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The Gauntlet

Posted: Sat Dec 16, 2006 6:30 am
by LouMan
Attached is my new map called 'The Gauntlet' (Revision 4) and a few screenshots. It is a fairly small interior CTF, with lots of physics and special areas for special flags. It uses the new flagStay plugin to keep flags in their correct areas.

For those that would like to play it, it is up and running at

{Updated map file to Revision 4 on 12/17/06}

Posted: Sat Dec 16, 2006 6:40 am
by A Meteorite
Wow! That looks fun! Good job. Louman does it again. :)

By the way, is that lightning where the grey parts are?

Posted: Sat Dec 16, 2006 8:16 am
by Zelgadis
really good job louman!! :)

Posted: Sat Dec 16, 2006 1:46 pm
by LouMan
Yes, there are animated lighting bolts :)

Unfortunately, no thunder though.

Posted: Sat Dec 16, 2006 1:54 pm
by A Vicious Muffin
I can't think of enough words to describe this map. It's a work of art. :D

Posted: Sat Dec 16, 2006 2:23 pm
by LouMan
Thanks :)

btw - Revision 2 is running on the server now, hopefully will be updated to Revision 3 today.

Posted: Sat Dec 16, 2006 4:07 pm
by meeba
Very well done, louman.

May I have your autograph?

Posted: Sat Dec 16, 2006 6:28 pm
by JeffM
you'll be able to have thunder for 2.2 ;)

Posted: Sat Dec 16, 2006 7:17 pm
by Spazzy McGee
Hehe, Louman: You never fail to pull off a map that i've been working on for a couple of weeks already - I was doing something with a similar idea :P Good work; yours is about 100 times better.

JeffM2501 wrote:LouMan
you'll be able to have thunder for 2.2 ;)
Oh? Are we getting a map object that calls sounds?

Posted: Sat Dec 16, 2006 8:11 pm
by ducktape
I played it it was SO AWESOME! way to go man! could you tell me how you got the lightning cuz i've been trying to get it on my server.

Posted: Sat Dec 16, 2006 8:19 pm
by JeffM
Spazzy Mcgee
the API has the ability to tell a client in 2.2 to download a wav file, and then when to play it. So a plug in could be made that would read a custom sound object and tell everyone to play it.

Posted: Sat Dec 16, 2006 9:43 pm
by LouMan
Thanks for the kudos. :)

I can't wait for the ability to trigger custom, local sounds.

How will sounds be triggered? I have had trouble in the past coordinating the timing with texture matrices and world weapons; will I be able to synchronize with the texture matrices used in the lightning somehow with a thunderclap?

Posted: Sat Dec 16, 2006 11:44 pm
by JeffM
depends on how far we go. It probably would not be a hard thing to send out a message from the server that gave a periodic "reset" of the texture timers to get them in sync. I'm also working on code so the client can better compute what time the server thinks it's at so we can get syncs.

maybe also put a tag into the texture matrix that trigers it based on a named message or something. so the server would say "flash now "

Posted: Mon Dec 18, 2006 10:22 am
by Pimousse
thanks Louman for this new map,
and where can i get the plugin, and do i "execute" it ???

Posted: Mon Dec 18, 2006 10:27 am
by joevano
Plugins are for server-side functionality and are loaded on the server. This particular plugin in included in the source code in the CVS repository. Clients need to do nothing to have the functionality, it is loaded on the server.

Posted: Mon Dec 18, 2006 10:37 am
by Pimousse
thanks Donny,
but I run some maps on a private server, and I want to use this map (looks great) ...
and so, I have to use the "plugin" fonctionnality, but does I need to compile something, or do I have to download the plugin from CVS directly ?

What is the extension for plugins files ?

Posted: Tue Dec 19, 2006 2:42 am
by ducatiwannabe
I only played on it a while, but I congratulate you on another good map.

I like the concept of going in to a certain room or area for a certain flag, while, at the same time, this seems to be one of your simpler maps in many ways. :)

Good job. 8)

Another louman map

Posted: Wed Dec 20, 2006 3:41 am
by Red Cobra
Great job louman. Though I have always wondered. I am probably stupid for asking this ? but do you use wings for all your maps?

Posted: Thu Dec 21, 2006 5:16 am
by Joop
Cool map...i hope i get to play it sometime soon