Pandemonium
- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Pandemonium
Attached is a few screenshots and the map file from a new map I have made called "Pandemonium". It is a red vs. green CTF map, designed to use the plugins: flagStay, timedctf, and teamflagreset. Note that it will not run without the flagStay plugin associated with the server.
The map is not hosted yet, and 2 of the textures reference a URL that does not exist yet. I have asked Thumper to run it; until then, the map will not load those 2 textures.
** Updated map file 01/07 (R1). Changes: broke apart larger mesh definitions for faster rendering (higher fps) and added barriers to prevent laser sniping from side buildings to base castles.
** Updated map file 01/07 (R2). Changes:
* Made transports with texture matrices to make them "move" (per trepan's suggestion).
* Added laser blockers to prevent laser shots through upper teleporters (center transporters) down to base ground level.
* Added lines for loadplugin: "loadplugin plugins/timedctf" and "loadplugin plugins/teamflagreset".
* Added flag blockers to prevent dropping team flags into flames
* Upped shot speed a bit to increase range a little.
* Reduced shockwave radius a bit - was a little too extreme.
The map is not hosted yet, and 2 of the textures reference a URL that does not exist yet. I have asked Thumper to run it; until then, the map will not load those 2 textures.
** Updated map file 01/07 (R1). Changes: broke apart larger mesh definitions for faster rendering (higher fps) and added barriers to prevent laser sniping from side buildings to base castles.
** Updated map file 01/07 (R2). Changes:
* Made transports with texture matrices to make them "move" (per trepan's suggestion).
* Added laser blockers to prevent laser shots through upper teleporters (center transporters) down to base ground level.
* Added lines for loadplugin: "loadplugin plugins/timedctf" and "loadplugin plugins/teamflagreset".
* Added flag blockers to prevent dropping team flags into flames
* Upped shot speed a bit to increase range a little.
* Reduced shockwave radius a bit - was a little too extreme.
- Attachments
-
- PandemoniumR2.zip
- Map File
- (151.87 KiB) Downloaded 250 times
-
- Pandemonium2.jpg
- Screenshot2
- (85.25 KiB) Downloaded 205 times
-
- Pandemonium1.jpg
- Screenshot1
- (73.69 KiB) Downloaded 245 times
Last edited by LouMan on Sun Jan 07, 2007 8:09 pm, edited 3 times in total.
god is the map good
its your best map after lasermania
its your best map after lasermania
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- A Vicious Muffin
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- Spazzy McGee
- Sergeant Major
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- Davy Jones
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Maybe he has em all planned out, then works on one and releases it, then fixes another and releases that 2 days later.Spazzy Mcgee wrote:
Louman, judging by those screenshots that looks beautiful.
I have no idea how you churn these out so fast. It takes me weeks to make maps, and nowhere near the quality of these.
Very Nice, Can't Wait to play it!!!
Last edited by Davy Jones on Mon Jan 08, 2007 4:48 am, edited 1 time in total.
- ducatiwannabe
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- ducktape
- Private First Class
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- Location: Right Behind you!
Hannibal wrote:Eh..I don't think so. Ever is a big one, and I think that the Hix map is better overall. Maybe best visually, but in gameplay terms, I think it lacks something.ducktape wrote: best map Ever! hands down.
oops I'm sorry I didnt specfiy I ment out of His maps I think this is the best one ever
- romfis
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Hy! Nice Map's Louman from you!
P.S. Here the serie's from Louman Map's!
http://www.bzflag.at/landkarten.php
romfis
P.S. Here the serie's from Louman Map's!
http://www.bzflag.at/landkarten.php
romfis
- Blazing King
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