Post by Hannibal » Tue Jan 03, 2006 10:55 pm

CannonBallGuy wrote:It just does not work with more than 4 players per team. I would limit to 12, at most.
very true. I was there today with like 7-8 per side, impossible to score.
Games don't make people violent, lag does.
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Post by loophole » Wed Jan 04, 2006 1:37 am

It only takes one guy who wants to focus on score instead of the actual goal (if the player even knows the rules in the first place) to keep his entire team from capturing. Of course its usually about 4 people who are clueless about the rules or want to focus on kills.

100% compliance is expecting too much.

Maybe if you went reg-only there would be a more serious group of players on.

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Post by dartman » Wed Jan 04, 2006 3:04 am

I was thinking of some issues and cool ideas while reading the thread.

First of all, I love the idea and I plan to play this in a few minutes when I'm through checking out all of the sites I routinely visit.

So...I think CBG made some interesting points, but there were some that weren't realized (I don't just mean CBG, but tohers as well.). I don't know if this wasn't thought of before, so correct me if I'm wrong. The issue is that sometimes there are people who are on the server but they aren't really "on". They just sit there, either paused, unspawned, or just sitting still wher you can easily shoot them, then they don't spawn again. If you had people playing, it would be well-nigh impossible to score a point with an idle person like what I described on your team This could be solved by using CBG's idea, and making only a certain amount on the team instead of everyone.

Also, I like the idea about a way to see which platform is the base platform on the HUD as well as the radar. I'm thinking maybe have a harmless Shockwave (our maybe just a semi-transparent half-sphere) over all platforms, and the base platform's half-sphere would be a different color. Not that it really matters, but I'm thinking a yellow color for the half-speres over other platforms and a green color for the base-platform.

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