HOW To Make A Map: The FAQ.

Questions and answers about the how and why of making maps.
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Re: HOW To Make A Map: The FAQ.

Post by Flag Alert!!! » Tue Nov 29, 2011 9:34 pm

Sig - does it work the opposite way? So can I just type apply "noricochet" or something along those lines to an object and keep +r? Or does it have to be "ricochet" and no +r?

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Re: HOW To Make A Map: The FAQ.

Post by SkillDude » Wed Nov 30, 2011 1:45 am

A map with +r will make all objects have ricochet. Therefore the only way to have ricochet per object/mesh face is to turn off ricochet and enable ricochet on everything that requires it.

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Re: HOW To Make A Map: The FAQ.

Post by blast » Wed Nov 30, 2011 3:45 am

You can use group/define to simplify this, however. You'd put supported objects inside a define, and then apply 'ricochet' to the group instance.
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Re: HOW To Make A Map: The FAQ.

Post by Flag Alert!!! » Wed Nov 30, 2011 4:56 am

Thank you very much :)

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Re: HOW To Make A Map: The FAQ.

Post by Flag Alert!!! » Wed Nov 30, 2011 5:09 am

1 more question actually - is there a way to enable ricochet on the perimeter wall if you disable ricochet?

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Re: HOW To Make A Map: The FAQ.

Post by SkillDude » Wed Nov 30, 2011 5:12 am

I would create a fake perimeter wall for that.

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Re: HOW To Make A Map: The FAQ.

Post by Flag Alert!!! » Wed Nov 30, 2011 7:57 pm

Yeah I guess I have to - hopefully my map will be out soon - thanks again

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