BZedit circle
- ducktape
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BZedit circle
How do u make a circle or sphere in BZEdit.
Dear lord dude, PLEASE look around at some documentation...
http://my.bzflag.org/w/
You can ONLY make 1.0 objects in BZEdit.
- Box
- Pyr
- Tele, link
- Base
http://my.bzflag.org/w/
You can ONLY make 1.0 objects in BZEdit.
- Box
- Pyr
- Tele, link
- Base
Hang on. Even in LouMan's maps you get flickering (for example, the paintings on the wall in `LouMan's Desktop`). You can easly make more than a box or a prymid if you just use your imagination. (see below)
Tree
http://i187.photobucket.com/albums/x235 ... g/tree.png
Inclining prymid
http://i187.photobucket.com/albums/x235 ... lag/in.png
Disc
http://i187.photobucket.com/albums/x235 ... g/disc.png
These are just some of the objects you can make in BZEdit, I can imagine there are many more. I made the disc out of about 8 sections I thing, there's no need for 100 or so. Sure they are nothing compared to what blender or wings can do but I don't think BZEdit is quite dead yet.
Tree
http://i187.photobucket.com/albums/x235 ... g/tree.png
Inclining prymid
http://i187.photobucket.com/albums/x235 ... lag/in.png
Disc
http://i187.photobucket.com/albums/x235 ... g/disc.png
These are just some of the objects you can make in BZEdit, I can imagine there are many more. I made the disc out of about 8 sections I thing, there's no need for 100 or so. Sure they are nothing compared to what blender or wings can do but I don't think BZEdit is quite dead yet.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
No, you are still only making boxes and pyrs, and teles.
You are just arranging them to look like different objects. There is is huge difference.
By the way, since HiX has been mentioned here already, I figured I would mention my current project of converting HiX to a completely meshed map. (Not mesh boxes, meshes.)
________________
Oh, and back on topic, here is a short tidbit about BZEdit.
http://mybzflag.net/?p=23
You are just arranging them to look like different objects. There is is huge difference.
By the way, since HiX has been mentioned here already, I figured I would mention my current project of converting HiX to a completely meshed map. (Not mesh boxes, meshes.)
________________
Oh, and back on topic, here is a short tidbit about BZEdit.
http://mybzflag.net/?p=23
Last edited by Winny on Tue Jun 05, 2007 7:42 pm, edited 1 time in total.
Save as .obj from client, re-export to BZW, and viola!Win Xp wrote:By the way, since HiX has been mentioned here already, I figured I would mention my current project of converting HiX to a completely meshed map. (Not mesh boxes, meshes.)
You'd have to leave the perimeter catwalk as regular boxes, though, to ensure smooth transitions through the teleporters as well as onto the bases.
Optimism is just a milder alternative to denial.