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Churchyard R2

Posted: Fri Sep 29, 2006 8:01 pm
by LouMan
Attached is my latest map called Churchyard and a few screenshots. It is currently running at louman.bzflag.bz:2809 (thanks Thumper!).

Posted: Fri Sep 29, 2006 8:24 pm
by TD-Linux
This is great! There is only one thing missing: church mice :)

I especially like all the nice details in the church, though the center is rather bare.

What changed in R2? (Don't answer that question if it is obvious, let me look myself ;) )

Posted: Sat Sep 30, 2006 1:35 am
by LouMan
The changes in revision 2 were relatively minor:

* Modified rain parameters (made it start higher and spread across whole map).

* Added sign for church.

* Fixed 3 bad UV texture maps (1 on church, 1 on wall and the church's bell).

* Made candle flames kill tanks.

* Made chains for chandeliers and cross drivethrough (less likely to get stuck now).

* Increased outer barrier size to extend to map limits.

* Enlarged _shockOutRadius to 80 (33% increase).

Posted: Sat Sep 30, 2006 1:41 am
by Sharpshooter
Nice job, played there earlier today.

Posted: Sat Sep 30, 2006 1:45 am
by ducktape
Like allways its one of the best. Nice man

Posted: Sat Sep 30, 2006 3:36 am
by Green Manalishi
louman, i think you forgot to mention another change. something scary. :shock: ..or should that remain as a surprise for those who haven't seen it?

Posted: Sat Sep 30, 2006 2:19 pm
by LouMan
The revision you are referring to was done in Revision 1 :wink: I may have to add phantom zone flag to get the proper sound effect for that one.

Posted: Sat Sep 30, 2006 3:11 pm
by ^nightmare^
wow this map is so good its gross
Great job LouMan

Posted: Sat Sep 30, 2006 4:45 pm
by GMMan
It's cool. Maybe there could be a WG so then I can get up on top of the church? :roll:

Posted: Sat Sep 30, 2006 5:00 pm
by CannonBallGuy
There are WG flags...

Posted: Sat Sep 30, 2006 5:31 pm
by eagle
GMMan
there are wings flags, and i can climb the church wall without wings :wink:

Posted: Sat Sep 30, 2006 7:17 pm
by GMMan
I can't... I'm not so good with jumping yet (I don't use mouse, so I don't have much control).

Posted: Sat Sep 30, 2006 7:23 pm
by LouMan
You can use wings to get to & climb roof, or you can climb a close tree and jump from it on to the roof. Not much to do up there though.

Posted: Sat Sep 30, 2006 8:01 pm
by dartman
Whoa, it looks awesome. Too BZFlag lags too much for me to really play it nowadays. :cry:

Posted: Sun Oct 01, 2006 12:50 am
by Green Manalishi
LouMan wrote:The revision you are referring to was done in Revision 1 :wink: I may have to add phantom zone flag to get the proper sound effect for that one.
i had not seen it at R1. pz sounds effect whenever you see it would be so cool! :)

Posted: Sat Oct 14, 2006 8:00 am
by Waistless
Louman you've done it again, this map rocks!

I hate to be critical though, but on the server with this map I noticed that one of the variables were "_drawSky 0"

This is not a good thing, older graphics cards (ones on MAC OS X i've seen anyway) will spew on this, they'll draw whatever is around the no sky area instead of drawing black. Not nice. Could you use "_skyColor black" instead, thanks ;)

Posted: Mon Oct 16, 2006 10:42 pm
by TD-Linux
I know! You need a ? block, three mushrooms, and a rabbit on the roof...

Posted: Tue Oct 17, 2006 4:36 am
by ducktape
TD-Linux
Thats like the map eagle made. It is up an a server some where I cant remember where tho.

Posted: Tue Oct 17, 2006 8:16 am
by Zelgadis
gj man!!

Posted: Tue Oct 17, 2006 10:12 pm
by LouMan
Waistless: I enclosed the entire map (including sky) in a black 'box'. I have never seen the issues you are referring to or heard anyone complain prior to your comment. Of course, I do not run an older Mac machine. :wink:

By not drawing the sky, it increases fps on the map a fairly significant degree.

Posted: Tue Oct 24, 2006 10:28 pm
by Saber
Looks great. My FPS will be low again.