transparent blocks

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DeathFire
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transparent blocks

Post by DeathFire »

how do you make transparent blocks just like the ones in missile war?
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ts
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Post by ts »

I'm suggesting you to read http://my.bzflag.org/w/ as it's pretty good. Look for the material property.
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Post by DeathFire »

ts wrote:I'm suggesting you to read http://my.bzflag.org/w/ as it's pretty good. Look for the material property.
i searched for transparent and blocks but cant find anything
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Post by the_j0k3r »

The wiki has an index which if you follow, within 1 link you can find an index of everything you will need to make transparent blocks.

I found the required pages to learn this in about 2 minutes, so you could've just done it yourself, you don't have to ask about everything.

You need to know 2 things for a transparent box/wall - How to make a meshbox, how to apply a material to a meshbox. Its really not hard.

Use http://my.bzflag.org/w/Material as ts said to find out how to make a material, and use http://my.bzflag.org/w/Color%28BZW%29 to find out the use of the color property, so you can make the material a transparent one.

Then use http://my.bzflag.org/w/Meshbox to find out how to make a meshbox, and apply your transparent material to that meshbox.

Now you have a transparent block. And to think all that information was in the same index on the 'Map making' section of the wiki...
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Post by DeathFire »

the_j0k3r wrote:The wiki has an index which if you follow, within 1 link you can find an index of everything you will need to make transparent blocks.

I found the required pages to learn this in about 2 minutes, so you could've just done it yourself, you don't have to ask about everything.

You need to know 2 things for a transparent box/wall - How to make a meshbox, how to apply a material to a meshbox. Its really not hard.

Use http://my.bzflag.org/w/Material as ts said to find out how to make a material, and use http://my.bzflag.org/w/Color%28BZW%29 to find out the use of the color property, so you can make the material a transparent one.

Then use http://my.bzflag.org/w/Meshbox to find out how to make a meshbox, and apply your transparent material to that meshbox.

Now you have a transparent block. And to think all that information was in the same index on the 'Map making' section of the wiki...
sorry i forgot to say that i already found it sorry
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Post by flight »

i know you said you already found it, but if you want all around help on editing by hand, materials physics, and complex shapes and all that this is a great site!!! :P

http://my.bzflag.org/w/Editing_by_Hand

give that a good read and you'll learn a lot. or if you want to short cut you can just search for materials or what ever it is you want to read.

good luck.
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Post by Ratatosk »

i know how to make an invisible object.
all you have to do is put this material into your file

material
name (insert name here)
color 0 0 0 0
diffuse 0 0 0 0
end

now put a matref into any object that supports materials like a mesh, meshbox, meshpyr, cone, arc etc

like this
meshbox
size 1 2 3
position 1 2 3
matref (same name as material)
end
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Post by CannonBallGuy »

Murtagh wrote: color 0 0 0 0
diffuse 0 0 0 0
Those two lines do exactly the same thing. You don't need both.
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Post by Ratatosk »

still its the basic idea, its still a clear object
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Post by joevano »

Murtagh wrote:still its the basic idea, its still a clear object
He was just stating it for clarification, which is relevant when someone besides you is looking at it. You only need one or the other, and I had the question when looking at it as to why both were there. CBG clarified the question I was thinking, and he was sure others would have about your post, with the information he provided. We all agree that the block is transparent, just redundantly so.
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Post by Ratatosk »

i guess ill work on makeing everything easier for everyone else
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Post by optic delusion »

Sorry missed this one last week..
If this is for the new glass map, this might be important.
It's better to use a transparent texture than a decimal alpha, if you are looking through multiple transparent blocks.
When you use alpha-transparency, the client draws all six sides of a block, and there is no occlusion. With one or two blocks, you won't notice it, but with if you are looking thru multiple transparent blocks, framerate drops signifigantly.

http://my.bzflag.org/bb/viewtopic.php?t ... ansparency

heres the textures I originally used to test with.
http://images.bzflag.org/pmatous/transparent/
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Post by SkillDude »

One question, I tried to make a transparent texture, and I used white and saved as a png image file, but I still saw the white. Do I have to use a program (I have Paint.NET and the GIMP) to set an alpha value for the white or something to make it transparent?
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Post by CannonBallGuy »

White is a colour, hence, not transparent.
Try creating a new image in GIMP. You can probably set the backgroud as transparent... Just don't add anything to the image.
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Post by optic delusion »

Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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