The Playground Revisited
The Playground Revisited
Alright, here's another map I just made. It's now running on nullbzflag.gotdns.com port 5154.
It's a simple four-team CTF map with the fortresses (remember the original Playground map I have on 5155? hence playground revisited). But now they are shaped as cylinders! So they're a bit more fun to look at.
Anyways, let me know what you think of this one.
It's a simple four-team CTF map with the fortresses (remember the original Playground map I have on 5155? hence playground revisited). But now they are shaped as cylinders! So they're a bit more fun to look at.
Anyways, let me know what you think of this one.
- Attachments
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- map1.bzw
- Map file for The Playground Revisited
- (2.98 KiB) Downloaded 240 times
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- bzfi0011.png
- Not-so-bad view of the map.
- (686.43 KiB) Downloaded 185 times
Last edited by meeba on Thu Dec 21, 2006 6:35 pm, edited 1 time in total.
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<Shift>-<Up> to do down, <Shift>-<Down> to go down. Look in your help menu on the BZFlag main menu.
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
It actually doesn't take that much time. You spend more time getting up the fortresses than you do getting to them. But thanks for the constructive feedback.Red Cobra wrote:Its a very good map. It's a little big though. Looks like it would take a long time to get from base to base. Inbetween the bases it could use a little more than those curved things. Overall nice map. I would love to play it if it were shrunk down a little.
Red
And the curved things... they'll be updated into something cooler eventually. I might make them vertical, as opposed to on the ground.
I also might add some physics into the map sometime, so that you can go bouncing around all over the place.
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Edit: Added some more stuff to the map, including more fun obstacles between bases (especially if you choose to go up) and added spawn zones. I will post another map update and some more screenies when I add some flag zones.
Alright, I know I modified the last post to say I was adding flag zones... well, I'm not. But I did add some (more) death drivers (go find them yourselves, one's invisible). And a timed world weapon (SW) in the middle.
So here's a couple more screenies, and the new map file.
So here's a couple more screenies, and the new map file.
- Attachments
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- map1.bzw
- The NEW map file!
- (5.3 KiB) Downloaded 170 times
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- A new top layer. Very fun up there. Trust me.
- bzfi0012.png (149.86 KiB) Viewed 2185 times
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- Red Cobra said we needed more between the bases...
- bzfi0013.png (249.16 KiB) Viewed 2191 times
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- Does something seem odd here? Someone should drive around this area and find out for me.
- bzfi0014.png (202.34 KiB) Viewed 2195 times
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Agreed, which is why I changed the bases slightly from the original.CUPCAKE wrote:Oh, okay. Because that wouldn't be very fair if people could just snipe other when they spawn.
If you look on the rotation it's on, you'll see I changed a couple of textures. The steps and elevated platforms have caution borders now, and the spheres in the middle have changed.