Various Questions

Questions and answers about the how and why of making maps.
Post Reply
Jack1
Private First Class
Private First Class
Posts: 38
Joined: Mon Jul 24, 2006 3:51 pm

Various Questions

Post by Jack1 »

1. How do I test my map in BZFS?

2. Where can I find copies of the pillbox and ducati maps?

3. How do I combine the material and mesh box option in a simple text editor (So I can replace my boxes, their sizes, and their positions with textured boxes)? Basically, what is a physics driver, and is a matref a url of a png or a png on that server?

4. How high can someone jump, what is the standard tank heighth (to scale with bzedit), and shot heighth?
Last edited by Jack1 on Wed Oct 10, 2007 9:40 pm, edited 1 time in total.
CUPCAKE
Private First Class
Private First Class
Posts: 303
Joined: Sat Sep 30, 2006 2:31 pm

Post by CUPCAKE »

1. Using a console, run the .conf file (if you have one for your map). Seeing as I don't fully know how to do this on my own, I'll leave it to someone else.

2. I'm not sure if there are pillbox or ducati maps available online.

3. Make your material (whether a texture or just a color) at the top:

Code: Select all

material
  name blue
  color 0 0 1 1
end

or

material
  name textured
  texture http://www... (URL of texture)
end
Take out box and name from the top, and then put in meshbox. After that, add "matref <name>" to the meshbox. For example:

Code: Select all

box
  name Box
  position 50 50 50
  size 10 10 10
end

becomes

meshbox
  position 50 50 50
  size 10 10 10
  matref blue
end
4. standard _tankJumpVelocity (how high they can jump with normal gravity) is 19. Height is 2.05, length is 6 and width is 2.8. Shots are at 1.5
User avatar
macsforme
General
General
Posts: 2069
Joined: Wed Mar 01, 2006 5:43 am

Re: Various Questions

Post by macsforme »

Jack1 wrote:1. How do I test my map in BZFS?
http://my.bzflag.org/w/BZFS
http://my.bzflag.org/w/Creating_A_Server
Jack1 wrote:2. Where can I find copies of the pillbox and ducati maps?
Ducati is not a map, it is randomly-generated each time a new game is played. Not sure exactly what the settings are as far as density, though. Pillbox you can probably find here somewhere, or use the in-game "Save Map" feature.
Jack1 wrote:3. How do I combine the material and mesh box option in a simple text editor (So I can replace my boxes, their sizes, and their positions with textured boxes)?
http://my.bzflag.org/w/Box
Jack1 wrote:4. How high can someone jump, what is the standard tank heighth (to scale with bzedit), and shot heighth?
http://my.bzflag.org/w/World_units

As you can see, these links all point to articles at the wiki (http://my.bzflag.org/w), which is a valuable resource for these kinds of things. Would be a good thing check out.
User avatar
Jefenry
Private First Class
Private First Class
Posts: 154
Joined: Thu Sep 14, 2006 3:56 pm
Location: TextEdit
Contact:

Post by Jefenry »

2. Where can I find copies of the pillbox and ducati maps?

You can always just save a copy of the map from the game, if you can't find the file elsewhere. Just type "/saveworld insertname.bzw".
CUPCAKE
Private First Class
Private First Class
Posts: 303
Joined: Sat Sep 30, 2006 2:31 pm

Post by CUPCAKE »

Jefenry wrote:2. Where can I find copies of the pillbox and ducati maps?

You can always just save a copy of the map from the game, if you can't find the file elsewhere. Just type "/saveworld insertname.bzw".
...unless you have a computer like mine. In that case, you can't for an unknown reason.
User avatar
macsforme
General
General
Posts: 2069
Joined: Wed Mar 01, 2006 5:43 am

Post by macsforme »

CUPCAKE wrote:
Jefenry wrote:2. Where can I find copies of the pillbox and ducati maps?

You can always just save a copy of the map from the game, if you can't find the file elsewhere. Just type "/saveworld insertname.bzw".
...unless you have a computer like mine. In that case, you can't for an unknown reason.
Is that a (albeit highly informal) bug report? If you tell us about it now, maybe we can fix it before the next release.
CUPCAKE
Private First Class
Private First Class
Posts: 303
Joined: Sat Sep 30, 2006 2:31 pm

Post by CUPCAKE »

Not really, I think... But it may be good to ask others with Windows Xp if this works for them.
Post Reply