Roundabout

User made maps to use on servers.
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LouMan
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Roundabout

Post by LouMan » Sat Nov 18, 2006 4:52 am

Attached is a new map called Roundabout, with screenshots.

It is a relatively simple map, with no texture downloads. A 2 team CTF with rotational physics surrounding the bases - taking Dramamine before playing is highly recommended ;)
Attachments
RoundaboutR2.zip
Map File (Updated 11/26)
(162.08 KiB) Downloaded 185 times
Roundabout2.jpg
Screenshot 2
(74.04 KiB) Downloaded 204 times
Roundabout1.jpg
Screenshot 1
(82.87 KiB) Downloaded 244 times
Last edited by LouMan on Mon Nov 27, 2006 2:23 am, edited 4 times in total.

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ducktape
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Post by ducktape » Sat Nov 18, 2006 4:57 am

WOW :shock: :shock: Thats all i Can say :shock: :shock: :shock:

Cant wait to pwn on that place
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A Vicious Muffin
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Post by A Vicious Muffin » Sat Nov 18, 2006 5:15 am

Holy moley. :shock: Louman strikes again! :D Great job as always.
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L4m3r
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Post by L4m3r » Sat Nov 18, 2006 5:35 am

Cool concept. Duelling around the bases will be tricky. :)
Optimism is just a milder alternative to denial.

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Zelgadis
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Post by Zelgadis » Sat Nov 18, 2006 12:58 pm

god is he good!


good work :D
Want to improve your skill? Join the http://guleague.org!

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Winny
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Post by Winny » Sat Nov 18, 2006 2:15 pm

Nice work, I likes it.

How many overall polys is it? (looks pretty low)

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LouMan
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Post by LouMan » Sat Nov 18, 2006 2:38 pm

Win XP - it has a little less than 6000 polygons, with about 500-1000 of them being "Null" (not drawn).

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Post by ducatiwannabe » Sat Nov 18, 2006 3:35 pm

It doesn't quite look as artistic as some of yours, but I think it will be very fun, as there is a new idea for playability here.

I'll be glad to try it out soon.

Good job!

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LouMan
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Post by LouMan » Sat Nov 18, 2006 4:33 pm

Thanks for the comments - and yes it is more simplistic than a lot of maps I have created. I thought that a map that is less demanding on the video cards might be in order.

Please note that I had to make a minor modification to the map today (posted above) - my safe zone for the team flags was off a little...

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kenshen
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Post by kenshen » Sat Nov 18, 2006 6:26 pm

wow geez man you are good :D
im going to use it on my private sever

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Post by nouveau » Mon Nov 20, 2006 7:16 pm

The map is very good but it's hard to CTF as the flag is dropped when we are killed on the circle on rotation
And it's hard to jump to the base but it's fun as we can get many flags(fire range is too low)
Thank you for the map anyway.

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spldart
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Post by spldart » Thu Nov 23, 2006 7:36 pm

I love making kills on the spirals :~D
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-Aristotle-

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A Vicious Muffin
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Post by A Vicious Muffin » Thu Nov 23, 2006 9:03 pm

nouveau wrote:The map is very good but it's hard to CTF as the flag is dropped when we are killed on the circle on rotation
And it's hard to jump to the base but it's fun as we can get many flags(fire range is too low)
Thank you for the map anyway.
You can never drop a flag on a surface that is undroppable (pyramid, base, etc...) I've tried it out a few times, and that is what makes it good, you don't need to throw the flag back to your base, just kill the person who is holding it.
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MLC 1
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Post by MLC 1 » Tue Nov 28, 2006 4:30 pm

Crazy map!
Make meh dizzy! :shock:

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that exploding tank
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Post by that exploding tank » Thu Nov 30, 2006 3:15 pm

This is a good map, but I think that you should be able to drop a team flag on on of the spirals instead of letting it float back to the base. Anyway, it does require some Advil before playing :gross: :gross: . :)

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Post by meeba » Thu Nov 30, 2006 8:51 pm

it's too bad we can't make the flags spin around. that might be fun.

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