Lab CTF2.0

User made maps to use on servers.
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^nightmare^
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Lab CTF2.0

Post by ^nightmare^ »

Red V. Green CTF
2.0 map with jumping and superflags
Host needed (hosted for a short time at bzflag.norang.ca:5158 for preveiws)
Screeny
Image

Enjoy!
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Lab CTF.bzw
2.0 map
(6.83 KiB) Downloaded 231 times
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^nightmare^
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Post by ^nightmare^ »

No comments?
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Tanner
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Post by Tanner »

Lots of fun. Too bad you can't fix those teleporters.

-Tanner
Tanner - Segway HT i180 Red Owner - Random Map Creator - BZStocks - TS Software

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tw1sted
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Post by tw1sted »

i played it yesterday... it was a load of fun

good job NM, gets better evey time
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^nightmare^
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Post by ^nightmare^ »

Heres a fixed version
(cant get flags stuck and fixed a texture)

Does anybody know i can fix the teleporters? i think dw sadi to put it -1 from the ground, but i think that would look weird...
-thanks
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tw1sted
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Post by tw1sted »

i think DW's right about the tele thing. so what it looks a little weird.
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ducatiwannabe
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Post by ducatiwannabe »

Nope. -0.001 or something like that works. Just lower it ever so slightly. You can't tell the difference. I wouldn't suggest lowering it -1.

However, for the map, this is the first time I've been on the forum in a bit. That's why I haven't posted.

You got my comments when I played it. Nice job.
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G-MAN
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Post by G-MAN »

Can anyone post a picture of it? I don't have a server to run it.
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Post by ^nightmare^ »

G-MAN wrote:Can anyone post a picture of it? I don't have a server to run it.
Theres a picture at the top and its running on a server, bzflag.norang.ca port 5158
dw wrote:Nope. -0.001 or something like that works. Just lower it ever so slightly. You can't tell the difference. I wouldn't suggest lowering it -1.

However, for the map, this is the first time I've been on the forum in a bit. That's why I haven't posted.

You got my comments when I played it. Nice job
thanks ill try it
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G-MAN
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Post by G-MAN »

Dude, that's a well done map. I like it. Good job. :D
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L4m3r
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Post by L4m3r »

The tele problem is caused because of that ever-annoying 1.x vs 2.x issue. The ground is basically a 1.x surface, while those arcs are 2.x.

One way to correct the problem would be to put an invisible mesh on the ground. This would disable BU, however, so it's not right for all maps.
Optimism is just a milder alternative to denial.
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