The Two Rivers & Popcorn Ocean

User made maps to use on servers.
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flying_popcorn
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The Two Rivers & Popcorn Ocean

Post by flying_popcorn »

Here are two of my maps!
:)
Do you think they're good?

I know I already posted The two rivers, but this version is WAY BETTER.

See screeshots here: http://www.freewebs.com/knexboy/bzflagmaps.htm

Popcorn Ocean is meant to be CTF, but it gives me an error about no purple base. :(
Attachments
Popcorn Ocean Complete.bzw
3 team CTF
(9.87 KiB) Downloaded 199 times
The two rivers complete.bzw
4 team CTF
(10.61 KiB) Downloaded 218 times
styx
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Post by styx »

thats great! especially the underground stuff, man i love that kind of things.
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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot »

Popcorn ocean looks interesting :lol-old:
It could maybe use a few more "shelters" around the outside (I hate to be in the open) :lol-old:
Good job ;)
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1veedo
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Post by 1veedo »

The Popcorn Ocean says

base was not defined for Purple Team
ERROR: A world was not specified

Two Rivers has errors too...
1veedo (libcurl.so.2) I have version 3!
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ducatiwannabe
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Post by ducatiwannabe »

These are both pretty interesting :) Good job. I like popcorn ocean.
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Discovery
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Post by Discovery »

me to, ns job!
SURRENDER!
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flying_popcorn
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Post by flying_popcorn »

1veedo: Of course there's no purple team base... It's Green vs Blue vs Red!

also, I didn't get any errors when I ran them... maybe it's something in your config.

Are you using 2.0.4? It has fog in it so that might mess it up.

--f_p
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Tanner
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Post by Tanner »

2.0.4 clients don't show the fog.

-Tanner
Tanner - Segway HT i180 Red Owner - Random Map Creator - BZStocks - TS Software

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Post by ducatiwannabe »

bzflag.norang.ca:5197 :)
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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot »

Fog?
I keep hearing people talking about fog in the game, but I have never seen it yet. Any specific server where I can see it in action?
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ducatiwannabe
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Post by ducatiwannabe »

Louman's mystic valley has fog in it. Have to have the latest version of bz and have all the effects turned on and such.
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optic delusion
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Post by optic delusion »

Yeah, it's a pretty decent map, popcorn, but not quite ready for primetime.

You need a 2.0.5 CVS client to see fog, but...
this will put fog on any version 2.0 client

#Fog From ClayOgre Dark World Map THANKS!!

textureMatrix
name ground
shift .8 .8
end

textureMatrix
name mists
shift .02 .03
end

textureMatrix
name mists2
shift -.03 .03
end

material
name mists
texture clouds
texmat mists
color .7 .7 .7 1
end

material
name mists2
texture clouds
texmat mists2
color .7 .7 .7 1
end

material
name dark
texture telelink
diffuse .08 .05 .05 1.000000
specular 1.000000 1.000000 1.000000 1.000000
shininess 12.298039
end

define mistgroup
group box2
scale 510 500 200
matref mists
drivethrough
shootthrough
end

group box2
scale 435 400 200
spin 10 0 0 1
matref mists2
drivethrough
shootthrough
end

group box2
scale 355 380 200
spin -20 0 0 1
matref mists
drivethrough
shootthrough
end

enddef

define box2

mesh #
# vertices: 8
# normals: 4
# texcoords: 4
# faces: 4

vertex 1.000000 1.000000 0.000000
vertex 1.000000 -1.000000 0.000000
vertex 0.999999 -1.000001 2.000000
vertex 1.000000 0.999999 2.000000
vertex -1.000000 -1.000000 0.000000
vertex -1.000000 -1.000000 2.000000
vertex -1.000000 1.000000 0.000000
vertex -1.000000 1.000000 2.000000
normal -0.707083 -0.707083 0.000000
normal -0.707083 0.707083 0.000000
normal 0.707083 0.707083 0.000000
normal 0.707083 -0.707083 0.000000
texcoord 0.000000 1.000000
texcoord 1.000000 1.000000
texcoord 1.000000 0.000000
texcoord 0.000000 0.000000
face
vertices 0 1 2 3
normals 0 1 1 0
texcoords 0 1 2 3
matref dark
endface

face
vertices 3 2 1 0
normals 0 1 1 0
texcoords 0 1 2 3
matref dark
endface


face
vertices 1 4 5 2
normals 1 2 2 1
texcoords 0 1 2 3
matref dark
endface

face
vertices 2 5 4 1
normals 1 2 2 1
texcoords 0 1 2 3
matref dark
endface



face
vertices 4 6 7 5
normals 2 3 3 2
texcoords 0 1 2 3
matref dark
endface

face
vertices 5 7 6 4
normals 2 3 3 2
texcoords 0 1 2 3
matref dark
endface



face
vertices 6 0 3 7
normals 3 0 0 3
texcoords 2 3 0 1
matref dark
endface

face
vertices 7 3 0 6
normals 3 0 0 3
texcoords 2 3 0 1
matref dark
endface


end
enddef

group mistgroup
scale 1.6 1.6 1
end


group mistgroup
scale 1.2 1.2 1
end

group mistgroup
scale .7 .7 1
spin 20 0 0 1
end

group mistgroup
scale .5 .5 1
spin 45 0 0 1
end

group mistgroup
scale .3 .3 1
spin 10 0 0 1
end
.
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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^nightmare^
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Post by ^nightmare^ »

1veedo wrote:The Popcorn Ocean says

base was not defined for Purple Team
ERROR: A world was not specified

Two Rivers has errors too...
you need the -mp (ex: -mp 1,1,1,1,0,1
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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Post by flying_popcorn »

I changed the maps a little. download the new version at my site: http://www.freewebs.com/knexboy/bzflagmaps.htm

Changes:


Popcorn ocean:
an -admsg thing
fixed bug where you can get stuck on the teleporters
shot limits, set _wingsJumpCount 3, -mp 0,5,5,5,0,5 and some other stuff
fixed sand texture so it looks better.
made all of the textures on the blocks correct

The two rivers:
some things like -mp, etc

A-Delusion: I tried your fog thing, it looks good on some maps but it looks kinda lame on the two rivers so i didnt use it. :(
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-shadow-
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my comp says

Post by -shadow- »

the popcorn server for me cant be loaded because it cant load some object you have in there
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The laws of physics do not apply to me.
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ducatiwannabe
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Post by ducatiwannabe »

Can you PM me your new version of the map so I can put it up, popcorn?
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Destroyer1313
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Post by Destroyer1313 »

Nice Map but I almost died laughing watching bluebots jump into the river
from the base and then watching 5-6 explosions from the river because
the b-bots were spawning in it. gotta fix that.
Dormant. Not really. Kinda.
styx
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Post by styx »

Destroyer1313 wrote:Nice Map but I almost died laughing watching bluebots jump into the river
from the base and then watching 5-6 explosions from the river because
the b-bots were spawning in it. gotta fix that.
funny guy :)
"A fool and his money are soon elected" -- Will Rogers
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