Desktop Revision 1

User made maps to use on servers.
Post Reply
User avatar
LouMan
Chief Sgt. of Cartography
Chief Sgt. of Cartography
Posts: 338
Joined: Mon Jan 31, 2005 3:05 am
Location: Michigan, USA

Desktop Revision 1

Post by LouMan » Wed Apr 12, 2006 7:45 pm

Attached is Revision 1 of 'Desktop' and a few screenshots. It is up and running at louman.bzflag.bz:2805.

A few notes:

1) There are 34 textures for a grand total of 1.61 MB for the map; the initial join time may be delayed a bit, but should be relatively fast thereafter.

2) The map is best played/viewed with video set to 32 bits. See BZFLag menus as follows to change (if available for your video card): Options -> Display Settings -> Change Video Format.

3) If you jump on eraser(s) at a slow speed, it will bounce you to the top of the speaker(s).

4) The hot coffee and the burning cigarette will kill you if you touch them.

5) I will not be opening the map up to the rest of the room - gameplay will only be allowed on the desktop. To conserve mesh sizes (and thereby help keep video rate up), many of the objects in the room are one-sided.

6) The clock hands move accurately (as close as I could get them), but the clock does not reflect the real time of day.

7) The teleporters under the shelves will bring you up to first shelf. If you drive back in to the teleporter from there, it will take you to the second (highest) shelf.

8) There are 20 wings flags with a 20 jump count limit, the rest of the flags are normal good flags. There are no 'bad' flags in the map.

As the inevitable revisions roll in, I will update the attached map file. The map was only out for a day and we are already on Revision 1 ;)

Enjoy,

LouMan
Attachments
DesktopR1.zip
Desktop Map File
(117.09 KiB) Downloaded 224 times
Screenshot2.jpg
Screenshot 2
(75.29 KiB) Downloaded 153 times
Screenshot1.jpg
Screenshot 1
(75.78 KiB) Downloaded 183 times

User avatar
A Meteorite
Private First Class
Private First Class
Posts: 1786
Joined: Thu Apr 28, 2005 12:56 am
Location: California, U.S.
Contact:

Post by A Meteorite » Wed Apr 12, 2006 7:51 pm

I played there and - visually (and playability) - it was stunning! It's quite addictive when you have to get stuff done, heh. :)

Great job, LouMan!

P.S.: Even roaming outside the "desktop" is fun, it looks so real.
Image
Owner @ BZFX
Core Admin @ CAN

Email me: bzmet…@gmail.com

Theme97
Private First Class
Private First Class
Posts: 221
Joined: Fri Nov 11, 2005 8:04 pm
Contact:

Post by Theme97 » Wed Apr 12, 2006 8:02 pm

And everyone had fun hiding in the coffee cup. ;)

Whatever happened to the post-it? I thought there was a 13! :D
Image

User avatar
joevano
General
General
Posts: 1863
Joined: Sat Jun 18, 2005 1:08 pm
Location: South Bend, Indiana, USA

Post by joevano » Wed Apr 12, 2006 8:04 pm

Roaming is definately the best way to enjoy the detail. There are tons of cool visual features. But playing it is awsome too.

Theme97
Private First Class
Private First Class
Posts: 221
Joined: Fri Nov 11, 2005 8:04 pm
Contact:

Post by Theme97 » Wed Apr 12, 2006 8:08 pm

Seriously, Lou.

Add a LouMan that shoots lasers out of his eyes.
And uses the mouse, steamrolling every tank there.
And types "OWNED!", steamrolling even more tanks.
Then he plays music and all the tanks near the speakers explode.
Then he reaches for his wireless net box and yet more tanks die.
Then he drinks from his coffee cup and smokes a bit.
He reaches for a pencil and uses it to poke tanks randomly.
Woohoo, the ultimate map!
Last edited by Theme97 on Wed Apr 12, 2006 8:38 pm, edited 1 time in total.
Image

User avatar
Winny
Grouchy
Grouchy
Posts: 2381
Joined: Wed Aug 24, 2005 12:27 am
Location: Ottawa eh?
Contact:

Post by Winny » Wed Apr 12, 2006 8:11 pm

Very nice, the only thing I can see is a problem is I kept getting stuck on the wires to the mouse and keyboard.

other then that, wonderful job, I have no idea how you do it

User avatar
the obvious trap
Private First Class
Private First Class
Posts: 239
Joined: Sun Nov 06, 2005 4:53 pm
Location: on a trip to Cirrus Minor
Contact:

Post by the obvious trap » Wed Apr 12, 2006 10:24 pm

i some how, when playing, superlagged off of the desktop, and i was floating in air, on a different side of the room
i could still move, shoot, and jump, though
weird
i have a screenie if you wqanat
Image
There are no answers here

User avatar
tw1sted
Private First Class
Private First Class
Posts: 849
Joined: Tue Feb 21, 2006 10:21 pm

Post by tw1sted » Wed Apr 12, 2006 10:26 pm

the obvious trap wrote:i some how, when playing, superlagged off of the desktop, and i was floating in air, on a different side of the room
i could still move, shoot, and jump, though
weird
i have a screenie if you wqanat
i would love to see that

User avatar
DJ Atomica
Private First Class
Private First Class
Posts: 145
Joined: Thu May 12, 2005 8:55 pm
Location: PA - USA
Contact:

Post by DJ Atomica » Wed Apr 12, 2006 10:38 pm

HAHA TheMe97! (chnage your name to that) Anyway, great map! Maybe make the wings not have a "momentum" like movement and it would be perfect! Also, maybe you should make a drawer opened or two with stuff in it! That would be awesome!
DJ Atomica.........Scratching the records! :twisted:

Skype me! Skype name is "dj.atomica"!

User avatar
the obvious trap
Private First Class
Private First Class
Posts: 239
Joined: Sun Nov 06, 2005 4:53 pm
Location: on a trip to Cirrus Minor
Contact:

Post by the obvious trap » Wed Apr 12, 2006 11:12 pm

ok, here ya go
Attachments
outside the desktop.jpg
(185.33 KiB) Downloaded 160 times
Image
There are no answers here

Theme97
Private First Class
Private First Class
Posts: 221
Joined: Fri Nov 11, 2005 8:04 pm
Contact:

Post by Theme97 » Wed Apr 12, 2006 11:28 pm

NOOO!

I was venturing outside with the obvious trap until my whole team was genoed.
Image

User avatar
Scorch
Private First Class
Private First Class
Posts: 747
Joined: Thu Sep 30, 2004 12:16 am
Contact:

Post by Scorch » Thu Apr 13, 2006 10:24 am

Wow, louman you are definetly the best! how do you do it? If it's by hand you really are a devoted one, if not you are anyway. :) This is really amazing.

theme97, how did you get out? also i saw someone below the bed, that means they had to be at a negative height wich i just figured out.

User avatar
Lan
Private First Class
Private First Class
Posts: 296
Joined: Sun Jun 13, 2004 1:21 am
Contact:

Post by Lan » Thu Apr 13, 2006 10:42 am

Louman

I have played this map and it is awesome!! Feel free to add a screenshot to the Wikipedia page with a caption to show off how complex BZFlag maps can be.

Nonetheless, an awesome map and thank you for the time and effort to make it! I appreciate your work very much and is iconic of how nice maps can be!

Theme97
Private First Class
Private First Class
Posts: 221
Joined: Fri Nov 11, 2005 8:04 pm
Contact:

Post by Theme97 » Fri Apr 14, 2006 6:08 pm

Scorch wrote:theme97, how did you get out?
I did what the obvious trap did, uber-lag out.
Image

mc hambone
Private
Private
Posts: 2
Joined: Sun Feb 27, 2005 5:10 am

Post by mc hambone » Fri Apr 14, 2006 7:09 pm

I ventured there yesterday, and I was completely overwhelmed with the whole experience. Especially in observer mode, watching all the itty bitty tanks shoot at each other on the computer desk. The quality of the 3-D models is outstanding, and I can tell you put in a lot of work. Is this what you do for a living? If not, it should be. Do you contribute to the artwork in BZFlag itself? If not, you should. Keep up the good work, louman.

Post Reply