The second is a HUGE pyramid in the center of the map, surrounded by small(er) ones, with lightning coming from the small ones and hitting the HUGE one. With a lot of climb-able structures, too.
The only problem with the second idea is that I have no clue how one would call up a texture "on cue", like a World Weapon. I could use lasers for the lightning, but that would use a LOT of lasers.
I'm sure it can be done with textures, similar to a dynamic color, but how?



In the wiki, there are several unexplained features of the material object, so that's not helping me very much... Even a detailed explanation of the material object and it's parameters would be great.
Thanks a bunch!
