Underground Treasure Trove

User made maps to use on servers.
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styx
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Underground Treasure Trove

Post by styx »

here's a nice map :wink:
its a underground place.

could someone add spawn zones so that you always spawn above on the box up high? 8)
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the Underground Tresure Trove.bzw
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Mostly Harmless!
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Post by Mostly Harmless! »

Spawn zones! Ta-da!
Maybe you can add physics drivers that push you into the hole?
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treasure trove.bzw
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Post by styx »

Mostly Harmless! wrote:Maybe you can add physics drivers that push you into the hole?
no, you're meant to jump down :)
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Post by Mostly Harmless! »

Then there would be a lot of fighting on top. And if there is any laser...

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Post by styx »

all flags underground, and uhhh, about the fighting, maybe i should put Bases down underneath :lol::idea: .
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Post by Mostly Harmless! »

Texture the top with grass.
Makes it look more authentic.
This should be under works in progress.

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It is not the fall that kills you. It's the sudden stop at the end.
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Post by styx »

Mostly Harmless! wrote:Texture the top with grass. This should be under works in progress.
1. i dont know how to texture.
2. no.

------------------------------------------------------------------

here's a new version, bases underneath now.
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the Underground Tresure Trove.bzw
its a silly map aint it?
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Post by Winny »

this is my honest opinion.

I don't like it.
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Post by ducatiwannabe »

I like it! It's pretty good. Only issues I see:

1. Top is very open
2. Pyramids would take a while to climb (but spawn zones can help)
3. Maybe add some teles so you can get back up on the top open level and to get around instead of climbing a long time.

Just some thoughts! I like it!
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Post by styx »

ducatiwannabe wrote: 1. Top is very open
2. Pyramids would take a while to climb (but spawn zones can help)
3. Maybe add some teles so you can get back up on the top open level and to get around instead of climbing a long time.
1. yes, there may be heavy fighting, but what if someone gets down and CTF's?
2. you arent meant to get up.
3. see 2
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Post by eagle »

screenies?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
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Post by imsome »

i don't really like it, it really needs walls on the sides, it doesn't look underground when you can look at the mountainrange in the distance
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Post by Mostly Harmless! »

You can make the outer wall higher.

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Post by flying_popcorn »

I like it. but it needs textures and walls to make it look underground.....

I can add some textures etc if you want me too....

--f_p
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Post by Mostly Harmless! »

I can add textures too.

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Post by styx »

imsome wrote:i don't really like it, it really needs walls on the sides, it doesn't look underground when you can look at the mountainrange in the distance
i was thinking about that.
and Mostly Harmless and flying popcorn, i would be glad if you could add textures.
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Post by flying_popcorn »

Textured.
Do you like the textures?
I can put it up on norang. want me to?

;)
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Teppic
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Post by Teppic »

Screeny
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Post by Winny »

Teppic wrote:Screeny

it's been blender-ized!
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Post by styx »

flying_popcorn wrote:I can put it up on norang. want me to?
yes please :wink:
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the obvious trap
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Post by the obvious trap »

nice map :)
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The Knights Who Say Ni
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Post by The Knights Who Say Ni »

the screen shot shows its geart/weirdness to the full
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