The Playground Revisited

User made maps to use on servers.
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meeba
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The Playground Revisited

Post by meeba »

Alright, here's another map I just made. It's now running on nullbzflag.gotdns.com port 5154.

It's a simple four-team CTF map with the fortresses (remember the original Playground map I have on 5155? hence playground revisited). But now they are shaped as cylinders! So they're a bit more fun to look at.

Anyways, let me know what you think of this one.
Attachments
map1.bzw
Map file for The Playground Revisited
(2.98 KiB) Downloaded 240 times
bzfi0011.png
Not-so-bad view of the map.
(686.43 KiB) Downloaded 185 times
Last edited by meeba on Thu Dec 21, 2006 6:35 pm, edited 1 time in total.
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ducatiwannabe
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Post by ducatiwannabe »

Oooh...now that looks fun. I'll have to play that later. :)

Very nice.
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Post by meeba »

Alright, already found one slight problem around the bases, but nothing major. Here's the fixed version.
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map1.bzw
Fixed version of the map.
(2.98 KiB) Downloaded 216 times
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A Vicious Muffin
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Post by A Vicious Muffin »

Sweet! Do those middle balls fire lasers and ww genos like on the other map?
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meeba
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Post by meeba »

No they don't... nor do I really feel like making them do so right away again. We'll see how it goes for a while, then start adding stuff. :-)
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Post by knoxkorner »

TangenT wrote:Alright, already found one slight problem around the bases, but nothing major. Here's the fixed version.
How do you put an attachment in a reply?
meeba
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Post by meeba »

anti-spam wrote:
TangenT wrote:Alright, already found one slight problem around the bases, but nothing major. Here's the fixed version.
How do you put an attachment in a reply?
Instead of using quick reply, hit the Post Reply button.

Back on subject now.
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ducktape
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Post by ducktape »

that looks awesome
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Post by GMMan »

Cool.
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Red Cobra
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Post by Red Cobra »

Its a very good map. It's a little big though. Looks like it would take a long time to get from base to base. Inbetween the bases it could use a little more than those curved things. Overall nice map. I would love to play it if it were shrunk down a little.





Red
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knoxkorner
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Post by knoxkorner »

cool but how do you (in bzflag observer mode) Go up?
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Post by GMMan »

<Shift>-<Up> to do down, <Shift>-<Down> to go down. Look in your help menu on the BZFlag main menu.
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meeba
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Post by meeba »

Red Cobra wrote:Its a very good map. It's a little big though. Looks like it would take a long time to get from base to base. Inbetween the bases it could use a little more than those curved things. Overall nice map. I would love to play it if it were shrunk down a little.





Red
It actually doesn't take that much time. You spend more time getting up the fortresses than you do getting to them. But thanks for the constructive feedback.

And the curved things... they'll be updated into something cooler eventually. I might make them vertical, as opposed to on the ground.

I also might add some physics into the map sometime, so that you can go bouncing around all over the place.

---------------------

Edit: Added some more stuff to the map, including more fun obstacles between bases (especially if you choose to go up) and added spawn zones. I will post another map update and some more screenies when I add some flag zones.
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Post by meeba »

Alright, I know I modified the last post to say I was adding flag zones... well, I'm not. But I did add some (more) death drivers (go find them yourselves, one's invisible). And a timed world weapon (SW) in the middle.

So here's a couple more screenies, and the new map file.
Attachments
map1.bzw
The NEW map file!
(5.3 KiB) Downloaded 170 times
A new top layer. Very fun up there. Trust me.
A new top layer. Very fun up there. Trust me.
bzfi0012.png (149.86 KiB) Viewed 2185 times
Red Cobra said we needed more between the bases...
Red Cobra said we needed more between the bases...
bzfi0013.png (249.16 KiB) Viewed 2191 times
Does something seem odd here? Someone should drive around this area and find out for me.
Does something seem odd here? Someone should drive around this area and find out for me.
bzfi0014.png (202.34 KiB) Viewed 2195 times
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Zelgadis
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Post by Zelgadis »

perfect, but the 1st one was better :(
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Post by meeba »

The first one's still up, just on 5155 (if you're wondering why there are two rotations, 5154 will be 4-team, 5155 is 2-team).
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Post by knoxkorner »

GMMan wrote:<Shift>-<Up> to do down, <Shift>-<Down> to go down. Look in your help menu on the BZFlag main menu.
{shift + down} go down oppisite for up
meeba
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Post by meeba »

anti-spam wrote:
GMMan wrote:<Shift>-<Up> to do down, <Shift>-<Down> to go down. Look in your help menu on the BZFlag main menu.
{shift + down} go down oppisite for up
While you're seeking help here, would you like to comment on my map? Because neither of your posts here have done so.
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Post by ducatiwannabe »

I agree with 1st Consul, the first version was much better, IMHO. :) Both are cool.
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Post by WarPig »

looks pretty cool! what did u make it with?
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Post by meeba »

WarPig wrote:looks pretty cool! what did u make it with?
Actually, I hand coded it in a text editor. Would you believe it? :lol-old:
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Post by CUPCAKE »

Wow, nice map TangenT :D I'll have to play it some time.

PS, wouldn't it be really east to Lazer Snipe from base to base? Or are the walls higher than they look? (Or maybe no lazer flags on the map?)
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Post by meeba »

The walls are higher than they look. :)
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Post by CUPCAKE »

Oh, okay. Because that wouldn't be very fair if people could just snipe other when they spawn.
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Post by meeba »

CUPCAKE wrote:Oh, okay. Because that wouldn't be very fair if people could just snipe other when they spawn.
Agreed, which is why I changed the bases slightly from the original.

If you look on the rotation it's on, you'll see I changed a couple of textures. :) The steps and elevated platforms have caution borders now, and the spheres in the middle have changed.
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