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physics
name centre
death You were sucked into the whirlpool
end
physics
name whirlpool_spin
angular 10.0 [whereever the centre is]
end
physics
name whirlpool_drag
[WHAT DO I DO HERE?!?!??!]
end
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physics
name centre
death You were sucked into the whirlpool
end
physics
name whirlpool_spin
angular 10.0 [whereever the centre is]
end
physics
name whirlpool_drag
[WHAT DO I DO HERE?!?!??!]
end
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physics
name whirlpool_1
angular 10.0 [point of rotation[
linear 10 0 0
end
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physics
name whirlpool
angular 10
linear 10 0 0
end
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physics
name spin
angular 0.05000 0.0 0.0
linear -50 -50 0
end
physics
name spin2
angular 0.05000 0.0 0.0
linear 50 -50 0
end
physics
name spin3
angular 0.05000 0.0 0.0
linear 50 50 0
end
physics
name spin4
angular 0.05000 0.0 0.0
linear -50 50 0
end
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define NEQuadrant
mesh
vertex 200.0 200.0 3.0000000 #0
vertex -200.0 200.0 3.0000000 #1
vertex -200.0 -200.0 3.0000000 #2
vertex 200.0 -200.0 3.0000000 #3
face
vertices 0 1 2 3
phydrv spin
matref ocean
endface
end #mesh
enddef
define NWQuadrant
mesh
vertex 200.0 200.0 3.0000000 #0
vertex -200.0 200.0 3.0000000 #1
vertex -200.0 -200.0 3.0000000 #2
vertex 200.0 -200.0 3.0000000 #3
face
vertices 0 1 2 3
phydrv spin2
matref ocean
endface
end #mesh
enddef
#etc. etc...
Sure, sketchup will work to make meshes. You will then have to run the mesh file through a converter (possibly several) to be able to put it into a map.Enterprise wrote:Im trying to make the ships for the server, and am drawing on google sketchup, before sending to jftsang to finish off before sending to Tedius. If i draw them on google sketchup is that Ok to be put on the server, or do i need to draw them in another programme?
P.S.
jftsang may not have mentioned this but I was the one that had the idea, I just lack the knowledge and time to make the server and host it.
jftsang does not want the whole disk to have death - he just wants the center to have it and for tanks to be sucked towards the center.big_daddy2 wrote:i know that but what i was saying was why move a tank and kill it when u can make it look like its spinning and kills it, i mean since u have a death object ur not going to spin, and it wont even look like its spinning
jftsang wrote:I'm trying to make a whirlpool map where the player spins around on a disk and there is a death physics driver in the middle, and the player is spun arounds and sucked inwards.